Hello! First off, thanks for the great plugin — I’ve been really enjoying using LetMeReShade.
I’ve previously contributed a bit to ReShade-related logic in SteamTinkerLaunch, and one feature I found especially useful there was shader repository discovery/management.
Currently, LetMeReShade already allows installing a few predefined shader repositories during setup, which is great. However, I noticed a couple limitations:
- Shader repositories don’t appear to be updatable once installed (please correct me if I’m mistaken)
- The available repository list is fairly limited
In SteamTinkerLaunch, there is logic to dynamically fetch a list of ReShade shader repositories (e.g. from PCGamingWiki). I recently worked on improving part of that logic here:
https://github.com/zany130/steamtinkerlaunch/blob/master/steamtinkerlaunch#L9156
I was wondering if something similar would be in scope for LetMeReShade — specifically:
- Expanding the repository list dynamically (rather than relying on a fixed list)
- Reusing the existing install pipeline, without changing the current UI/flow
If this aligns with the project direction, I’d be happy to try adapting/porting the discovery logic to fit LetMeReShade’s structure.
Thanks again for the project!
Hello! First off, thanks for the great plugin — I’ve been really enjoying using LetMeReShade.
I’ve previously contributed a bit to ReShade-related logic in SteamTinkerLaunch, and one feature I found especially useful there was shader repository discovery/management.
Currently, LetMeReShade already allows installing a few predefined shader repositories during setup, which is great. However, I noticed a couple limitations:
In SteamTinkerLaunch, there is logic to dynamically fetch a list of ReShade shader repositories (e.g. from PCGamingWiki). I recently worked on improving part of that logic here:
https://github.com/zany130/steamtinkerlaunch/blob/master/steamtinkerlaunch#L9156
I was wondering if something similar would be in scope for LetMeReShade — specifically:
If this aligns with the project direction, I’d be happy to try adapting/porting the discovery logic to fit LetMeReShade’s structure.
Thanks again for the project!