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Weaponbob breaking when landingviewshake is active  #7

@NOOTLORD

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@NOOTLORD

Hi Deaod,
I don't know if u are still working on UTComp but here goes:
Whilst using UTComp i found the following issue with the eyeheight algorith fix:
When the fix is active and landing viewshake is enabled in the game options the weaponbob breaks completely. When i turn off the landing viewshake and respawn it doesn't break.

I created a short video of the issue and u can see that just landed= gets stuck on True when the bug appears and doesn't reset. Do u have any idea what could cause this? Overall the fix is a very nice quality of life feature to have but this little bug does break a lot since footsteps are also tied to weaponbob and well if it breaks weaponbob u become silent :P

Video of the issue: https://youtu.be/9MmjVrmjnJU

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