DaForest is a first-person, 3D survival horror game built in Unity, heavily inspired by Endnight Games' The Forest.
In this game, players attend to play as a lone survivor of catastrophic passenger plane crash, stranded on a remote, uncharted island. In order to escape, you must scavenge for resources, craft essential tools, and evade a brutal, genetically mutated local society known only as The Cannibals.
Jump![]() |
Walk![]() |
Running![]() |
Crouch![]() |
| Action Name | Keybind |
|---|---|
| Move | W, A, S, D |
| Crouch | C |
| Sprint | L-Shift |
| Jump | Spacebar |
- Scripting: C#
- Unity Version: 6000.0.34f1 (LTS)
- Render Pipeline: URP (Universal Rendel Pipeline)
- In-game Assets: Unity Asset Store & Fab
- In-game Animations: Mixamo & Unity Asset Store
- Ensure you have Git LFS installed.
- Clone the repository:
git clone https://github.com/DevEooo/DaForest.git- Open Unity Hub and click Add > Add project from disk.
- Select the folder and ensure the version is compatible.
This project was originally developed as a technical prototype for education and presentation purpose. While the codebase focuses purely on nailing basic movement and animation states, the broader systems (e.g. AI for opponents, crafting, and inventory) remain as part of the project's design documentation. It stands as a snapshot of my early logic design and documentation workflow in Unity.





