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public PotionEffect potionEffect; +} + public class Cauldron : MonoBehaviour { [SerializeField] private List recipe = new(); - [SerializeField] private BoxCollider cauldronWater; - [SerializeField] private UnityEvent onIngredientAdded; + [SerializeField] private UnityEvent onIngredientAdded; [SerializeField] private UnityEvent onRecipeComplete; [SerializeField] private UnityEvent onWrongIngredientAdded; [SerializeField] private UnityEvent onGoodIngredientAdded; [SerializeField] private Fireplace fireplace; + [SerializeField] private ParticleSystem potionEffects; + [SerializeField] private Potion potion; private List startRecipe = new(); private bool boiled = false; [SerializeField] private AudioClip[] waterClips; @@ -38,29 +48,36 @@ private void Start() private void OnTriggerEnter(Collider other) { + if (other.TryGetComponent(out Flask flask)) { + flask.CollectPotion(potion); + return; + } + if (!other.TryGetComponent(out Ingredient ing)) return; if (fireplace && !fireplace.isFireplaceIgnited()) return; Destroy(other.gameObject); - onIngredientAdded.Invoke(); + //onIngredientAdded.Invoke(); audioSource.pitch = UnityEngine.Random.Range(0.9f, 1.1f); audioSource.PlayOneShot(waterClips[UnityEngine.Random.Range(0, waterClips.Length)]); - if (recipe[0].ingredientName != ing.ingredientName) { - onWrongIngredientAdded?.Invoke(); - StartCoroutine(RestartRecipe()); - - if (badIngredientAddedClips.Length == 0) - return; - - int randomClipIndex = UnityEngine.Random.Range(0, badIngredientAddedClips.Length); - audioSource.PlayOneShot(badIngredientAddedClips[randomClipIndex]); - return; - } - - recipe[0].amount--; + Debug.Log("Ingredient added!"); + UpdatePotionStats(ing); + // if (recipe[0].ingredientName != ing.ingredientName) { + // onWrongIngredientAdded?.Invoke(); + // StartCoroutine(RestartRecipe()); + // + // if (badIngredientAddedClips.Length == 0) + // return; + // + // int randomClipIndex = UnityEngine.Random.Range(0, badIngredientAddedClips.Length); + // audioSource.PlayOneShot(badIngredientAddedClips[randomClipIndex]); + // return; + // } + // + // recipe[0].amount--; onGoodIngredientAdded?.Invoke(); if (!boiled && IsComplete()) { @@ -69,29 +86,49 @@ private void OnTriggerEnter(Collider other) Debug.Log("Recipe complete!"); } - UpdateRecipe(); + // UpdateRecipe(); + } + + private void UpdatePotionStats(Ingredient ing) { + Potion potionTemp = ing.GetPotionProperties(); + + potion.glowingIntensity = potionTemp.glowingIntensity; + potion.isSteaming = potionTemp.isSteaming; + ClampColor(potionTemp.potionColor); + potion.potionEffect = potionTemp.potionEffect; + onIngredientAdded.Invoke(potion); } - private void UpdateRecipe() - { - SetIngredientAmountText(0); - if (recipe[0].amount == 0) - recipe.RemoveAt(0); + private void ClampColor(Vector3 potionColor) { + potion.potionColor += potionColor; + potion.potionColor.x %= 360; + potion.potionColor.y %= 100; + potion.potionColor.z %= 100; + 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b/Assets/Scripts/CauldronEffects.cs @@ -1,21 +1,40 @@ -using System.Collections; +using System.Collections.Generic; using UnityEngine; -public class CauldronEffects : MonoBehaviour { - - public void WrongIngredientEffect(GameObject water) { - StartCoroutine(ChangeWaterColor(water)); +public class CauldronEffects : MonoBehaviour{ + [SerializeField] private MeshRenderer cauldronWater; + [SerializeField] private ParticleSystem steamParticles; + + [Header("Special effects particles")] + [SerializeField] private ParticleSystem sparkles; + [SerializeField] private ParticleSystem fire; + [SerializeField] private ParticleSystem explosion; + [SerializeField] private ParticleSystem lighting; + + public void UpdateCauldronWater(Potion potion) { + LiquidBaseProperties _ = new( + cauldronWater, + potion, + EnableEffects(potion.potionEffect), + steamParticles + ); } + + private ParticleSystem[] EnableEffects(PotionEffect potionEffects) { + List specialEffects = new(); + + if ((potionEffects & PotionEffect.Sparkles) != 0) + specialEffects.Add(sparkles); - private static IEnumerator ChangeWaterColor(GameObject water) { - if (!water.TryGetComponent(out MeshRenderer mR)) - yield return null; - - var startingColor = mR.materials[0].color; + if ((potionEffects & PotionEffect.Fire) != 0) + specialEffects.Add(fire); - mR.materials[0].color = Color.red; - yield return new WaitForSeconds(2); - mR.materials[0].color = startingColor; + if ((potionEffects & PotionEffect.Explosion) != 0) + specialEffects.Add(explosion); + if ((potionEffects & PotionEffect.Lighting) != 0) + specialEffects.Add(lighting); + + return specialEffects.ToArray(); } } diff --git a/Assets/Scripts/Flask.cs b/Assets/Scripts/Flask.cs new file mode 100644 index 0000000..afca55f --- /dev/null +++ b/Assets/Scripts/Flask.cs @@ -0,0 +1,40 @@ +using System.Collections.Generic; +using UnityEngine; + +public class Flask : MonoBehaviour { + [SerializeField] private MeshRenderer potionWater; + [SerializeField] private ParticleSystem steamParticles; + + [Header("Special effects particles")] + [SerializeField] private ParticleSystem sparkles; + [SerializeField] private ParticleSystem fire; + [SerializeField] private ParticleSystem explosion; + [SerializeField] private ParticleSystem lighting; + + public void CollectPotion(Potion potion) { + LiquidBaseProperties _ = new( + potionWater, + potion, + EnableEffects(potion.potionEffect), + steamParticles + ); + } + + private ParticleSystem[] EnableEffects(PotionEffect potionEffects) { + List specialEffects = new(); + + if ((potionEffects & PotionEffect.Sparkles) != 0) + specialEffects.Add(sparkles); + + if ((potionEffects & PotionEffect.Fire) != 0) + specialEffects.Add(fire); + + if ((potionEffects & PotionEffect.Explosion) != 0) + specialEffects.Add(explosion); + + if ((potionEffects & PotionEffect.Lighting) != 0) + specialEffects.Add(lighting); + + return specialEffects.ToArray(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Flask.cs.meta b/Assets/Scripts/Flask.cs.meta new file mode 100644 index 0000000..6440b6b --- /dev/null +++ b/Assets/Scripts/Flask.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 52156068ced5bcc4392b494f8a8da2fa \ No newline at end of file diff --git a/Assets/Scripts/Ingredient.cs b/Assets/Scripts/Ingredient.cs index 59d2826..3e4edd3 100644 --- a/Assets/Scripts/Ingredient.cs +++ b/Assets/Scripts/Ingredient.cs @@ -1,12 +1,22 @@ using UnityEngine; +[System.Flags] +public enum PotionEffect { + Sparkles = 1, + Fire = 2, + Explosion = 4, + Lighting = 8, +} + public class Ingredient : MonoBehaviour { + [SerializeField] private Potion potionProperties; [SerializeField] private int piecesOnCut = 2; [SerializeField] private Material[] piecesOnCutMaterial; [SerializeField] private int requiredHitCount = 3; private int hitCount = 0; public string ingredientName; - + + public Potion GetPotionProperties() => potionProperties; public int GetPiecesOnCut() => piecesOnCut; public int GetRequiredHitCount() => requiredHitCount; public int GetHitCount() => hitCount; diff --git a/Assets/Scripts/LiquidBaseProperties.cs b/Assets/Scripts/LiquidBaseProperties.cs new file mode 100644 index 0000000..067704a --- /dev/null +++ b/Assets/Scripts/LiquidBaseProperties.cs @@ -0,0 +1,59 @@ +using UnityEngine; + +public class LiquidBaseProperties { + private MeshRenderer liquidMeshRenderer; + private ParticleSystem[] specialEffectToEnable; + private ParticleSystem steamParticles; + + public LiquidBaseProperties( + MeshRenderer liquidMeshRenderer, + Potion potion, + ParticleSystem[] specialEffectToEnable, + ParticleSystem steamParticles + ) { + this.specialEffectToEnable = specialEffectToEnable; + this.liquidMeshRenderer = liquidMeshRenderer; + this.steamParticles = steamParticles; + UpdateCauldronWater(potion); + } + + private void UpdateCauldronWater(Potion potion) { + SetColor(potion.potionColor); + SetGlowingIntensity(potion.glowingIntensity); + ToggleIsSteaming(potion.isSteaming); + EnableEffects(potion.potionEffect); + } + + private void SetColor(Vector3 color) { + liquidMeshRenderer.material.color = + Color.HSVToRGB( + color.x / 360f, + color.y / 100f, + color.z / 100f + ); + } + + private void SetGlowingIntensity(float emissionStrength) { + liquidMeshRenderer.materials[0].SetColor( + "_EmissionColor", + liquidMeshRenderer.materials[0].color * emissionStrength + ); + + liquidMeshRenderer.materials[0].EnableKeyword("_EMISSION"); + } + + private void ToggleIsSteaming(bool isSteaming) { + if (!isSteaming) { + steamParticles.Stop(); + return; + } + + steamParticles.Play(); + } + + private void EnableEffects(PotionEffect potionEffects) { + foreach (var particle in specialEffectToEnable) { + particle.Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LiquidBaseProperties.cs.meta b/Assets/Scripts/LiquidBaseProperties.cs.meta new file mode 100644 index 0000000..2deb856 --- /dev/null +++ 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m_FsrOverrideSharpness: 0 @@ -53,6 +53,7 @@ MonoBehaviour: m_AdditionalLightsShadowResolutionTierHigh: 512 m_ReflectionProbeBlending: 0 m_ReflectionProbeBoxProjection: 1 + m_ReflectionProbeAtlas: 1 m_ShadowDistance: 50 m_ShadowCascadeCount: 1 m_Cascade2Split: 0.25 @@ -127,8 +128,14 @@ MonoBehaviour: m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadows: 1 m_PrefilterScreenCoord: 1 + m_PrefilterScreenSpaceIrradiance: 1 m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 + m_PrefilterBicubicLightmapSampling: 1 + m_PrefilterReflectionProbeRotation: 1 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 0 + m_PrefilterReflectionProbeAtlas: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Settings/Project Configuration/Standalone Performant Preset.asset b/Assets/Settings/Project Configuration/Standalone Performant Preset.asset index dda3382..b2988d4 100644 --- a/Assets/Settings/Project Configuration/Standalone 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Pro +licenseType: Store TextScriptImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt + uploadId: 691001 diff --git a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta b/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta index f2fc814..d9b14dc 100644 --- a/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta +++ b/Assets/TextMesh Pro/Fonts/LiberationSans.ttf.meta @@ -1,7 +1,7 @@ fileFormatVersion: 2 guid: e3265ab4bf004d28a9537516768c1c75 timeCreated: 1484171297 -licenseType: Pro +licenseType: Store TrueTypeFontImporter: serializedVersion: 2 fontSize: 16 @@ -17,3 +17,10 @@ TrueTypeFontImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/TextMesh Pro/Fonts/LiberationSans.ttf + uploadId: 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-licenseType: Pro +licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - + Drop Shadow.mat + uploadId: 691001 diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset index 574f040..e71ce83 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset @@ -83,7 +83,7 @@ Material: - _BumpOutline: 0 - _BumpScale: 1 - _ColorMask: 15 - - _CullMode: 2 + - _CullMode: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _Diffuse: 0.5 @@ -112,9 +112,9 @@ Material: - _Parallax: 0.02 - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - - 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Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Shaders/Ice + Shapes.shadergraph + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Shaders/Ice.shader b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Shaders/Ice.shader new file mode 100644 index 0000000..8472bce --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Magic Effects/Shaders/Ice.shader @@ -0,0 +1,210 @@ +Shader "Custom/Ice" { + Properties { + _Color ("Color", Color) = (1,1,1,1) + _FresnelColor ("_FresnelColor", Color) = (1,1,1) + _MainTex ("Albedo (RGB)", 2D) = "white" {} + _Glossiness ("Smoothness", Range(0,1)) = 0.5 + _Metallic ("Metallic", Range(0,1)) = 0.0 + _BumpAmt ("Distortion", range (0,1000)) = 10 + _BumpMap ("Normalmap", 2D) = "bump" {} + _Fresnel ("Fresnel", Range(1.0,12.0)) = 3.0 + _marchDistance ("March Distance", Float) = 3.0 + _numSteps ("Steps", Float) = 4.0 + _Ramp ("Ramp", 2D) = "white" {} + _InnerRamp ("_InnerRamp", 2D) = "white" {} + } + SubShader { + Tags { "Queue"="Transparent" "RenderType"="Transparent" } + LOD 200 + + + + GrabPass { + Name "BASE" + Tags { "LightMode" = "Always" } + } + + Pass { + Name "BASE" + + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_fog + #include "UnityCG.cginc" + + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord: TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + float4 uvgrab : TEXCOORD0; + float2 uvbump : TEXCOORD1; + float2 uvmain : TEXCOORD2; + UNITY_FOG_COORDS(3) + }; + + float _BumpAmt; + + float4 _BumpMap_ST; + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + o.uvgrab.xy = (float2(o.vertex.x, o.vertex.y*scale) + o.vertex.w) * 0.5; + o.uvgrab.zw = o.vertex.zw; + o.uvbump = TRANSFORM_TEX( v.texcoord, _BumpMap ); + o.uvmain = TRANSFORM_TEX( v.texcoord, _MainTex ); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + sampler2D _GrabTexture; + float4 _GrabTexture_TexelSize; + sampler2D _BumpMap; + sampler2D _MainTex; + + half4 frag (v2f i) : SV_Target + { + // calculate perturbed coordinates + half2 bump = UnpackNormal(tex2D( _BumpMap, i.uvbump )).rg; // we could optimize this by just reading the x & y without reconstructing the Z + float2 offset = bump * _BumpAmt * _GrabTexture_TexelSize.xy; + i.uvgrab.xy = offset + i.uvgrab.xy; + + half4 col = tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(i.uvgrab)); + //half4 tint = tex2D(_MainTex, i.uvmain); + //col *= tint; + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + + //Blend SrcBlend OneMinusSrcAlpha + CGPROGRAM + + // Physically based Standard lighting model, and enable shadows on all light types + //#pragma surface surf Standard alpha:fade fullforwardshadows + #pragma surface surf RampSpec alpha:fade fullforwardshadows + + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + #include "UnityPBSLighting.cginc" + + sampler2D _MainTex; + sampler2D _BumpMap; + sampler2D _Ramp, _InnerRamp; + + struct Input { + float2 uv_MainTex; + float2 uv_BumpMap; + float3 viewDir; + }; + + half _Glossiness; + half _Metallic; + fixed4 _Color; + float _Fresnel; + fixed3 _FresnelColor; + fixed _marchDistance, _numSteps; + + + half3 RampShading (float3 normal, half3 lightDir, half3 viewDir, half3 lightCol) { + half NdotL = dot (normal, lightDir); + half diff = NdotL * 0.5 + 0.5; + half3 ramp = tex2D (_Ramp, float2(diff, 0.5)).rgb; + half3 c; + c.rgb = ramp * lightCol; + return c; + + } + + half4 LightingRampSpec(SurfaceOutputStandardSpecular s, half3 viewDir, UnityGI gi) + { + s.Normal = normalize(s.Normal); + + // energy conservation + half oneMinusReflectivity; + s.Albedo = EnergyConservationBetweenDiffuseAndSpecular(s.Albedo, s.Specular, /*out*/ oneMinusReflectivity); + + // shader relies on pre-multiply alpha-blend (_SrcBlend = One, _DstBlend = OneMinusSrcAlpha) + // this is necessary to handle transparency in physically correct way - only diffuse component gets affected by alpha + half outputAlpha; + s.Albedo = PreMultiplyAlpha(s.Albedo, s.Alpha, oneMinusReflectivity, /*out*/ outputAlpha); + + half4 c = UNITY_BRDF_PBS(s.Albedo, s.Specular, oneMinusReflectivity, s.Smoothness, s.Normal, viewDir, gi.light, gi.indirect); + + c.rgb += RampShading(s.Normal, gi.light.dir, viewDir, gi.light.color) * _Color; + //c.rgb += SubsurfaceShadingSimple(_InternalColor, s.Normal, viewDir, s.Alpha*_SSS, gi.light.dir, gi.light.color); + + c.a = outputAlpha; + return c; + } + + inline void LightingRampSpec_GI( + SurfaceOutputStandardSpecular s, + UnityGIInput data, + inout UnityGI gi) + { + #if defined(UNITY_PASS_DEFERRED) && UNITY_ENABLE_REFLECTION_BUFFERS + gi = UnityGlobalIllumination(data, s.Occlusion, s.Normal); + #else + Unity_GlossyEnvironmentData g = UnityGlossyEnvironmentSetup(s.Smoothness, data.worldViewDir, s.Normal, s.Specular); + gi = UnityGlobalIllumination(data, s.Occlusion, s.Normal, g); + #endif + } + + void surf(Input IN, inout SurfaceOutputStandardSpecular o) { + + // Albedo comes from a texture tinted by color + fixed4 c = _Color; + //half2 bump = UnpackNormal(tex2D( _BumpMap, i.uvbump )).rg; + + //Inner structure parallax + float3 InnerStructure = float3(0, 0, 0); + float2 UV = IN.uv_MainTex; + float offset = 1; + for (float d = 0.0; d < _marchDistance; d += _marchDistance / _numSteps) + { + UV -= (IN.viewDir*d)/_numSteps * tex2D (_MainTex, IN.uv_MainTex).g; + float4 Ldensity = tex2D(_MainTex, UV).r; + InnerStructure += saturate(Ldensity[0])*tex2D(_InnerRamp, float2(1/_numSteps * offset, 0.5)); + offset ++; + } + + + // Metallic and smoothness come from slider variables + o.Normal = UnpackScaleNormal (tex2D (_BumpMap, IN.uv_BumpMap), 0.2); + + half rim = saturate(dot (normalize(IN.viewDir), o.Normal)); + half rim2 = 1 - saturate(dot (normalize(IN.viewDir), 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index 0000000..49bb3b4 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/EffectExamples/Misc Effects/Shaders/Respawn.shader @@ -0,0 +1,114 @@ +// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. + +Shader "Custom/Respawn" { + Properties { + _Color ("Color", Color) = (1,1,1,1) + [HDR]_Emission ("Emission", Color) = (0,0,0,0) + _MainTex ("Albedo", 2D) = "white" {} + _Normal ("Normal", 2D) = "bump" {} + _MetallicSmooth ("Metallic (RGB) Smooth (A)", 2D) = "white" {} + _AO ("AO", 2D) = "white" {} + [HDR]_EdgeColor1 ("Edge Color", Color) = (1,1,1,1) + _Noise ("Noise", 2D) = "white" {} + [Toggle] _Use_Gradient ("Use Gradient?", Float) = 1 + _Gradient ("Gradient", 2D) = "white" {} + _Glossiness ("Smoothness", Range(0,1)) = 0.5 + _Metallic ("Metallic", Range(0,1)) = 0.0 + [PerRendererData]_Cutoff ("Cutoff", Range(0,1)) = 0.0 + _EdgeSize ("EdgeSize", Range(0,1)) = 0.2 + _NoiseStrength ("Noise Strength", Range(0,1)) = 0.4 + _DisplaceAmount ("Displace Amount", Float) = 1.5 + _cutoff ("cutoff", Range(0,1)) = 0.0 + + + } + SubShader { + Tags { "Queue"="AlphaTest" "RenderType"="TransparentCutout" "IgnoreProjector"="True" } + Cull Off + + LOD 200 + + CGPROGRAM + + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows vertex:vert addshadow + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + #pragma multi_compile __ _USE_GRADIENT_ON + + sampler2D _MainTex; + sampler2D _Noise; + sampler2D _Gradient; + sampler2D _Normal; + sampler2D _MetallicSmooth; + sampler2D _AO; + + struct Input { + float2 uv_Noise; + float2 uv_MainTex; + fixed4 color : COLOR0; + float3 worldPos; + }; + + + half _Glossiness, _Metallic, _Cutoff, _EdgeSize, _NoiseStrength, _DisplaceAmount; + half _cutoff; + half4 _Color, _EdgeColor1, _Emission; + + + void vert (inout appdata_full v, out Input o) { + UNITY_INITIALIZE_OUTPUT(Input,o); + float3 pos = mul((float3x3)unity_ObjectToWorld, v.vertex.xyz); + //pos.x += _cutoff*5; + float4 tex = tex2Dlod(_Noise, float4(pos, 0)*0.5); + + + + float4 Gradient = tex2Dlod (_Gradient, float4(v.texcoord.xy,0,0)); + float mask = smoothstep(_Cutoff, _Cutoff - 0.3, 1-Gradient); + + + float displacementAmount = lerp(0, _DisplaceAmount, _cutoff); + //v.vertex.xyz += mul((float3x3)unity_WorldToObject, float3(0, vertexOffset, 0)); + //v.vertex.xyz = lerp(float3(0,0,0), v.vertex.xyz, _cutoff); + } + + // Add instancing support for this shader. 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assetPath: Assets/UnityTechnologies/ParticlePack/Main Camera Profile.asset + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/Readme.asset b/Assets/UnityTechnologies/ParticlePack/Readme.asset new file mode 100644 index 0000000..9733a08 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Readme.asset @@ -0,0 +1,38 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} + m_Name: Readme + m_EditorClassIdentifier: + icon: {fileID: 2800000, guid: cfa6d60f1f958ba46a105ca98716c259, type: 3} + title: Particle Pack + sections: + - heading: What is the Particle Pack? + text: The Particle Pack is a collection of example effects that you can easily + add to your own game or examine to learn more about Unity's Shuriken particle + system. Explore the example first-person scene using W,A,S, and D, and your + mouse to look around. Stop to view a particle system and more detailed information + on each effect will appear on-screen. + linkText: + url: + - heading: How do I use it? + text: To use these examples in your own projects, simply select the folder of + effects and use the 'Export Package' command from the 'Assets' menu on the top + bar. Depending on the effect, you may need to add the 'Shared' folder or remove + some unnecessary scripts from the Export window. Once your effect has succesfully + exported, import this package into your own projects using the 'Import Package' + - 'Custom Package' option from the 'Assets' menu. + linkText: + url: + - heading: Got feedback? + text: 'Let us know what you think or ask any questions you might have on our FORUM. 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b/Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + + [CreateAssetMenu] + public class RampAsset : ScriptableObject + { + public Gradient gradient = new Gradient(); + public int size = 16; + public bool up = false; + public bool overwriteExisting = true; + } diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs.meta b/Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs.meta new file mode 100644 index 0000000..2788a9e --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 366060de70f6d41d688e416621057bb3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/UnityTechnologies/ParticlePack/Shared/Ramps/Runtime/RampAsset.cs + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts.meta b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts.meta new file mode 100644 index 0000000..e164c59 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bd22c1c7cfb6a0f469bbe1805930df50 +folderAsset: yes +timeCreated: 1455647998 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs new file mode 100644 index 0000000..74cabc3 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs @@ -0,0 +1,53 @@ +using UnityEngine; +using System.Collections; +using TMPro; + + +public class AdjustTimeScale : MonoBehaviour +{ + TextMeshProUGUI textMesh; + + private void Start() + { + textMesh = GetComponent(); + } + + void Update() + { + if (Input.GetAxis("Mouse ScrollWheel") > 0f) + { + if (Time.timeScale < 1.0F) + { + Time.timeScale += 0.1f; + } + + Time.fixedDeltaTime = 0.02F * Time.timeScale; + + if (textMesh != null) + { + textMesh.text = "Time Scale : " + System.Math.Round(Time.timeScale, 2); + } + + } + else if (Input.GetAxis("Mouse ScrollWheel") < 0f) + { + if (Time.timeScale >= 0.2F) + { + Time.timeScale -= 0.1f; + } + + Time.fixedDeltaTime = 0.02F * Time.timeScale; + + if (textMesh != null) + { + textMesh.text = "Time Scale : " + System.Math.Round(Time.timeScale, 2); + } + } + } + + void OnApplicationQuit() + { + Time.timeScale = 1.0F; + Time.fixedDeltaTime = 0.02F; + } +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs.meta b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs.meta new file mode 100644 index 0000000..0a5c7b3 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 57a9bba4c7c6adc40805917ce487896a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/UnityTechnologies/ParticlePack/Shared/Scripts/AdjustTimeScale.cs + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs new file mode 100644 index 0000000..0516917 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs @@ -0,0 +1,84 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + +public class ProximityActivate : MonoBehaviour +{ + + public Transform distanceActivator, lookAtActivator; + public float distance; + public Transform activator; + public bool activeState = false; + public CanvasGroup target; + public bool lookAtCamera = true; + public bool enableInfoPanel = false; + public GameObject infoIcon; + + float alpha; + public CanvasGroup infoPanel; + Quaternion originRotation, targetRotation; + + void Start() + { + originRotation = transform.rotation; + alpha = activeState ? 1 : -1; + if (activator == null) activator = Camera.main.transform; + infoIcon.SetActive(infoPanel != null); + } + + bool IsTargetNear() + { + var distanceDelta = distanceActivator.position - activator.position; + if (distanceDelta.sqrMagnitude < distance * distance) + { + if (lookAtActivator != null) + { + var lookAtActivatorDelta = lookAtActivator.position - activator.position; + if (Vector3.Dot(activator.forward, lookAtActivatorDelta.normalized) > 0.95f) + return true; + } + var lookAtDelta = target.transform.position - activator.position; + if (Vector3.Dot(activator.forward, lookAtDelta.normalized) > 0.95f) + return true; + } + return false; + } + + void Update() + { + if (!activeState) + { + if (IsTargetNear()) + { + alpha = 1; + activeState = true; + } + } + else + { + if (!IsTargetNear()) + { + alpha = -1; + activeState = false; + enableInfoPanel = false; + } + } + target.alpha = Mathf.Clamp01(target.alpha + alpha * Time.deltaTime); + if (infoPanel != null) + { + if (Input.GetKeyDown(KeyCode.Space)) + enableInfoPanel = !enableInfoPanel; + infoPanel.alpha = Mathf.Lerp(infoPanel.alpha, Mathf.Clamp01(enableInfoPanel ? alpha : 0), Time.deltaTime * 10); + } + if (lookAtCamera) + { + if (activeState) + targetRotation = Quaternion.LookRotation(activator.position - transform.position); + else + targetRotation = originRotation; + transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime); + } + } + +} diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs.meta b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs.meta new file mode 100644 index 0000000..89093a1 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9dda47b72d39443fcbaff0fcbb5f1bd4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/UnityTechnologies/ParticlePack/Shared/Scripts/ProximityActivate.cs + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs new file mode 100644 index 0000000..9d43f5b --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs @@ -0,0 +1,160 @@ +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = new Vector3(); + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } + return direction; + } + + void Update() + { + // Hide and lock cursor when right mouse button pressed + if (Input.GetMouseButtonDown(1)) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (Input.GetMouseButtonUp(1)) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (Input.GetMouseButton(1)) + { + var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (Input.GetKey(KeyCode.LeftShift)) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += Input.mouseScrollDelta.y * 0.2f; + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + } + +} \ No newline at end of file diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs.meta b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 0000000..de3ba32 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 390f972b3a1e62341ad150cbe29782f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 127325 + packageName: Particle Pack + packageVersion: 3.1 + assetPath: Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCameraController.cs + uploadId: 691001 diff --git a/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCharacterMotor.cs b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCharacterMotor.cs new file mode 100644 index 0000000..bdfcb31 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/Shared/Scripts/SimpleCharacterMotor.cs @@ -0,0 +1,76 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(CharacterController))] +public class SimpleCharacterMotor : MonoBehaviour +{ + public CursorLockMode cursorLockMode = CursorLockMode.Locked; + public bool cursorVisible = false; + [Header("Movement")] + public float walkSpeed = 2; + public float runSpeed = 4; + public float gravity = 9.8f; + [Space] + [Header("Look")] + public Transform cameraPivot; + public float lookSpeed = 45; + public bool invertY = true; + [Space] + [Header("Smoothing")] + public float movementAcceleration = 1; + + CharacterController controller; + Vector3 movement, finalMovement; + float speed; + Quaternion targetRotation, targetPivotRotation; + + + void Awake() + { + controller = GetComponent(); + Cursor.lockState = cursorLockMode; + Cursor.visible = cursorVisible; + targetRotation = targetPivotRotation = Quaternion.identity; + } + + void Update() + { + UpdateTranslation(); + UpdateLookRotation(); + } + + void UpdateLookRotation() + { + var x = Input.GetAxis("Mouse Y"); + var y = Input.GetAxis("Mouse X"); + + x *= invertY ? -1 : 1; + targetRotation = transform.localRotation * Quaternion.AngleAxis(y * lookSpeed * Time.deltaTime, Vector3.up); + targetPivotRotation = cameraPivot.localRotation * Quaternion.AngleAxis(x * lookSpeed * Time.deltaTime, Vector3.right); + + transform.localRotation = targetRotation; + cameraPivot.localRotation = targetPivotRotation; + } + + void UpdateTranslation() + { + if (controller.isGrounded) + { + var x = Input.GetAxis("Horizontal"); + var z = Input.GetAxis("Vertical"); + var run = Input.GetKey(KeyCode.LeftShift); + + var translation = new Vector3(x, 0, z); + speed = run ? runSpeed : walkSpeed; + movement = transform.TransformDirection(translation * speed); + } + else + { + movement.y -= gravity * Time.deltaTime; + } + finalMovement = 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assetBundleName: + assetBundleVariant: diff --git a/Assets/UnityTechnologies/ParticlePack/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/UnityTechnologies/ParticlePack/TutorialInfo/Scripts/Editor/ReadmeEditor.cs new file mode 100644 index 0000000..2e59477 --- /dev/null +++ b/Assets/UnityTechnologies/ParticlePack/TutorialInfo/Scripts/Editor/ReadmeEditor.cs @@ -0,0 +1,158 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Reflection; + +[CustomEditor(typeof(Readme))] +[InitializeOnLoad] +public class ReadmeEditor : Editor { + + static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; + + static float kSpace = 16f; + + static ReadmeEditor() + { + EditorApplication.delayCall += SelectReadmeAutomatically; + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(kShowedReadmeSessionStateName, false )) + { + var readme = SelectReadme(); + SessionState.SetBool(kShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); + } + + [MenuItem("Tutorial/Show Tutorial Instructions")] + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[]{readmeObject}; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + GUILayout.Label(readme.title, TitleStyle); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + GUILayout.Space(kSpace); + } + } + + + bool m_Initialized; + + GUIStyle LinkStyle { get { return m_LinkStyle; } } + [SerializeField] 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XR_FB_composition_layer_settings + XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker XR_EXT_spatial_entity + XR_EXT_spatial_marker_tracking XR_META_environment_raycast XR_EXT_future XR_EXTX2_stationary_reference_space + XR_META_recommended_layer_resolution XR_EXT_local_floor ' + company: Meta + priority: 0 + targetOpenXRApiVersion: + required: 0 + customRuntimeLoaderName: --- !u!114 &345063224933352757 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1475,6 +1614,56 @@ MonoBehaviour: targetOpenXRApiVersion: required: 0 customRuntimeLoaderName: +--- !u!114 &2026955500131531666 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1927c045052a06d49a9b21fdcaa26db6, type: 3} + m_Name: MetaXRFeature Standalone + m_EditorClassIdentifier: Oculus.VR::Meta.XR.MetaXRFeature + m_enabled: 1 + nameUi: Meta XR Feature + version: 0.0.1 + featureIdInternal: com.meta.openxr.feature.metaxr + openxrExtensionStrings: 'XR_KHR_vulkan_enable XR_KHR_D3D11_enable XR_OCULUS_common_reference_spaces + XR_FB_display_refresh_rate XR_EXT_performance_settings XR_FB_composition_layer_image_layout + XR_KHR_android_surface_swapchain XR_FB_android_surface_swapchain_create XR_KHR_composition_layer_color_scale_bias + XR_FB_color_space XR_EXT_hand_tracking XR_FB_swapchain_update_state XR_FB_swapchain_update_state_opengl_es + XR_FB_swapchain_update_state_vulkan XR_FB_composition_layer_alpha_blend XR_KHR_composition_layer_depth + XR_KHR_composition_layer_cylinder XR_KHR_composition_layer_cube XR_KHR_composition_layer_equirect2 + XR_KHR_convert_timespec_time XR_KHR_visibility_mask XR_FB_render_model XR_FB_spatial_entity + XR_FB_spatial_entity_user XR_FB_spatial_entity_query XR_FB_spatial_entity_storage + XR_FB_spatial_entity_storage_batch XR_META_spatial_entity_mesh XR_META_performance_metrics + 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XR_META_simultaneous_hands_and_controllers XR_MSFT_hand_interaction + XR_EXT_hand_interaction XR_FB_hand_tracking_confidence XR_META_detached_controllers + XR_LOGITECH_mx_ink_stylus_interaction XR_META_colocation_discovery XR_META_spatial_entity_sharing + XR_META_spatial_entity_group_sharing XR_EXT_debug_utils XR_META_dynamic_object_tracker + XR_META_dynamic_object_keyboard XR_META_hand_tracking_microgestures XR_META_spatial_entity_persistence + XR_META_spatial_entity_discovery XR_META_spatial_entity_room_mesh XR_META_boundary_visibility + XR_META_face_tracking_visemes XR_META_headset_id XR_FB_composition_layer_settings + XR_META_automatic_layer_filter XR_METAX1_spatial_entity_marker XR_EXT_spatial_entity + XR_EXT_spatial_marker_tracking XR_META_environment_raycast XR_EXT_future XR_EXTX2_stationary_reference_space + XR_META_recommended_layer_resolution XR_EXT_local_floor ' + company: Meta + priority: 0 + targetOpenXRApiVersion: + required: 0 + customRuntimeLoaderName: --- !u!114 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"com.meta.xr.sdk.haptics": { + "version": "85.0.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.meta.xr.sdk.core": "85.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.meta.xr.sdk.interaction": { + "version": "85.0.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.textmeshpro": "3.0.6" + }, + "url": "https://packages.unity.com" + }, + "com.meta.xr.sdk.interaction.ovr": { + "version": "85.0.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.meta.xr.sdk.core": "85.0.0", + "com.meta.xr.sdk.interaction": "85.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.meta.xr.sdk.platform": { + "version": "85.0.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.ugui": "1.0.0" + }, + "url": "https://packages.unity.com" + }, + "com.meta.xr.sdk.voice": { + "version": "85.0.0", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.ai.navigation": { + "version": "2.0.9", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.ai": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.burst": { "version": "1.8.27", - "depth": 2, + "depth": 1, "source": "registry", "dependencies": { "com.unity.mathematics": "1.2.1", @@ -12,7 +108,7 @@ }, "com.unity.collections": { "version": "2.6.2", - "depth": 2, + "depth": 1, "source": "registry", "dependencies": { "com.unity.burst": "1.8.23", @@ -112,7 +208,14 @@ }, "com.unity.nuget.mono-cecil": { "version": "1.11.6", - "depth": 3, + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, + "com.unity.nuget.newtonsoft-json": { + "version": "3.2.2", + "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" @@ -126,7 +229,7 @@ }, "com.unity.render-pipelines.core": { "version": "17.3.0", - "depth": 1, + "depth": 0, "source": "builtin", "dependencies": { "com.unity.burst": "1.8.14", @@ -150,7 +253,7 @@ }, "com.unity.render-pipelines.universal-config": { "version": "17.0.3", - "depth": 1, + "depth": 0, "source": "builtin", "dependencies": { "com.unity.render-pipelines.core": "17.0.3" @@ -158,7 +261,7 @@ }, "com.unity.searcher": { "version": "4.9.4", - "depth": 2, + "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" @@ -172,7 +275,7 @@ }, "com.unity.shadergraph": { "version": "17.3.0", - "depth": 1, + "depth": 0, "source": "builtin", "dependencies": { "com.unity.render-pipelines.core": "17.3.0", @@ -191,7 +294,7 @@ }, "com.unity.test-framework.performance": { "version": "3.2.0", - "depth": 3, + "depth": 2, "source": "registry", "dependencies": { "com.unity.test-framework": "1.1.33", @@ -209,6 +312,14 @@ }, "url": "https://packages.unity.com" }, + "com.unity.textmeshpro": { + "version": "5.0.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.ugui": "2.0.0" + } + }, "com.unity.ugui": { "version": "2.0.0", "depth": 1, @@ -320,15 +431,6 @@ }, "url": "https://packages.unity.com" }, - "com.unity.xr.oculus": { - "version": "4.5.2", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.xr.management": "4.4.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.xr.openxr": { "version": "1.16.1", "depth": 0, diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index 07ebfb0..55e426b 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -12,8 +12,12 @@ AudioManager: m_DSPBufferSize: 1024 m_VirtualVoiceCount: 512 m_RealVoiceCount: 32 - m_SpatializerPlugin: - m_AmbisonicDecoderPlugin: + m_EnableOutputSuspension: 1 + m_SpatializerPlugin: Meta XR Audio + m_AmbisonicDecoderPlugin: Meta XR Audio m_DisableAudio: 0 m_VirtualizeEffects: 1 m_RequestedDSPBufferSize: 1024 + m_AudioFoundation: 0 + m_OutputChannelLayout: 2 + m_OutputSamplingRate: 48000 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 4e5196e..1b8ac61 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,8 +6,8 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/SampleScene.unity - guid: 55daccc09a3b69647bbab145b54a3ab3 + path: Assets/Scenes/Gameplay-testmeta.unity + guid: 248683e1566f2af4a8aab872513ac986 m_configObjects: Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2} Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index da5b786..d1a31c8 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -8,7 +8,7 @@ PlayerSettings: AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 - defaultScreenOrientation: 4 + defaultScreenOrientation: 3 targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 @@ -46,7 +46,7 @@ PlayerSettings: defaultScreenHeight: 768 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 - m_StereoRenderingPath: 0 + m_StereoRenderingPath: 2 m_ActiveColorSpace: 1 unsupportedMSAAFallback: 0 m_SpriteBatchMaxVertexCount: 65535 @@ -146,6 +146,7 @@ PlayerSettings: bundleVersion: 1.0.0 preloadedAssets: - {fileID: 11400000, guid: f8a442de0c8906f4d9c00184993fc289, type: 2} + - {fileID: 11400000, guid: 0511b8c104bfc6f4e8b203409609de28, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 @@ -177,7 +178,7 @@ PlayerSettings: overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 1 AndroidMinSdkVersion: 32 - AndroidTargetSdkVersion: 0 + AndroidTargetSdkVersion: 34 AndroidPreferredInstallLocation: 0 AndroidPreferredDataLocation: 1 aotOptions: @@ -540,7 +541,7 @@ PlayerSettings: m_DynamicBatching: 0 - m_BuildTarget: Android m_StaticBatching: 1 - m_DynamicBatching: 0 + m_DynamicBatching: 1 - m_BuildTarget: iPhone m_StaticBatching: 1 m_DynamicBatching: 0 @@ -572,7 +573,7 @@ PlayerSettings: - m_BuildTarget: LuminSupport m_GraphicsJobs: 0 - m_BuildTarget: AndroidPlayer - m_GraphicsJobs: 0 + m_GraphicsJobs: 1 - m_BuildTarget: WebGLSupport m_GraphicsJobs: 0 m_BuildTargetGraphicsJobMode: @@ -580,6 +581,8 @@ PlayerSettings: m_GraphicsJobMode: 0 - m_BuildTarget: XboxOnePlayer m_GraphicsJobMode: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobMode: 1 m_BuildTargetGraphicsAPIs: - m_BuildTarget: AndroidPlayer m_APIs: 15000000 @@ -890,8 +893,8 @@ PlayerSettings: webWasm2023: 0 webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS - Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS + Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;OVR_DISABLE_HAND_PINCH_BUTTON_MAPPING + Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS;OVR_DISABLE_HAND_PINCH_BUTTON_MAPPING Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_STICK_CONTROL_THUMBSTICKS additionalCompilerArguments: {} platformArchitecture: {} diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 8e71437..03a6cd5 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 1 m_QualitySettings: - - serializedVersion: 4 + - serializedVersion: 5 name: Very Low pixelLightCount: 0 shadows: 0 @@ -34,6 +34,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 0.3 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -58,7 +59,7 @@ QualitySettings: terrainFadeLength: 5 terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 4 + - serializedVersion: 5 name: Low pixelLightCount: 0 shadows: 0 @@ -71,10 +72,10 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 2 - globalTextureMipmapLimit: 1 + globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] anisotropicTextures: 1 - antiAliasing: 0 + antiAliasing: 4 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 @@ -86,6 +87,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 0.4 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 0 streamingMipmapsActive: 0 @@ -110,7 +112,7 @@ QualitySettings: terrainFadeLength: 5 terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 4 + - serializedVersion: 5 name: Medium pixelLightCount: 1 shadows: 1 @@ -138,6 +140,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 0.7 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -162,7 +165,7 @@ QualitySettings: terrainFadeLength: 5 terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 4 + - serializedVersion: 5 name: High pixelLightCount: 2 shadows: 2 @@ -190,6 +193,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -214,7 +218,7 @@ QualitySettings: terrainFadeLength: 5 terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 4 + - serializedVersion: 5 name: Very High pixelLightCount: 3 shadows: 2 @@ -242,6 +246,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 1.5 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -266,7 +271,7 @@ QualitySettings: terrainFadeLength: 5 terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 4 + - serializedVersion: 5 name: Ultra pixelLightCount: 4 shadows: 2 @@ -294,6 +299,7 @@ QualitySettings: adaptiveVsyncExtraA: 0 adaptiveVsyncExtraB: 0 lodBias: 2 + meshLodThreshold: 1 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -324,6 +330,7 @@ QualitySettings: Lumin: 5 Nintendo 3DS: 5 Nintendo Switch: 5 + Nintendo Switch 2: 5 PS4: 5 PS5: 5 PSP2: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index d6191cc..f621ff4 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,11 +5,36 @@ TagManager: serializedVersion: 3 tags: - Steel + - QDSUISection + - QDSUIAccentColor + - QDSUISecondaryButton + - QDSUIPrimaryButton + - QDSUITextSecondaryInvertedColor + - QDSUITextInvertedColor + - QDSUIToggleButton + - QDSUIIcon + - QDSUITextSecondaryColor + - QDSUIDestructiveButton + - QDSUISharedThemeColor + - QDSUIBorderlessButton + - QDSUIToggleBorderlessButton + - QDSUIBackplateGradient + - QDSUITooltip + - QDSUIBackplate + - QDSUIToggleSwitch + - Locomotion + - LocoButton + - LocoText + - PassThroughButton + - PassThrough + - QDSUITextInputField + - SamplesInfoPanel + - QDSUIToggleCheckboxRadio layers: - Default - TransparentFX - Ignore Raycast - - + - Overlay UI - Water - UI - Spawner Contact @@ -17,7 +42,7 @@ TagManager: - IgnoreArrow - Arrow - SpawnGround - - + - Debug - - -