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MainWindow.cs
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444 lines (388 loc) · 14.4 KB
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using System;
using System.Drawing;
using System.Reflection;
using System.Windows.Forms;
using System.Linq;
namespace DLMSoft.MySweeper {
public class MainWindow : Form {
#region Constants
public const int kCellSize = 20;
#endregion
#region Constructor
public MainWindow() {
TotalMines = 10;
CellWidth = 9;
CellHeight = 9;
Text = "My Sweeper";
FormBorderStyle = FormBorderStyle.FixedSingle;
ClientSize = ComputeClientSize();
MaximizeBox = false;
StartPosition = FormStartPosition.CenterScreen;
DoubleBuffered = true;
status_ = GameStatus.Idle;
}
#endregion
#region ComputeClientSize
Size ComputeClientSize() {
var width = CellWidth * (kCellSize + 2) + 32;
var height = CellHeight * (kCellSize + 2) + 32 + 48;
return new Size(width, height);
}
#endregion
#region Conversion
public int GetIndexFromPos(int x, int y) {
if (x < 0 || y < 0 || x >= CellWidth || y >= CellHeight)
return -1;
return y * CellWidth + x;
}
public Point GetPosFromIndex(int index) {
if (index < 0 || index >= CellWidth * CellHeight)
return new Point(-1, -1);
return new Point(index % CellWidth, index / CellWidth);
}
#endregion
#region Properties
public int TotalMines { get; set; }
public int CellWidth { get; set; }
public int CellHeight { get; set; }
#endregion
#region LoadResources
void LoadResources() {
var icons_stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MySweeper.assets.icons.png");
var icons = Image.FromStream(icons_stream);
Block.LoadResources(icons);
block_area_brush_ = new SolidBrush(Color.DimGray);
}
#endregion
#region NewRound
public void NewRound(int x, int y) {
status_ = GameStatus.Playing;
Random random = new Random();
// Generate mines
for (var i = 0; i < TotalMines; i++) {
int mine_index;
do {
mine_index = random.Next(0, blocks_.Length - 1);
} while((blocks_[mine_index].X == x && blocks_[mine_index].Y == y) || blocks_[mine_index].IsMine);
// Should not generate mine on first clicked cell.
blocks_[mine_index].IsMine = true;
}
// Calculate numbers
for (var i = 0; i < blocks_.Length; i++) {
if (blocks_[i].IsMine)
continue;
var block = blocks_[i];
uint count = 0;
var target_index = 0;
// 4
target_index = GetIndexFromPos(block.X - 1, block.Y);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 7
target_index = GetIndexFromPos(block.X - 1, block.Y - 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 8
target_index = GetIndexFromPos(block.X, block.Y - 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 9
target_index = GetIndexFromPos(block.X + 1, block.Y - 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 6
target_index = GetIndexFromPos(block.X + 1, block.Y);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 3
target_index = GetIndexFromPos(block.X + 1, block.Y + 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 2
target_index = GetIndexFromPos(block.X, block.Y + 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
// 1
target_index = GetIndexFromPos(block.X - 1, block.Y + 1);
if (target_index != -1 && blocks_[target_index].IsMine) {
count++;
}
block.Number = count;
}
}
#endregion
#region Initialize
public void Initialize() {
Block.OffsetX = 16;
Block.OffsetY = 64;
Block.CellSize = kCellSize;
status_ = GameStatus.Idle;
Update();
Invalidate();
marked_blocks_ = 0;
remean_blocks_ = CellWidth * CellHeight;
LoadResources();
blocks_ = new Block[CellWidth * CellHeight];
for (var i = 0; i < blocks_.Length; i++) {
var block = new Block(i % CellWidth, i / CellWidth, false);
//block.ForceShow = true;
blocks_[i] = block;
}
}
#endregion
#region Render
void Render(Graphics g) {
g.Clear(Color.Silver);
// draw blocks
g.FillRectangle(block_area_brush_, 16, 64, CellWidth * (kCellSize + 2), CellHeight * (kCellSize + 2));
if (blocks_ != null) {
foreach(var block in blocks_) {
if (block == null)
continue;
block.Render(g);
}
}
}
#endregion
#region Cleanup
void Cleanup() {
foreach (var b in blocks_) {
b.Dispose();
}
}
#endregion
#region DoWin
void DoWin() {
var mines = from b in blocks_ where b.IsMine && b.Status != BlockStatus.Marked select b;
foreach (var m in mines) {
m.Status = BlockStatus.Marked;
}
status_ = GameStatus.Win;
MessageBox.Show("您获胜了!", Text, MessageBoxButtons.OK, MessageBoxIcon.Information);
}
#endregion
#region DoLose
void DoLose() {
var mines = from b in blocks_ where b.IsMine && b.Status != BlockStatus.Marked select b;
foreach (var m in mines) {
m.ForceShow = true;
}
var wrongs = from b in blocks_ where !b.IsMine && b.Status == BlockStatus.Marked select b;
foreach (var b in wrongs) {
b.Status = BlockStatus.WrongMark;
}
status_ = GameStatus.Lose;
MessageBox.Show("您失败了!", Text, MessageBoxButtons.OK, MessageBoxIcon.Information);
}
#endregion
#region CheckForWin
void CheckForWin() {
if (status_ != GameStatus.Playing)
return;
if (remean_blocks_ == TotalMines) { // Win !
DoWin();
}
}
#endregion
#region FlipBlock
void FlipBlock(Block block) {
if (block.Status != BlockStatus.Normal && block.Status != BlockStatus.Question)
return;
if (block.IsMine) {
// KABOOM !
block.Status = BlockStatus.Exploded;
DoLose();
return;
}
// Flip clicked block
block.Status = BlockStatus.Flipped;
remean_blocks_ --;
CheckForWin();
// Flip around if is 0
if (block.Number == 0)
FlipAround(block);
}
#endregion
#region FlipAround
void FlipAround(Block block) {
int target_index;
// 4
target_index = GetIndexFromPos(block.X - 1, block.Y);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 7
target_index = GetIndexFromPos(block.X - 1, block.Y - 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 8
target_index = GetIndexFromPos(block.X, block.Y - 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 9
target_index = GetIndexFromPos(block.X + 1, block.Y - 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 6
target_index = GetIndexFromPos(block.X + 1, block.Y);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 3
target_index = GetIndexFromPos(block.X + 1, block.Y + 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 2
target_index = GetIndexFromPos(block.X, block.Y + 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
// 1
target_index = GetIndexFromPos(block.X - 1, block.Y + 1);
if (target_index != -1) {
var target_block = blocks_[target_index];
FlipBlock(target_block);
}
}
#endregion
#region CountAroundMarked
int CountAroundMarked(Block block) {
int count = 0;
var target_index = -1;
// 4
target_index = GetIndexFromPos(block.X - 1, block.Y);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 7
target_index = GetIndexFromPos(block.X - 1, block.Y - 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 8
target_index = GetIndexFromPos(block.X, block.Y - 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 9
target_index = GetIndexFromPos(block.X + 1, block.Y - 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 6
target_index = GetIndexFromPos(block.X + 1, block.Y);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 3
target_index = GetIndexFromPos(block.X + 1, block.Y + 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 2
target_index = GetIndexFromPos(block.X, block.Y + 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
// 1
target_index = GetIndexFromPos(block.X - 1, block.Y + 1);
if (target_index != -1 && blocks_[target_index].Status == BlockStatus.Marked) {
count++;
}
return count;
}
#endregion
#region Events handling
#region OnLoad
protected override void OnLoad(EventArgs e) {
Initialize();
}
#endregion
#region OnPaint
protected override void OnPaint(PaintEventArgs e) {
Render(e.Graphics);
if (status_ != GameStatus.Idle && status_ != GameStatus.Playing) {
this.Update();
return;
}
this.Update();
this.Invalidate();
}
#endregion
#region OnMouseMove
protected override void OnMouseMove(MouseEventArgs e) {
foreach (var block in blocks_) {
block.Hovered = block.HitTest(e.X, e.Y);
}
}
#endregion
#region OnMouseClick
protected override void OnMouseClick(MouseEventArgs e) {
if (status_ != GameStatus.Playing && status_ != GameStatus.Idle) {
Cleanup();
Initialize();
return;
}
foreach (var block in blocks_) {
if (block.HitTest(e.X, e.Y)) {
if (e.Button == MouseButtons.Left) {
if (status_ != GameStatus.Playing) {
NewRound(block.X, block.Y);
}
if (block.Status == BlockStatus.Flipped && block.Number != 0) {
if (CountAroundMarked(block) != block.Number)
return;
FlipAround(block);
return;
}
FlipBlock(block);
return;
}
if (e.Button == MouseButtons.Right) {
if (block.Status == BlockStatus.Normal) {
block.Status = BlockStatus.Marked;
return;
}
if (block.Status == BlockStatus.Marked) {
block.Status = BlockStatus.Question;
return;
}
if (block.Status == BlockStatus.Question) {
block.Status = BlockStatus.Normal;
return;
}
return;
}
return;
}
}
}
#endregion
#endregion
#region Fields
Brush block_area_brush_;
Block[] blocks_;
GameStatus status_;
int marked_blocks_;
int remean_blocks_;
#endregion
}
}