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Copy pathGoalDetect.cs
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43 lines (37 loc) · 1 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
public class GoalDetect : MonoBehaviour
{
public bool win;
public int CurrentLevel;
public int DestinationCheckpointID;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnTriggerEnter(Collider collider)
{
if (collider.gameObject.name == "Player")
{
if (CurrentLevel < 2)
{
win = true;
PlayerPrefs.SetInt("ChkPtID", DestinationCheckpointID);
GameObject.Find("SaveSystem").GetComponent<SaveGame>().Save();
SceneManager.LoadScene(CurrentLevel + 1 + 2);
}
else
{
win = true;
SceneManager.LoadScene("Win");
}
}
}
}