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Input.cs
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317 lines (260 loc) · 13.4 KB
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namespace Input
{
using System;
using System.Runtime.InteropServices;
public enum ME
{
XBUTTON1 = 0x0001, // Set if the first X button was pressed or released.
XBUTTON2 = 0x0002, // Set if the second X button was pressed or released.
MOUSEEVENTF_MOVE = 0x0001, // Movement occurred.
MOUSEEVENTF_LEFTDOWN = 0x0002, // The left button is down.
MOUSEEVENTF_LEFTUP = 0x0004, // The left button is up.
MOUSEEVENTF_RIGHTDOWN = 0x0008, // The right button is down.
MOUSEEVENTF_RIGHTUP = 0x0010, // The right button is up.
MOUSEEVENTF_MIDDLEDOWN = 0x0020, // The middle button is down.
MOUSEEVENTF_MIDDLEUP = 0x0040, // The middle button is up.
MOUSEEVENTF_XDOWN = 0x0080, // An X button was pressed.
MOUSEEVENTF_XUP = 0x0100, // An X button was released.
MOUSEEVENTF_HWHEEL = 0x01000, // The wheel button is tilted.
MOUSEEVENTF_WHEEL = 0x0800, // The wheel has been moved, if the mouse has a wheel. The amount of movement is specified in dwData // The wheel button is rotated.
MOUSEEVENTF_ABSOLUTE = 0x8000, // The dx and dy parameters contain normalized absolute coordinates. If not set, those parameters contain relative data: the change in position since the last reported position. This flag can be set, or not set, regardless of what kind of mouse or mouse-like device, if any, is connected to the system. For further information about relative mouse motion, see the following Remarks section.
}
public enum VK
{
VK_LBUTTON = 0x01, // Left mouse button
VK_RBUTTON = 0x02, // Right mouse button
VK_CANCEL = 0x03, // Control-break processing
VK_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
VK_XBUTTON1 = 0x05, // X1 mouse button
VK_XBUTTON2 = 0x06, // X2 mouse button
VK_BACK = 0x08, // BACKSPACE key
VK_TAB = 0x09, // TAB key
VK_CLEAR = 0x0C, // CLEAR key
VK_RETURN = 0x0D, // ENTER key
VK_SHIFT = 0x10, // SHIFT key
VK_CONTROL = 0x11, // CTRL key
VK_MENU = 0x12, // ALT key
VK_PAUSE = 0x13, // PAUSE key
VK_CAPITAL = 0x14, // CAPS LOCK key
VK_KANA = 0x15, // IME Kana mode
VK_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility, use VK_HANGUL)
VK_HANGUL = 0x15, // IME Hangul mode
VK_IME_ON = 0x16, // IME On
VK_JUNJA = 0x17, // IME Junja mode
VK_FINAL = 0x18, // IME final mode
VK_HANJA = 0x19, // IME Hanja mode
VK_KANJI = 0x19, // IME Kanji mode
VK_IME_OFF = 0x1A, // IME Off
VK_ESCAPE = 0x1B, // ESC key
VK_CONVERT = 0x1C, // IME convert
VK_NONCONVERT = 0x1D, // IME nonconvert
VK_ACCEPT = 0x1E, // IME accept
VK_MODECHANGE = 0x1F, // IME mode change request
VK_SPACE = 0x20, // SPACEBAR
VK_PRIOR = 0x21, // PAGE UP key
VK_NEXT = 0x22, // PAGE DOWN key
VK_END = 0x23, // END key
VK_HOME = 0x24, // HOME key
VK_LEFT = 0x25, // LEFT ARROW key
VK_UP = 0x26, // UP ARROW key
VK_RIGHT = 0x27, // RIGHT ARROW key
VK_DOWN = 0x28, // DOWN ARROW key
VK_SELECT = 0x29, // SELECT key
VK_PRINT = 0x2A, // PRINT key
VK_EXECUTE = 0x2B, // EXECUTE key
VK_SNAPSHOT = 0x2C, // PRINT SCREEN key
VK_INSERT = 0x2D, // INS key
VK_DELETE = 0x2E, // DEL key
VK_HELP = 0x2F, // HELP key
VK_0 = 0x30, // 0 key
VK_1 = 0x31, // 1 key
VK_2 = 0x32, // 2 key
VK_3 = 0x33, // 3 key
VK_4 = 0x34, // 4 key
VK_5 = 0x35, // 5 key
VK_6 = 0x36, // 6 key
VK_7 = 0x37, // 7 key
VK_8 = 0x38, // 8 key
VK_9 = 0x39, // 9 key
VK_A = 0x41, // A key
VK_B = 0x42, // B key
VK_C = 0x43, // C key
VK_D = 0x44, // D key
VK_E = 0x45, // E key
VK_F = 0x46, // F key
VK_G = 0x47, // G key
VK_H = 0x48, // H key
VK_I = 0x49, // I key
VK_J = 0x4A, // J key
VK_K = 0x4B, // K key
VK_L = 0x4C, // L key
VK_M = 0x4D, // M key
VK_N = 0x4E, // N key
VK_O = 0x4F, // O key
VK_P = 0x50, // P key
VK_Q = 0x51, // Q key
VK_R = 0x52, // R key
VK_S = 0x53, // S key
VK_T = 0x54, // T key
VK_U = 0x55, // U key
VK_V = 0x56, // V key
VK_W = 0x57, // W key
VK_X = 0x58, // X key
VK_Y = 0x59, // Y key
VK_Z = 0x5A, // Z key
VK_LWIN = 0x5B, // Left Windows key (Natural keyboard)
VK_RWIN = 0x5C, // Right Windows key (Natural keyboard)
VK_APPS = 0x5D, // Applications key (Natural keyboard)
VK_SLEEP = 0x5F, // Computer Sleep key
VK_NUMPAD0 = 0x60, // Numeric keypad 0 key
VK_NUMPAD1 = 0x61, // Numeric keypad 1 key
VK_NUMPAD2 = 0x62, // Numeric keypad 2 key
VK_NUMPAD3 = 0x63, // Numeric keypad 3 key
VK_NUMPAD4 = 0x64, // Numeric keypad 4 key
VK_NUMPAD5 = 0x65, // Numeric keypad 5 key
VK_NUMPAD6 = 0x66, // Numeric keypad 6 key
VK_NUMPAD7 = 0x67, // Numeric keypad 7 key
VK_NUMPAD8 = 0x68, // Numeric keypad 8 key
VK_NUMPAD9 = 0x69, // Numeric keypad 9 key
VK_MULTIPLY = 0x6A, // Multiply key
VK_ADD = 0x6B, // Add key
VK_SEPARATOR = 0x6C, // Separator key
VK_SUBTRACT = 0x6D, // Subtract key
VK_DECIMAL = 0x6E, // Decimal key
VK_DIVIDE = 0x6F, // Divide key
VK_F1 = 0x70, // F1 key
VK_F2 = 0x71, // F2 key
VK_F3 = 0x72, // F3 key
VK_F4 = 0x73, // F4 key
VK_F5 = 0x74, // F5 key
VK_F6 = 0x75, // F6 key
VK_F7 = 0x76, // F7 key
VK_F8 = 0x77, // F8 key
VK_F9 = 0x78, // F9 key
VK_F10 = 0x79, // F10 key
VK_F11 = 0x7A, // F11 key
VK_F12 = 0x7B, // F12 key
VK_F13 = 0x7C, // F13 key
VK_F14 = 0x7D, // F14 key
VK_F15 = 0x7E, // F15 key
VK_F16 = 0x7F, // F16 key
VK_F17 = 0x80, // F17 key
VK_F18 = 0x81, // F18 key
VK_F19 = 0x82, // F19 key
VK_F20 = 0x83, // F20 key
VK_F21 = 0x84, // F21 key
VK_F22 = 0x85, // F22 key
VK_F23 = 0x86, // F23 key
VK_F24 = 0x87, // F24 key
VK_NUMLOCK = 0x90, // NUM LOCK key
VK_SCROLL = 0x91, // SCROLL LOCK key
VK_LSHIFT = 0xA0, // Left SHIFT key
VK_RSHIFT = 0xA1, // Right SHIFT key
VK_LCONTROL = 0xA2, // Left CONTROL key
VK_RCONTROL = 0xA3, // Right CONTROL key
VK_LMENU = 0xA4, // Left MENU key
VK_RMENU = 0xA5, // Right MENU key
VK_BROWSER_BACK = 0xA6, // Browser Back key
VK_BROWSER_FORWARD = 0xA7, // Browser Forward key
VK_BROWSER_REFRESH = 0xA8, // Browser Refresh key
VK_BROWSER_STOP = 0xA9, // Browser Stop key
VK_BROWSER_SEARCH = 0xAA, // Browser Search key
VK_BROWSER_FAVORITES = 0xAB, // Browser Favorites key
VK_BROWSER_HOME = 0xAC, // Browser Start and Home key
VK_VOLUME_MUTE = 0xAD, // Volume Mute key
VK_VOLUME_DOWN = 0xAE, // Volume Down key
VK_VOLUME_UP = 0xAF, // Volume Up key
VK_MEDIA_NEXT_TRACK = 0xB0, // Next Track key
VK_MEDIA_PREV_TRACK = 0xB1, // Previous Track key
VK_MEDIA_STOP = 0xB2, // Stop Media key
VK_MEDIA_PLAY_PAUSE = 0xB3, // Play/Pause Media key
VK_LAUNCH_MAIL = 0xB4, // Start Mail key
VK_LAUNCH_MEDIA_SELECT = 0xB5, // Select Media key
VK_LAUNCH_APP1 = 0xB6, // Start Application 1 key
VK_LAUNCH_APP2 = 0xB7, // Start Application 2 key
VK_OEM_1 = 0xBA, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the ';' key
VK_OEM_PLUS = 0xBB, // For any country/region, the '+' key
VK_OEM_COMMA = 0xBC, // For any country/region, the ',' key
VK_OEM_MINUS = 0xBD, // For any country/region, the '-' key
VK_OEM_PERIOD = 0xBE, // For any country/region, the '.' key
VK_OEM_2 = 0xBF, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the '/?' key
VK_OEM_3 = 0xC0, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the '`~' key
VK_OEM_4 = 0xDB, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the '[{' key
VK_OEM_5 = 0xDC, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the '\|' key
VK_OEM_6 = 0xDD, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the ']}' key
VK_OEM_7 = 0xDE, // Used for miscellaneous characters, it can vary by keyboard. For the US standard keyboard, the 'single-quote/double-quote' key
VK_OEM_8 = 0xDF, // Used for miscellaneous characters, it can vary by keyboard.
VK_OEM_102 = 0xE2, // The <> keys on the US standard keyboard, or the \\| key on the non-US 102-key keyboard
VK_PROCESSKEY = 0xE5, // IME PROCESS key
VK_PACKET = 0xE7, // Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT, SendInput, WM_KEYDOWN, and WM_KEYUP
VK_ATTN = 0xF6, // Attn key
VK_CRSEL = 0xF7, // CrSel key
VK_EXSEL = 0xF8, // ExSel key
VK_EREOF = 0xF9, // Erase EOF key
VK_PLAY = 0xFA, // Play key
VK_ZOOM = 0xFB, // Zoom key
VK_PA1 = 0xFD, // PA1 key
VK_OEM_CLEAR = 0xFE, // Clear key
VK_UNDEFINED_0 = 0x07, // Undefined
/* VK_UNDEFINED_1 = 0x0E-0F, // Undefined */ // Has errors. Use at own risk.
VK_UNDEFINED_2 = 0x3A - 40, // Undefined
/* VK_RESERVED_0 = 0x0A-0B, // Reserved */ // Has errors. Use at own risk.
VK_RESERVED_1 = 0x5E, // Reserved
/* VK_RESERVED_2 = 0xB8-B9, // Reserved */ // Has errors. Use at own risk.
/* VK_RESERVED_3 = 0xC1-D7, // Reserved */ // Has errors. Use at own risk.
VK_RESERVED_4 = 0xE0, // Reserved
VK_NONAME = 0xFC, // Reserved
/* VK_UNASSIGNED_0 = 0x88-8F, // Unassigned */ // Has errors. Use at own risk.
/* VK_UNASSIGNED_1 = 0x97-9F, // Unassigned */ // Has errors. Use at own risk.
/* VK_UNASSIGNED_2 = 0xD8-DA, // Unassigned */ // Has errors. Use at own risk.
VK_UNASSIGNED_3 = 0xE8, // Unassigned
OEM_0 = 0x92 - 96, // OEM specific
OEM_1 = 0xE1, // OEM specific
/* OEM_2 = 0xE3-E4, // OEM specific */ // Has errors. Use at own risk.
OEM_3 = 0xE6, // OEM specific
/* OEM_4 = 0xE9-F5, // OEM specific */ // Has errors. Use at own risk.
}
public class Flags
{
const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
const uint KEYEVENTF_KEYUP = 0x0002;
const uint KEYEVENTF_SCANCODE = 0x0008;
const uint KEYEVENTF_UNICODE = 0x0004;
}
public class PI
{
[DllImport("user32.dll")]
public static extern Int16 GetAsyncKeyState(Int32 vKey); // Determines whether a key is up or down at the time the function is called, and whether the key was pressed after a previous call to GetAsyncKeyState.
[DllImport("user32.dll")]
public static extern Int16 GetKeyState(Int32 vKey); // Retrieves the status of the specified virtual key. The status specifies whether the key is up, down, or toggled (on, off—alternating each time the key is pressed).
[DllImport("user32.dll")]
public static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, UIntPtr dwExtraInfo); // The mouse_event function synthesizes mouse motion and button clicks.
[DllImport("user32.dll")]
public static extern void keybd_event(Byte bVk, Byte bScan, UInt32 dwFlags, UIntPtr dwExtraInfo);
}
public class Test
{
// This test function gets the async state of the current key press and writes the virtual key name to the console.
public static void ConsoleInputTest()
{
// Loops checking for new key presses and outputs to console the name of the key.
while (true)
{
// Call the local function.
KeyPresses();
// The local function.
void KeyPresses()
{
foreach (Input.VK key in Enum.GetValues(typeof(Input.VK))) // Loops through the vk enum.
{
if (Input.PI.GetAsyncKeyState((Int32)key) < 0) // Gets the currently pressed key.
{
// Writes the key name to a console.
Console.WriteLine(key);
}
}
}
}
}
}
}