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Copy pathCheckpoint.cs
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57 lines (46 loc) · 1.42 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Checkpoint : MonoBehaviour
{
private GameObject player;
public bool Active;
public bool DisableSave;
private Collider EC;
// Start is called before the first frame update
void Start()
{
Active = false;
player = GameObject.Find("Player");
EC = gameObject.transform.Find("EnemyRepeler").GetComponent<Collider>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(gameObject.transform.position, player.transform.position) < GlobalVars.checkPointRange)
{
if(Active == false)
{
Active = true;
gameObject.GetComponent<SaySomething>().Speak();
player.GetComponent<ResetToCheckPoint>().resetpoint = gameObject.transform.position;
if (!DisableSave)
{
GameObject.Find("SaveSystem").GetComponent<SaveGame>().SavePoint = gameObject;
GameObject.Find("SaveSystem").GetComponent<SaveGame>().Save();
}
}
if (EC != null)
{
EC.enabled = true;
}
}
else
{
if (EC != null)
{
EC.enabled = false;
}
}
}
}