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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F0827032-886D-4240-ACBB-4E40A91DACC8}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{3308E1C9-6F61-4F24-AF19-9488BB8DC616}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TreeGenerator", "Intermediate\ProjectFiles\TreeGenerator.vcxproj", "{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{A524FAF9-7BB1-4127-BE16-5A3729665AE7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Android = DebugGame Editor|Android
DebugGame Editor|Windows = DebugGame Editor|Windows
DebugGame|Android = DebugGame|Android
DebugGame|Windows = DebugGame|Windows
Development Editor|Android = Development Editor|Android
Development Editor|Windows = Development Editor|Windows
Development|Android = Development|Android
Development|Windows = Development|Windows
Shipping|Android = Shipping|Android
Shipping|Windows = Shipping|Windows
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame Editor|Android.ActiveCfg = Development_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame Editor|Windows.ActiveCfg = DebugGame_Editor|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame Editor|Windows.Build.0 = DebugGame_Editor|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame|Android.ActiveCfg = DebugGame_Game|Win32
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame|Windows.ActiveCfg = DebugGame_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.DebugGame|Windows.Build.0 = DebugGame_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development Editor|Android.ActiveCfg = Development_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development Editor|Windows.ActiveCfg = Development_Editor|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development Editor|Windows.Build.0 = Development_Editor|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development|Android.ActiveCfg = Development_Editor|Win32
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development|Windows.ActiveCfg = Development_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Development|Windows.Build.0 = Development_Game|x64
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Shipping|Android.ActiveCfg = Shipping_Game|Win32
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Shipping|Windows.ActiveCfg = Shipping_Game|Win32
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7}.Shipping|Windows.Build.0 = Shipping_Game|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.DebugGame Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.DebugGame Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.DebugGame|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.DebugGame|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Development Editor|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Development Editor|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Development|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Development|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Shipping|Android.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A524FAF9-7BB1-4127-BE16-5A3729665AE7}.Shipping|Windows.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{398FBE6A-17E7-4DB4-A3C4-911808C3C9B7} = {3308E1C9-6F61-4F24-AF19-9488BB8DC616}
{A524FAF9-7BB1-4127-BE16-5A3729665AE7} = {F0827032-886D-4240-ACBB-4E40A91DACC8}
EndGlobalSection
EndGlobal