-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCode4.lua
More file actions
1496 lines (1280 loc) · 44.9 KB
/
Code4.lua
File metadata and controls
1496 lines (1280 loc) · 44.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
local greenFlagIsTaken = false;
local blueFlagIsTaken = false;
-- Create a new array.
local blueTeamPlayers = {};
function addPlayerToBlueTeam(playerName)
--table.insert(blueTeamPlayers, playerName);
blueTeamPlayers[playerName] = true;
end
function removePlayerFromBlueTeam(playerName)
--table.remove(blueTeamPlayers, playerName);
blueTeamPlayers[playerName] = nil;
end
function isPlayerOnBlueTeam(playerName)
return blueTeamPlayers[playerName] == true;
end
local greenTeamPlayers = {};
function addPlayerToGreenTeam(playerName)
--table.insert(greenTeamPlayers, Player:new(playerName));
greenTeamPlayers[playerName] = true;
end
function removePlayerFromGreenTeam(playerName)
greenTeamPlayers[playerName] = nil;
end
function isPlayerOnGreenTeam(playerName)
return greenTeamPlayers[playerName] == true;
end
-- Team Chat Detection
--
local function hasPrefix(subject, prefix)
return string.sub(subject, 1, string.len(prefix)) == prefix;
end
local function splitPlayerName(message, len)
return string.sub(message, len, string.len(message));
end
function chatMonitor(data)
-- Make sure it's you giving the command.
if data.player == "Centralan" or data.player == "iliketoeatpenuts" or data.player == "Kruithne" then
local player = Player:new(data.player);
local message = data.message;
if hasPrefix(message, "#AddBluePlayer") then
local playerName = splitPlayerName(message, 16);
addPlayerToBlueTeam(playerName);
player:sendMessage("Adding " .. playerName .. " to the &9Blue team!");
elseif hasPrefix(message, "#AddGreenPlayer") then
local playerName = splitPlayerName(message, 17);
addPlayerToGreenTeam(playerName);
player:sendMessage("Adding " .. playerName .. " to the &aGreen team!");
elseif hasPrefix(message, "#RemoveBluePlayer") then
local playerName = splitPlayerName(message, 19);
removePlayerFromBlueTeam(playerName);
player:sendMessage("Removing " .. playerName .. " from the &9Blue team!");
elseif hasPrefix(message, "#RemoveGreenPlayer") then
local playerName = splitPlayerName(message, 20);
removePlayerFromGreenTeam(playerName);
player:sendMessage("Removing " .. playerName .. " from the &aGreen team!");
elseif hasPrefix(message, "#CheckTeam") then
local playerName = splitPlayerName(message, 11);
if isPlayerOnGreenTeam(playerName) then
player:sendMessage(playerName .. " is currently on the green team.");
elseif isPlayerOnBlueTeam(playerName) then
player:sendMessage(playerName .. " is currently on the blue team.");
else
player:sendMessage(playerName .. " is not on a team.");
end
elseif hasPrefix(message, "#ListBlue") then
local tempPlayerList = {};
for playerName, v in pairs(blueTeamPlayers) do
table.insert(tempPlayerList, playerName);
end
player:sendMessage("Blue team: " .. table.concat(tempPlayerList, ","));
elseif hasPrefix(message, "#ListGreen") then
local tempPlayerList = {};
for playerName, v in pairs(greenTeamPlayers) do
table.insert(tempPlayerList, playerName);
end
player:sendMessage("green team: " .. table.concat(tempPlayerList, ","));
elseif hasPrefix(message, "#ResetGreen") then
greenFlagIsTaken = false;
player:sendMessage("&aGreen Flag Reset");
elseif hasPrefix(message, "#ResetBlue") then
blueFlagIsTaken = false;
player:sendMessage("&bBlue Flag Reset");
end
end
end
registerHook("CHAT_MESSAGE", "chatMonitor", "Code4");
-- AI
--
local world = World:new('Code4');
local soundblock = Location:new(world, 0, 93, -30);
local Overlord = 'Symvan'
local Rules = ''
function a_broadcast(msg)
world:broadcast(msg);
end
function a_broadcast_npc(npc, msg)
a_broadcast('&f &b' .. npc .. '&f: ' .. msg);
end
function a_broadcast_npc_r(npc, msg)
a_broadcast('&f &b' .. npc .. '&f' .. msg);
end
function a_whisper_npc(npc, msg, player)
player:sendMessage('&f[C4] &b' .. npc .. ' &3-> &f' .. msg);
end
function EventOverlord_Teams(data)
local player = Player:new(data.player);
a_broadcast_npc(Overlord, "&6Players are now being split into 2 teams at random. If you leave your box you will not play!", player);
soundblock:playSound('ZOMBIE_UNFECT', 1000, 10);
end
function EventOverlord_how_score(data)
local player = Player:new(data.player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
a_broadcast_npc_r(Rules, "&6&lHow To Score:", player);
a_broadcast_npc_r(Rules, "&eGo to the enemy base.", player);
a_broadcast_npc_r(Rules, "&6Walk over the pad (If nothing happens flag is already taken.)", player);
a_broadcast_npc_r(Rules, "&eWalk over your team's pad with the flag to score!", player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
soundblock:playSound('ZOMBIE_UNFECT', 1000, 10);
end
function EventOverlord_how_return(data)
local player = Player:new(data.player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
a_broadcast_npc_r(Rules, "&2&lHow To Return The Flags:", player);
a_broadcast_npc_r(Rules, "&a[1] Kill the enemy player holding your flag.", player);
a_broadcast_npc_r(Rules, "&2[2] Pick your flag up off the ground.", player);
a_broadcast_npc_r(Rules, "&a[3] Score the flag, scoring a flag will reset it.", player);
a_broadcast_npc_r(Rules, "&2[*] &oIf needed the Admins can reset flags.", player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
soundblock:playSound('ZOMBIE_UNFECT', 1000, 10);
end
function EventOverlord_how_respawn(data)
local player = Player:new(data.player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
a_broadcast_npc_r(Rules, "&6&lHow Respawning Works:", player);
a_broadcast_npc_r(Rules, "&e[1] When you die, you will be teleported to a waiting area.", player);
a_broadcast_npc_r(Rules, "&6[2] Your current gear will be wiped, and you will get fresh gear.", player);
a_broadcast_npc_r(Rules, "&e[3] The waiting area will serve as a delayed respawn.", player);
a_broadcast_npc_r(Rules, "&6[4] Once time is up you will respawn on your side of the arena randomly.", player);
a_broadcast_npc_r(Rules, "&e[*] &oBug, there is a rare chance players will respawn much faster as intended.", player);
a_broadcast_npc_r(Rules, "&c--------------------", player);
soundblock:playSound('ZOMBIE_UNFECT', 1000, 10);
end
function EventOverlord_Start30(data)
local player = Player:new(data.player);
a_broadcast_npc(Overlord, "&6Code 4 initializing in &d30 Seconds&6!", player);
soundblock:playSound('NOTE_PLING', 1000, 10);
soundblock:playSound('ORB_PICKUP', 1000, 10);
end
function EventOverlord_Start15(data)
local player = Player:new(data.player);
a_broadcast_npc(Overlord, "&6Code 4 initializing in &d15 Seconds&6!", player);
soundblock:playSound('NOTE_PLING', 1000, 10);
soundblock:playSound('ORB_PICKUP', 1000, 10);
end
function EventOverlord_Start10(data)
local player = Player:new(data.player);
a_broadcast_npc(Overlord, "&6Code 4 initializing in &d10 Seconds&6!", player);
soundblock:playSound('NOTE_PLING', 1000, 10);
soundblock:playSound('ORB_PICKUP', 1000, 10);
end
function EventOverlord_Start5(data)
local player = Player:new(data.player);
a_broadcast_npc(Overlord, "&6Code 4 initializing in &d5 Seconds&6!", player);
soundblock:playSound('NOTE_PLING', 1000, 10);
soundblock:playSound('ORB_PICKUP', 1000, 10);
end
registerHook("INTERACT", "EventOverlord_Teams", 77, "Code4", -4, 86, -35);
registerHook("INTERACT", "EventOverlord_how_score", 77, "Code4", -4, 86, -38);
registerHook("INTERACT", "EventOverlord_how_return", 77, "Code4", -4, 86, -39);
registerHook("INTERACT", "EventOverlord_how_respawn", 77, "Code4", -4, 86, -40);
registerHook("INTERACT", "EventOverlord_Start30", 77, "Code4", -4, 88, -36);
registerHook("INTERACT", "EventOverlord_Start15", 77, "Code4", -4, 86, -36);
registerHook("INTERACT", "EventOverlord_Start10", 77, "Code4", -4, 88, -37);
registerHook("INTERACT", "EventOverlord_Start5", 77, "Code4", -4, 86, -37);
-- Lobby
--
local myWorld = World:new('Code4');
local location = Location:new(myWorld, 0, 90, -51);
function lobby_catch(data)
local targetPlayer = Player:new(data.player);
targetPlayer:teleport(location);
end
registerHook("REGION_ENTER", "lobby_catch", "Code4-lobby_catch");
-- Team Gear Up
--
local BlueGearChest = Location:new(world, 1, 86, -43);
local BlueTeamGearUp = Location:new(world, 40, 66, 0);
local BluePlayers = {};
function Blue_Team_Gear(data)
local player = Player:new(data.player);
if BluePlayers[player.name] == nil then
BluePlayers[player.name] = true;
BlueGearChest:cloneChestToPlayer(player.name);
BlueTeamGearUp:playSound('HORSE_SADDLE', 1, 0);
a_broadcast_npc(Overlord, "&6Both Teams have been teleported to their bases!", player);
a_broadcast_npc(Overlord, "&eGear up and get ready!", player);
soundblock:playSound('ZOMBIE_UNFECT', 1000, 10);
end
end
registerHook("REGION_ENTER", "Blue_Team_Gear", "Code4-blta");
local world = World:new('Code4');
local GreenGearChest = Location:new(world, 4, 85, -43);
local GreenTeamGearUp = Location:new(world, -40, 66, 0);
local GreenPlayers = {};
function Green_Team_Gear(data)
local player = Player:new(data.player);
if GreenPlayers[player.name] == nil then
GreenPlayers[player.name] = true;
GreenGearChest:cloneChestToPlayer(player.name);
GreenTeamGearUp:playSound('HORSE_SADDLE', 1, 0);
end
end
registerHook("REGION_ENTER", "Green_Team_Gear", "Code4-glta");
-- Effects for Flags
--
local effects = {
{"Green Flag", "CLOUD", 0.05, 20, 5},
{"Green Flag", "HAPPY_VILLAGER", 20, 20, 5},
{"Blue Flag", "CLOUD", 0.05, 20, 5},
{"Blue Flag", "DRIP_WATER", 20, 20, 5}
};
function fireTick()
processPlayers({world:getPlayers()});
end
function processPlayers(players)
for index, playerName in pairs(players) do
for key, effect in pairs(effects) do
if playerName ~= nil then
local player = Player:new(playerName);
if player ~= nil and player:isOnline() then
if player:hasItemWithName("" .. effect[1]) then
local world, x, y, z = player:getLocation();
local playerLoc = Location:new(world, x, y + effect[5], z);
playerLoc:playEffect(effect[2], effect[3], effect[4], 20);
end
end
end
end
end
end
registerHook("BLOCK_GAINS_CURRENT", "fireTick", "code4", -1, 82, -36);
-- I.spawning (Green Team)
--
local randomSpots = {
Location:new(world, -44, 64, 5),
Location:new(world, -44, 64, 0),
Location:new(world, -44, 64, -5)
};
function green_i_spawn(data)
local player = Player:new(data.player);
player:teleport(randomSpots[math.random(1, #randomSpots)]);
end
registerHook("REGION_ENTER", "green_i_spawn", "Code4-glta");
-- I.spawning (Blue Team)
--
local randomSpots = {
Location:new(world, 44, 64, -5),
Location:new(world, 44, 64, 0),
Location:new(world, 44, 64, 5)
};
function blue_i_spawn(data)
local player = Player:new(data.player);
player:teleport(randomSpots[math.random(1, #randomSpots)]);
end
registerHook("REGION_ENTER", "blue_i_spawn", "Code4-blta");
-- Respawning
--
local blueSpawnPoint = Location:new(world, -52, 64, 0);
local greenSpawnPoint = Location:new(world, 52, 64, 0);
local blueRespawnPoint = Location:new(world, 44, 64, 0);
local greenRepawnPoint = Location:new(world, -44, 64, 0);
local graveyardPlayers = {};
local graveyardTimer = Timer:new("handleGraveyard", 450);
local greenRespawns = {
Location:new(world, -38, 64, -9),
Location:new(world, -36, 64, 9),
Location:new(world, -36, 64, 1),
Location:new(world, -37, 69, 22),
Location:new(world, -22, 69, 0),
Location:new(world, -27, 64, -15),
Location:new(world, -17, 64, -26),
Location:new(world, -39, 64, -26),
Location:new(world, -45, 74, 7),
Location:new(world, -17, 64, 18),
Location:new(world, -19, 64, -4),
Location:new(world, -45, 64, -11),
Location:new(world, -47, 64, 11),
Location:new(world, -23, 69, 25)
};
local blueRespawns = {
Location:new(world, 45, 74, -6),
Location:new(world, 37, 69, 22),
Location:new(world, 22, 69, 20),
Location:new(world, 17, 69, -21),
Location:new(world, 41, 69, -22),
Location:new(world, 32, 64, -18),
Location:new(world, 13, 64, -15),
Location:new(world, 27, 64, 0),
Location:new(world, 35, 64, 9),
Location:new(world, 38, 64, 1),
Location:new(world, 34, 64, -10),
Location:new(world, 46, 64, 11),
Location:new(world, 45, 64, -10),
Location:new(world, 8, 64, 16)
};
function handleGraveyard()
-- Check all players in the graveyard and send them to the match.
for playerName, v in pairs(graveyardPlayers) do
local player = Player:new(playerName);
-- Make sure the player is still online and in the right world.
-- Bug: Editing this will cause the player to keep tping, DO NOT EDIT.
if player:isOnline() and player:getLocation() == world.name then
if isPlayerOnGreenTeam(player.name) then
player:teleport(greenRespawns[math.random(1, #greenRespawns)]);
elseif isPlayerOnBlueTeam(player.name) then
player:teleport(blueRespawns[math.random(1, #blueRespawns)]);
end
end
-- Unmark the player from the graveyard list.
graveyardPlayers[playerName] = nil;
end
end
graveyardTimer:startRepeating();
function player_respawn(data)
local targetPlayer = Player:new(data.player);
local moveTo = nil;
-- Check which team the player is on and set moveTo to their spawn.
if isPlayerOnBlueTeam(targetPlayer.name) then
moveTo = blueSpawnPoint;
elseif isPlayerOnGreenTeam(targetPlayer.name) then
moveTo = greenSpawnPoint;
end
if moveTo ~= nil then
targetPlayer:clearInventory(); -- Wipe the players inventory.
targetPlayer:setHealth(20); -- Set their health back to full.
targetPlayer:teleport(moveTo); -- Teleport to the graveyard.
--a_broadcast_npc(Overlord, data.player .. " has died."); -- Annouce the death in chat.
graveyardPlayers[targetPlayer.name] = true; -- Mark the player as dead so they will respawn.
if isPlayerOnGreenTeam(targetPlayer.name) then
GreenGearChest:cloneChestToPlayer(targetPlayer.name);
elseif isPlayerOnBlueTeam(targetPlayer.name) then
BlueGearChest:cloneChestToPlayer(targetPlayer.name);
end
end
end
registerHook("PLAYER_DEATH", "player_respawn", "Code4");
function player_damage(data)
if data.damage >= data.playerHealth then
-- The player just took fatal damage.
local player = Player:new(data.player);
if isPlayerOnGreenTeam(player.name) and player:hasItemWithName('Blue Flag') then
player:removeItemByName('Blue Flag');
blueFlagIsTaken = false;
a_broadcast_npc(Overlord, player.name .. " has died with the &9Blue Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
elseif isPlayerOnBlueTeam(player.name) and player:hasItemWithName('Green Flag') then
player:removeItemByName('Green Flag');
greenFlagIsTaken = false;
a_broadcast_npc(Overlord, player.name .. " has died with the &aGreen Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
else
--a_broadcast_npc(Overlord, player.name .. " has died.");
end
end
end
registerHook("PLAYER_DAMAGE", "player_damage", "Code4");
-- Flag Get
--
local bluefChest = Location:new(world, 2, 85, -43);
local greenfChest = Location:new(world, 3, 86, -43);
function get_blue_flag(data)
local player = Player:new(data.player);
if blueFlagIsTaken then
-- The flag isn't available, stop here.
return;
end
if isPlayerOnGreenTeam(player.name) then
bluefChest:cloneChestToPlayer(player.name);
a_broadcast_npc(Overlord, data.player .. " has stolen the &9Blue Flag&f!")
player:sendMessage("&cReturn the Blue flag to your base to score a point!");
soundblock:playSound('AMBIENCE_THUNDER', 1000, 3);
-- Set the blue flag as taken.
blueFlagIsTaken = true;
end
end
function get_green_flag(data)
local player = Player:new(data.player);
if greenFlagIsTaken then
-- The flag isn't available, stop here.
return;
end
if isPlayerOnBlueTeam(player.name) then
greenfChest:cloneChestToPlayer(player.name);
a_broadcast_npc(Overlord, data.player .. " has stolen the &aGreen Flag&f!")
player:sendMessage("&cReturn the Green flag to your base to score a point!");
soundblock:playSound('AMBIENCE_THUNDER', 1000, 3);
-- Set the green flag as taken.
greenFlagIsTaken = true;
end
end
registerHook("REGION_ENTER", "get_blue_flag", "Code4-blue_flag");
registerHook("REGION_ENTER", "get_green_flag", "Code4-green_flag");
-- Flag Pickup
--
local flagRemovalTimer = Timer:new("removeInventoryFlags", 1);
local flagRemovalPipe = {};
function removeInventoryFlags()
for k, v in pairs(flagRemovalPipe) do
v:removeItemByName("Blue Flag");
v:removeItemByName("Green Flag");
flagRemovalPipe[k] = nil;
end
end
-- This is called when a player picks up an item.
function item_pickup(data)
local player = Player:new(data.player);
-- Check which flag was picked up, either green or blue.
if data.itemName == "Blue Flag" then
-- Blue flag was picked up.
if isPlayerOnBlueTeam(player.name) then
-- The player has picked up their own flag, return it to the base.
blueFlagIsTaken = false;
table.insert(flagRemovalPipe, player);
flagRemovalTimer:start();
a_broadcast_npc(Overlord, player.name .. " has returned the &9Blue Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
else
-- The player has picked up the enemy flag, what a bastard!
a_broadcast_npc(Overlord, player.name .. " has picked up the &9Blue Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
end
elseif data.itemName == "Green Flag" then
-- Green flag was picked up.
if isPlayerOnGreenTeam(player.name) then
-- The player has picked up their own flag, return it to the base.
greenFlagIsTaken = false;
table.insert(flagRemovalPipe, player);
flagRemovalTimer:start();
a_broadcast_npc(Overlord, player.name .. " has returned the &aGreen Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
else
-- The player has picked up the enemy flag, what a bastard!
a_broadcast_npc(Overlord, player.name .. " has picked up the &aGreen Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
end
end
end
registerHook("PLAYER_ITEM_PICKUP", "item_pickup", "Code4");
-- Flag Drops
--
function green_down(data, key, location)
local player = Player:new(data.player);
if data.itemName == ("Green Flag") then
a_broadcast_npc(Overlord, data.player .. " has dropped the &aGreen Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
end
end
function blue_down(data, key, location)
local player = Player:new(data.player);
if data.itemName == ("Blue Flag") then
a_broadcast_npc(Overlord, data.player .. " has dropped the &9Blue Flag&f!");
soundblock:playSound('LAVA_POP', 1000, 50);
end
end
registerHook("PLAYER_ITEM_DROP", "green_down", "Code4");
registerHook("PLAYER_ITEM_DROP", "blue_down", "Code4");
-- Flag Score
--
local blueScore = 0;
local greenScore = 0;
local maxScore = 5;
local players = {world:getPlayers()};
function checkScores()
if blueScore >= maxScore then
-- Blue team wins!
matchComplete();
a_broadcast_npc(Overlord, "&bThe &9Blue Team &bhas won CTF!");
for index, playerName in pairs(players) do
if isPlayerOnBlueTeam(playerName) then
local player = Player:new(playerName);
player:clearInventory();
player:sendEvent("achievement.ctfeventmarchvictor");
end
end
return;
end
if greenScore >= maxScore then
-- Green team wins!
matchComplete();
a_broadcast_npc(Overlord, "&aThe &2Green Team &ahas won CTF!");
for index, playerName in pairs(players) do
if isPlayerOnGreenTeam(playerName) then
local player = Player:new(playerName);
player:clearInventory();
player:sendEvent("achievement.ctfeventmarchvictor");
end
end
return;
end
end
function green_flag_score(data, key, location)
local player = Player:new(data.player);
if player:hasItemWithName('Green Flag') then
if not blueFlagIsTaken then
a_broadcast_npc(Overlord, data.player .. " &6has captured the Green Flag!");
a_broadcast_npc(Overlord, "&bThe &9Blue Team &bhas Scored a Point!");
soundblock:playSound('PORTAL_TRAVEL', 1000, 50);
greenFlagIsTaken = false;
table.insert(flagRemovalPipe, player);
flagRemovalTimer:start();
blueScore = blueScore + 1; -- Add a point to the blue team.
checkScores(); -- Check the scores.
else
player:sendMessage("&4Your own flag must be at your base to capture the enemy flag!");
end
end
end
function blue_flag_score(data, key, location)
local player = Player:new(data.player);
if player:hasItemWithName('Blue Flag') then
if not greenFlagIsTaken then
a_broadcast_npc(Overlord, data.player .. " &6has captured the &9Blue Flag&6!");
a_broadcast_npc(Overlord, "&aThe &2Green Team &ahas Scored a Point!");
soundblock:playSound('PORTAL_TRAVEL', 1000, 50);
blueFlagIsTaken = false;
table.insert(flagRemovalPipe, player);
flagRemovalTimer:start();
greenScore = greenScore + 1; -- Add a point to the green team.
checkScores(); -- Check the scores.
else
player:sendMessage("&4Your own flag must be at your base to capture the enemy flag!");
end
end
end
registerHook("REGION_ENTER", "green_flag_score", "Code4-blue_flag");
registerHook("REGION_ENTER", "blue_flag_score", "Code4-green_flag");
-- Game Over
--
local startLocation = Location:new(myWorld, 0, 90, -52);
function matchComplete()
local players = {myWorld:getPlayers()};
for index, playerName in pairs(players) do
local player = Player:new(playerName);
player:teleport(startLocation);
player:clearInventory();
end
end
-- Achievements
--
function ctf_event_prize(data)
local p = Player:new(data["player"]);
p:sendEvent("achievement.ctfeventmarch");
end
registerHook("REGION_ENTER", "ctf_event_prize", "spawn2-event_ctfportal");
-- Tramps
--
function tramp(data)
local player = Player:new(data.player);
player:setVelocity(0, 1, 0);
end
registerHook("REGION_ENTER", "tramp", "Code4-tramp1");
registerHook("REGION_ENTER", "tramp", "Code4-tramp2");
registerHook("REGION_ENTER", "tramp", "Code4-tramp3");
registerHook("REGION_ENTER", "tramp", "Code4-tramp4");
registerHook("REGION_ENTER", "tramp", "Code4-tramp5");
registerHook("REGION_ENTER", "tramp", "Code4-tramp6");
-- Green Scoreboard
--
local current = 1;
local maxData = 14;
local blocks = {
Location:new(world, -1.0, 92.0, 30.0),
Location:new(world, -2.0, 92.0, 30.0),
Location:new(world, -3.0, 92.0, 30.0),
Location:new(world, -4.0, 92.0, 30.0),
Location:new(world, -5.0, 92.0, 30.0),
Location:new(world, -6.0, 92.0, 30.0),
Location:new(world, -7.0, 92.0, 30.0),
Location:new(world, -8.0, 92.0, 30.0),
Location:new(world, -9.0, 92.0, 30.0),
Location:new(world, -10.0, 92.0, 30.0),
Location:new(world, -1.0, 91.0, 30.0),
Location:new(world, -2.0, 91.0, 30.0),
Location:new(world, -3.0, 91.0, 30.0),
Location:new(world, -4.0, 91.0, 30.0),
Location:new(world, -5.0, 91.0, 30.0),
Location:new(world, -6.0, 91.0, 30.0),
Location:new(world, -7.0, 91.0, 30.0),
Location:new(world, -8.0, 91.0, 30.0),
Location:new(world, -9.0, 91.0, 30.0),
Location:new(world, -10.0, 91.0, 30.0),
Location:new(world, -1.0, 90.0, 30.0),
Location:new(world, -2.0, 90.0, 30.0),
Location:new(world, -3.0, 90.0, 30.0),
Location:new(world, -4.0, 90.0, 30.0),
Location:new(world, -5.0, 90.0, 30.0),
Location:new(world, -6.0, 90.0, 30.0),
Location:new(world, -7.0, 90.0, 30.0),
Location:new(world, -8.0, 90.0, 30.0),
Location:new(world, -9.0, 90.0, 30.0),
Location:new(world, -10.0, 90.0, 30.0),
Location:new(world, -1.0, 89.0, 30.0),
Location:new(world, -2.0, 89.0, 30.0),
Location:new(world, -3.0, 89.0, 30.0),
Location:new(world, -4.0, 89.0, 30.0),
Location:new(world, -5.0, 89.0, 30.0),
Location:new(world, -6.0, 89.0, 30.0),
Location:new(world, -7.0, 89.0, 30.0),
Location:new(world, -8.0, 89.0, 30.0),
Location:new(world, -9.0, 89.0, 30.0),
Location:new(world, -10.0, 89.0, 30.0),
Location:new(world, -1.0, 88.0, 30.0),
Location:new(world, -2.0, 88.0, 30.0),
Location:new(world, -3.0, 88.0, 30.0),
Location:new(world, -4.0, 88.0, 30.0),
Location:new(world, -5.0, 88.0, 30.0),
Location:new(world, -6.0, 88.0, 30.0),
Location:new(world, -7.0, 88.0, 30.0),
Location:new(world, -8.0, 88.0, 30.0),
Location:new(world, -9.0, 88.0, 30.0),
Location:new(world, -10.0, 88.0, 30.0),
Location:new(world, -1.0, 87.0, 30.0),
Location:new(world, -2.0, 87.0, 30.0),
Location:new(world, -3.0, 87.0, 30.0),
Location:new(world, -4.0, 87.0, 30.0),
Location:new(world, -5.0, 87.0, 30.0),
Location:new(world, -6.0, 87.0, 30.0),
Location:new(world, -7.0, 87.0, 30.0),
Location:new(world, -8.0, 87.0, 30.0),
Location:new(world, -9.0, 87.0, 30.0),
Location:new(world, -10.0, 87.0, 30.0),
Location:new(world, -1.0, 86.0, 30.0),
Location:new(world, -2.0, 86.0, 30.0),
Location:new(world, -3.0, 86.0, 30.0),
Location:new(world, -4.0, 86.0, 30.0),
Location:new(world, -5.0, 86.0, 30.0),
Location:new(world, -6.0, 86.0, 30.0),
Location:new(world, -7.0, 86.0, 30.0),
Location:new(world, -8.0, 86.0, 30.0),
Location:new(world, -9.0, 86.0, 30.0),
Location:new(world, -10.0, 86.0, 30.0),
Location:new(world, -1.0, 85.0, 30.0),
Location:new(world, -2.0, 85.0, 30.0),
Location:new(world, -3.0, 85.0, 30.0),
Location:new(world, -4.0, 85.0, 30.0),
Location:new(world, -5.0, 85.0, 30.0),
Location:new(world, -6.0, 85.0, 30.0),
Location:new(world, -7.0, 85.0, 30.0),
Location:new(world, -8.0, 85.0, 30.0),
Location:new(world, -9.0, 85.0, 30.0),
Location:new(world, -10.0, 85.0, 30.0),
Location:new(world, -1.0, 84.0, 30.0),
Location:new(world, -2.0, 84.0, 30.0),
Location:new(world, -3.0, 84.0, 30.0),
Location:new(world, -4.0, 84.0, 30.0),
Location:new(world, -5.0, 84.0, 30.0),
Location:new(world, -6.0, 84.0, 30.0),
Location:new(world, -7.0, 84.0, 30.0),
Location:new(world, -8.0, 84.0, 30.0),
Location:new(world, -9.0, 84.0, 30.0),
Location:new(world, -10.0, 84.0, 30.0),
Location:new(world, -1.0, 83.0, 30.0),
Location:new(world, -2.0, 83.0, 30.0),
Location:new(world, -3.0, 83.0, 30.0),
Location:new(world, -4.0, 83.0, 30.0),
Location:new(world, -5.0, 83.0, 30.0),
Location:new(world, -6.0, 83.0, 30.0),
Location:new(world, -7.0, 83.0, 30.0),
Location:new(world, -8.0, 83.0, 30.0),
Location:new(world, -9.0, 83.0, 30.0),
Location:new(world, -10.0, 83.0, 30.0),
};
function green_blank(data)
if current == maxData then
current = 1;
else
current = current + 1;
end
green_score_blank();
end
function green_score_blank()
for index, key in ipairs(blocks) do
key:setBlock(173, current);
end
end
local current = 1;
local maxData = 14;
local blocks = {
Location:new(world, -3.0, 91.0, 30.0),
Location:new(world, -4.0, 91.0, 30.0),
Location:new(world, -5.0, 91.0, 30.0),
Location:new(world, -6.0, 91.0, 30.0),
Location:new(world, -7.0, 91.0, 30.0),
Location:new(world, -8.0, 91.0, 30.0),
Location:new(world, -8.0, 90.0, 30.0),
Location:new(world, -8.0, 89.0, 30.0),
Location:new(world, -8.0, 88.0, 30.0),
Location:new(world, -8.0, 87.0, 30.0),
Location:new(world, -8.0, 86.0, 30.0),
Location:new(world, -8.0, 85.0, 30.0),
Location:new(world, -8.0, 84.0, 30.0),
Location:new(world, -7.0, 84.0, 30.0),
Location:new(world, -6.0, 84.0, 30.0),
Location:new(world, -5.0, 84.0, 30.0),
Location:new(world, -4.0, 84.0, 30.0),
Location:new(world, -3.0, 84.0, 30.0),
Location:new(world, -3.0, 85.0, 30.0),
Location:new(world, -3.0, 86.0, 30.0),
Location:new(world, -3.0, 87.0, 30.0),
Location:new(world, -3.0, 88.0, 30.0),
Location:new(world, -3.0, 89.0, 30.0),
Location:new(world, -3.0, 90.0, 30.0),
};
function green_0(data)
if current == maxData then
current = 1;
else
current = current + 1;
end
green_score_0();
end
function green_score_0()
for index, key in ipairs(blocks) do
key:setBlock(89, current);
end
end
local current = 1;
local maxData = 14;
local blocks = {
Location:new(world, -3.0, 84.0, 30.0),
Location:new(world, -4.0, 84.0, 30.0),
Location:new(world, -5.0, 84.0, 30.0),
Location:new(world, -6.0, 84.0, 30.0),
Location:new(world, -7.0, 84.0, 30.0),
Location:new(world, -8.0, 84.0, 30.0),
Location:new(world, -5.0, 85.0, 30.0),
Location:new(world, -6.0, 85.0, 30.0),
Location:new(world, -5.0, 86.0, 30.0),
Location:new(world, -6.0, 86.0, 30.0),
Location:new(world, -5.0, 87.0, 30.0),
Location:new(world, -6.0, 87.0, 30.0),
Location:new(world, -5.0, 88.0, 30.0),
Location:new(world, -6.0, 88.0, 30.0),
Location:new(world, -5.0, 89.0, 30.0),
Location:new(world, -6.0, 89.0, 30.0),
Location:new(world, -5.0, 90.0, 30.0),
Location:new(world, -6.0, 90.0, 30.0),
Location:new(world, -5.0, 91.0, 30.0),
Location:new(world, -6.0, 91.0, 30.0),
Location:new(world, -4.0, 90.0, 30.0),
Location:new(world, -3.0, 89.0, 30.0),
};
function green_1(data)
if current == maxData then
current = 1;
else
current = current + 1;
end
green_score_1();
end
function green_score_1()
for index, key in ipairs(blocks) do
key:setBlock(89, current);
end
end
local current = 1;
local maxData = 14;
local blocks = {
Location:new(world, -3.0, 91.0, 30.0),
Location:new(world, -4.0, 91.0, 30.0),
Location:new(world, -5.0, 91.0, 30.0),
Location:new(world, -6.0, 91.0, 30.0),
Location:new(world, -7.0, 91.0, 30.0),
Location:new(world, -8.0, 91.0, 30.0),
Location:new(world, -8.0, 90.0, 30.0),
Location:new(world, -8.0, 89.0, 30.0),
Location:new(world, -8.0, 88.0, 30.0),
Location:new(world, -7.0, 88.0, 30.0),
Location:new(world, -6.0, 88.0, 30.0),
Location:new(world, -5.0, 88.0, 30.0),
Location:new(world, -4.0, 88.0, 30.0),
Location:new(world, -3.0, 88.0, 30.0),
Location:new(world, -3.0, 87.0, 30.0),
Location:new(world, -3.0, 86.0, 30.0),
Location:new(world, -3.0, 85.0, 30.0),
Location:new(world, -3.0, 84.0, 30.0),
Location:new(world, -4.0, 84.0, 30.0),
Location:new(world, -5.0, 84.0, 30.0),
Location:new(world, -6.0, 84.0, 30.0),
Location:new(world, -7.0, 84.0, 30.0),
Location:new(world, -8.0, 84.0, 30.0),
};
function green_2(data)
if current == maxData then
current = 1;
else
current = current + 1;
end
green_score_2();
end
function green_score_2()
for index, key in ipairs(blocks) do
key:setBlock(89, current);
end
end
local current = 1;
local maxData = 14;
local blocks = {
Location:new(world, -3.0, 91.0, 30.0),
Location:new(world, -4.0, 91.0, 30.0),
Location:new(world, -5.0, 91.0, 30.0),
Location:new(world, -6.0, 91.0, 30.0),
Location:new(world, -7.0, 91.0, 30.0),
Location:new(world, -8.0, 91.0, 30.0),
Location:new(world, -8.0, 90.0, 30.0),
Location:new(world, -8.0, 89.0, 30.0),
Location:new(world, -8.0, 88.0, 30.0),
Location:new(world, -8.0, 87.0, 30.0),
Location:new(world, -8.0, 86.0, 30.0),
Location:new(world, -8.0, 85.0, 30.0),