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CameraXYToggle.cs
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60 lines (52 loc) · 1.68 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.InputSystem;
namespace ActionRPGController
{
[RequireComponent(typeof(CinemachineInputProvider))]
public class CameraXYToggle : MonoBehaviour
{
[HideInInspector]
public CinemachineInputProvider Provider;
[SerializeField]
public InputActionReference XYTargetAction;
[SerializeField]
public InputActionReference CameraMoveToggle;
private InputAction CameraMoveToggleAction;
private void OnEnable()
{
Provider = GetComponent<CinemachineInputProvider>();
if (CameraMoveToggle != null)
{
CameraMoveToggleAction = CameraMoveToggle.ToInputAction();
CameraMoveToggleAction.started += EnableCameraMovement;
CameraMoveToggleAction.canceled += DisableCameraMovement;
CameraMoveToggleAction.Enable();
}
}
private void OnDisable()
{
if (CameraMoveToggleAction != null)
{
CameraMoveToggleAction.Disable();
CameraMoveToggleAction = null;
}
}
private void EnableCameraMovement(InputAction.CallbackContext ctx)
{
if(Provider != null)
{
Provider.XYAxis = XYTargetAction;
}
}
private void DisableCameraMovement(InputAction.CallbackContext ctx)
{
if(Provider != null)
{
Provider.XYAxis = null;
}
}
}
}