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Copy pathplayer.py
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89 lines (71 loc) · 2.38 KB
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import pygame
from pygame.locals import *
class UnknownDirectionException(Exception):
pass
class Player:
def __init__(self, surface):
self._surface = surface
self._width = 100
self._height = 100
self._x = 150
self._y = 150
self._speed = 10
self._running = True
self._key_pressed = None
@property
def x(self):
return self._x
@property
def y(self):
return self._y
def move(self):
'''
:params direction: the direction you want the ship to go
:type direction: string "up", "down" "left" "right"
'''
if self._key_pressed:
if self._key_pressed == "up":
self._y = self._y - self._speed
if self._key_pressed == "down":
self._y = self._y + self._speed
if self._key_pressed == "left":
self._x = self._x - self._speed
if self._key_pressed == "right":
self._x = self._x + self._speed
def set_key_pressed(self, direction):
if direction and direction not in ["left", "right", "up", "down"]:
raise UnknownDirectionException
self._key_pressed = direction
def draw(self):
pygame.draw.rect(
self._surface,
(255, 255, 255),
(self.x, self.y, self._width, self._height)
)
pygame.display.flip()
def test_game(self):
self.draw()
while self._running:
for event in pygame.event.get():
if event.type == QUIT:
self._running = False
elif event.type == KEYDOWN:
if event.key == K_UP:
self.set_key_pressed("up")
elif event.key == K_DOWN:
self.set_key_pressed("down")
if event.key == K_LEFT:
self.set_key_pressed("left")
if event.key == K_RIGHT:
self.set_key_pressed("right")
elif event.type == KEYUP:
self.set_key_pressed(None)
self._surface.fill((0, 0, 0))
self.move()
self.draw()
pygame.display.update()
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((600, 400))
player = Player(screen)
player.test_game()