Right now the terrain consists of an array with Color as content. This should be changed to a class/struct with mutliple fields.
The new approach would allow to define more data per pixel, such as a type or a hardness. This allows for more interactions with the terrain.
Right now the terrain consists of an array with Color as content. This should be changed to a class/struct with mutliple fields.
The new approach would allow to define more data per pixel, such as a type or a hardness. This allows for more interactions with the terrain.