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DeltaDesigns edited this page Sep 3, 2025
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5 revisions
How to import Charm rips into S&Box
This does not cover more advanced things such importing entire maps, this is just a basic guide for basic models.
Copy the Shaders, Textures and Models folders to your S&Box projects 'Asset' folder.
For singular model exports, put the fbx and vmdl files in your projects 'Models' folder.
It is recommended to copy your models last so they can properly find the compiled materials/shaders.
You may have to restart S&Box for everything to properly work.
To compile shaders:
(There is currently a bug in S&Box where only one shader will compile if you drop multiple shaders into your project at the same time
https://github.com/Facepunch/sbox-issues/issues/9126, you can get around this by manually compiling them in the asset browser...yes it sucks)
Drag and drop all the .shader files into your addons shaders folder while you have S&Box open, this should automatically trigger the compile process. This will take a while if you're compiling dozens to hundreds of shaders, a single shader should compile in a couple seconds or less (depending on your hardware).