Hi,
I encountered a compatibility issue with "Phoenix Wright: Ace Attorney Trilogy".
This game is a 32-bit application, but I assume the app automatically installs the 64-bit version of dxgi.dll.
Proton silently ignores the installed dxgi.dll (no crash, no error message) and falls back to the built-in system library.
As a result, the ReShade overlay simply does not appear.
I attached the log file.
There are no explicit err:module errors, but the DXVK log clearly identifies the game as a 32-bit build:
info: Game: PWAAT.exe
info: DXVK: v2.6.2-23-g3cb664e1260926e
info: Build: x86 gcc 10.3.0
To solve, I manually replaced the dxgi.dll with the same file from my Windows 10 desktop's ReShade installation, and it worked.
Could you verify if the target executable is 32-bit or 64-bit before installation?
If auto-detection is difficult, providing a toggle for the user to manually select "32-bit" would be a great solution.
Thanks!
Hi,
I encountered a compatibility issue with "Phoenix Wright: Ace Attorney Trilogy".
This game is a 32-bit application, but I assume the app automatically installs the 64-bit version of dxgi.dll.
Proton silently ignores the installed dxgi.dll (no crash, no error message) and falls back to the built-in system library.
As a result, the ReShade overlay simply does not appear.
I attached the log file.
There are no explicit err:module errors, but the DXVK log clearly identifies the game as a 32-bit build:
To solve, I manually replaced the
dxgi.dllwith the same file from my Windows 10 desktop's ReShade installation, and it worked.Could you verify if the target executable is 32-bit or 64-bit before installation?
If auto-detection is difficult, providing a toggle for the user to manually select "32-bit" would be a great solution.
Thanks!