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new file mode 100644
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--- /dev/null
+++ b/.gradle/buildOutputCleanup/cache.properties
@@ -0,0 +1,2 @@
+#Fri Feb 24 01:06:16 PST 2023
+gradle.version=7.5.1
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@@ -0,0 +1,3 @@
+# Default ignored files
+/shelf/
+/workspace.xml
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new file mode 100644
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+ 10.5.0
+ JavaOnly
+ true
+
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+
\ No newline at end of file
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new file mode 100644
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diff --git a/.idea/modules/bcit.comp2522.project-team-a.project-team-a.iml b/.idea/modules/bcit.comp2522.project-team-a.project-team-a.iml
new file mode 100644
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diff --git a/A_UML.pdf b/A_UML.pdf
new file mode 100644
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diff --git a/CODEOWNERS b/CODEOWNERS
new file mode 100644
index 0000000..56eab55
--- /dev/null
+++ b/CODEOWNERS
@@ -0,0 +1,15 @@
+# Lines starting with '#' are comments.
+# Each line is a file pattern followed by one or more owners.
+
+# More details are here: https://help.github.com/articles/about-codeowners/
+
+# The '*' pattern is global owners.
+
+# Order is important. The last matching pattern has the most precedence.
+# The folders are ordered as follows:
+
+# In each subsection folders are ordered first by depth, then alphabetically.
+# This should make it easy to add new rules without breaking existing ones.
+
+# Global rule:
+* @dlau72
diff --git a/Pitch.md b/Pitch.md
new file mode 100644
index 0000000..c090de1
--- /dev/null
+++ b/Pitch.md
@@ -0,0 +1,38 @@
+Project pitch
+
+- small game
+- pacman
+- shooting plane game
+- snake.io
+- agar.io
+-
+
+Pitch - A top down interactive space shooter game that player object shoots
+bullet towards the enemy to gain score.
+
+Outline - 1. We will use the processing.org library to incorporate the player and the enemy, and all the other objectives will be conducted via this interface.
+
+2. We will commit, push, and pull regularly to let the teammates to know the process that is happening and let them know what to do
+
+3. We will use a database to save data of enemy structure and number of scores.
+
+4. We will have a collection of enemies and when the enemies are hit by a ‘bullet ’of the player, we will delete the enemy from the collection. We will also keep adding enemies in the collection continuously.
+
+5. We will try our best to make the project and finish it with the best result.
+
+
+Communication policies - Using discord to communicate and have time set up for meeting in-person.
+
+Roles and responsibilities -
+
+Architect: you are in charge of the high-level code structuring and organizing.
+
+Test maker: you are in charge of test coverage that supports other group members.
+UI/UX lead: you design and implement the user interface.
+
+Backend: you design and implement the data structures.
+
+Every member of the team will be included in every role and work through it together.
+
+
+Milestone - Estimated until week 15
diff --git a/README.md b/README.md
index 39f2fd3..8771277 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,7 @@
## Technical Project Requirements
+Hello world
The minimum requirements for the project are outlined here to give you a starting point. Meeting the minimum requirements alone will not guarantee you a good mark. You are welcome to meet and exceed the minimum requirements if you have good, creative ideas and would like to discuss them with me.
**Requirement 1**: The project must incorporate some visual interface using Processing.org libraries. All user interaction must be conducted via this interface.
diff --git a/build.gradle b/build.gradle
new file mode 100644
index 0000000..45d480a
--- /dev/null
+++ b/build.gradle
@@ -0,0 +1,21 @@
+plugins {
+ id 'java'
+}
+
+group 'bcit.comp2522.project-team-a'
+version '1.0-SNAPSHOT'
+
+repositories {
+ mavenCentral()
+}
+
+dependencies {
+ implementation fileTree(dir: 'library', include: ['*.jar'])
+ testImplementation 'org.junit.jupiter:junit-jupiter-api:5.8.1'
+ testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.8.1'
+ implementation 'org.mongodb:mongodb-driver-sync:4.9.0'
+}
+
+test {
+ useJUnitPlatform()
+}
\ No newline at end of file
diff --git a/build/tmp/compileJava/previous-compilation-data.bin b/build/tmp/compileJava/previous-compilation-data.bin
new file mode 100644
index 0000000..82885e7
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diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties
new file mode 100644
index 0000000..ae04661
--- /dev/null
+++ b/gradle/wrapper/gradle-wrapper.properties
@@ -0,0 +1,5 @@
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
diff --git a/gradlew b/gradlew
new file mode 100644
index 0000000..a69d9cb
--- /dev/null
+++ b/gradlew
@@ -0,0 +1,240 @@
+#!/bin/sh
+
+#
+# Copyright © 2015-2021 the original authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+##############################################################################
+#
+# Gradle start up script for POSIX generated by Gradle.
+#
+# Important for running:
+#
+# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
+# noncompliant, but you have some other compliant shell such as ksh or
+# bash, then to run this script, type that shell name before the whole
+# command line, like:
+#
+# ksh Gradle
+#
+# Busybox and similar reduced shells will NOT work, because this script
+# requires all of these POSIX shell features:
+# * functions;
+# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
+# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
+# * compound commands having a testable exit status, especially «case»;
+# * various built-in commands including «command», «set», and «ulimit».
+#
+# Important for patching:
+#
+# (2) This script targets any POSIX shell, so it avoids extensions provided
+# by Bash, Ksh, etc; in particular arrays are avoided.
+#
+# The "traditional" practice of packing multiple parameters into a
+# space-separated string is a well documented source of bugs and security
+# problems, so this is (mostly) avoided, by progressively accumulating
+# options in "$@", and eventually passing that to Java.
+#
+# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
+# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
+# see the in-line comments for details.
+#
+# There are tweaks for specific operating systems such as AIX, CygWin,
+# Darwin, MinGW, and NonStop.
+#
+# (3) This script is generated from the Groovy template
+# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
+# within the Gradle project.
+#
+# You can find Gradle at https://github.com/gradle/gradle/.
+#
+##############################################################################
+
+# Attempt to set APP_HOME
+
+# Resolve links: $0 may be a link
+app_path=$0
+
+# Need this for daisy-chained symlinks.
+while
+ APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
+ [ -h "$app_path" ]
+do
+ ls=$( ls -ld "$app_path" )
+ link=${ls#*' -> '}
+ case $link in #(
+ /*) app_path=$link ;; #(
+ *) app_path=$APP_HOME$link ;;
+ esac
+done
+
+APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
+
+APP_NAME="Gradle"
+APP_BASE_NAME=${0##*/}
+
+# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
+
+# Use the maximum available, or set MAX_FD != -1 to use that value.
+MAX_FD=maximum
+
+warn () {
+ echo "$*"
+} >&2
+
+die () {
+ echo
+ echo "$*"
+ echo
+ exit 1
+} >&2
+
+# OS specific support (must be 'true' or 'false').
+cygwin=false
+msys=false
+darwin=false
+nonstop=false
+case "$( uname )" in #(
+ CYGWIN* ) cygwin=true ;; #(
+ Darwin* ) darwin=true ;; #(
+ MSYS* | MINGW* ) msys=true ;; #(
+ NONSTOP* ) nonstop=true ;;
+esac
+
+CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
+
+# Determine the Java command to use to start the JVM.
+if [ -n "$JAVA_HOME" ] ; then
+ if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
+ # IBM's JDK on AIX uses strange locations for the executables
+ JAVACMD=$JAVA_HOME/jre/sh/java
+ else
+ JAVACMD=$JAVA_HOME/bin/java
+ fi
+ if [ ! -x "$JAVACMD" ] ; then
+ die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+ fi
+else
+ JAVACMD=java
+ which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+fi
+
+# Increase the maximum file descriptors if we can.
+if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
+ case $MAX_FD in #(
+ max*)
+ MAX_FD=$( ulimit -H -n ) ||
+ warn "Could not query maximum file descriptor limit"
+ esac
+ case $MAX_FD in #(
+ '' | soft) :;; #(
+ *)
+ ulimit -n "$MAX_FD" ||
+ warn "Could not set maximum file descriptor limit to $MAX_FD"
+ esac
+fi
+
+# Collect all arguments for the java command, stacking in reverse order:
+# * args from the command line
+# * the main class name
+# * -classpath
+# * -D...appname settings
+# * --module-path (only if needed)
+# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
+
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if "$cygwin" || "$msys" ; then
+ APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
+ CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
+
+ JAVACMD=$( cygpath --unix "$JAVACMD" )
+
+ # Now convert the arguments - kludge to limit ourselves to /bin/sh
+ for arg do
+ if
+ case $arg in #(
+ -*) false ;; # don't mess with options #(
+ /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
+ [ -e "$t" ] ;; #(
+ *) false ;;
+ esac
+ then
+ arg=$( cygpath --path --ignore --mixed "$arg" )
+ fi
+ # Roll the args list around exactly as many times as the number of
+ # args, so each arg winds up back in the position where it started, but
+ # possibly modified.
+ #
+ # NB: a `for` loop captures its iteration list before it begins, so
+ # changing the positional parameters here affects neither the number of
+ # iterations, nor the values presented in `arg`.
+ shift # remove old arg
+ set -- "$@" "$arg" # push replacement arg
+ done
+fi
+
+# Collect all arguments for the java command;
+# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
+# shell script including quotes and variable substitutions, so put them in
+# double quotes to make sure that they get re-expanded; and
+# * put everything else in single quotes, so that it's not re-expanded.
+
+set -- \
+ "-Dorg.gradle.appname=$APP_BASE_NAME" \
+ -classpath "$CLASSPATH" \
+ org.gradle.wrapper.GradleWrapperMain \
+ "$@"
+
+# Stop when "xargs" is not available.
+if ! command -v xargs >/dev/null 2>&1
+then
+ die "xargs is not available"
+fi
+
+# Use "xargs" to parse quoted args.
+#
+# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
+#
+# In Bash we could simply go:
+#
+# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
+# set -- "${ARGS[@]}" "$@"
+#
+# but POSIX shell has neither arrays nor command substitution, so instead we
+# post-process each arg (as a line of input to sed) to backslash-escape any
+# character that might be a shell metacharacter, then use eval to reverse
+# that process (while maintaining the separation between arguments), and wrap
+# the whole thing up as a single "set" statement.
+#
+# This will of course break if any of these variables contains a newline or
+# an unmatched quote.
+#
+
+eval "set -- $(
+ printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
+ xargs -n1 |
+ sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
+ tr '\n' ' '
+ )" '"$@"'
+
+exec "$JAVACMD" "$@"
diff --git a/gradlew.bat b/gradlew.bat
new file mode 100644
index 0000000..f127cfd
--- /dev/null
+++ b/gradlew.bat
@@ -0,0 +1,91 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
+@if "%DEBUG%"=="" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%"=="" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if %ERRORLEVEL% equ 0 goto execute
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto execute
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
+
+:end
+@rem End local scope for the variables with windows NT shell
+if %ERRORLEVEL% equ 0 goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+set EXIT_CODE=%ERRORLEVEL%
+if %EXIT_CODE% equ 0 set EXIT_CODE=1
+if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
+exit /b %EXIT_CODE%
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/images/GameOver.png b/images/GameOver.png
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diff --git a/library/windows-amd64/fenster.exe b/library/windows-amd64/fenster.exe
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index 0000000..8108d17
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diff --git a/library/windows-amd64/gluegen_rt.dll b/library/windows-amd64/gluegen_rt.dll
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diff --git a/library/windows-amd64/jogl_desktop.dll b/library/windows-amd64/jogl_desktop.dll
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diff --git a/library/windows-amd64/jogl_mobile.dll b/library/windows-amd64/jogl_mobile.dll
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index 0000000..fc6dfdc
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diff --git a/library/windows-amd64/nativewindow_awt.dll b/library/windows-amd64/nativewindow_awt.dll
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index 0000000..8c0c64f
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diff --git a/library/windows-amd64/nativewindow_win32.dll b/library/windows-amd64/nativewindow_win32.dll
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index 0000000..d5ed2f3
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diff --git a/library/windows-amd64/newt_head.dll b/library/windows-amd64/newt_head.dll
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index 0000000..25c12f0
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diff --git a/settings.gradle b/settings.gradle
new file mode 100644
index 0000000..95ca13e
--- /dev/null
+++ b/settings.gradle
@@ -0,0 +1,2 @@
+include 'src'
+
diff --git a/src/main/java/bcit/comp2522/projectteama/Bullet.java b/src/main/java/bcit/comp2522/projectteama/Bullet.java
new file mode 100644
index 0000000..4e6d894
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Bullet.java
@@ -0,0 +1,29 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PVector;
+
+import java.awt.*;
+
+public class Bullet extends Sprite implements Collidable{
+ protected int damage;
+
+ public Bullet(PVector position, PVector direction, float width, float height,
+ float speed, Color color, Window window, Rectangle hitBox, int damage) {
+ super(position, direction, width, height, speed, color, window, hitBox);
+ this.damage = damage;
+ }
+
+ public int getDamage() {
+ return damage;
+ }
+
+ @Override
+ public void handleCollision(Collidable other) {
+ if (other instanceof Enemy) {
+ if (this.isCollidingWith(other)) {
+ // Do something if colliding
+ window.getBManager().remove(this);
+ }
+ }
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/BulletManager.java b/src/main/java/bcit/comp2522/projectteama/BulletManager.java
new file mode 100644
index 0000000..62daa7b
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/BulletManager.java
@@ -0,0 +1,41 @@
+package bcit.comp2522.projectteama;
+
+import java.awt.*;
+import java.util.ArrayList;
+import processing.core.PApplet;
+import processing.core.PVector;
+import processing.event.KeyEvent;
+public class BulletManager extends Manager{
+ private Window window;
+
+ private ArrayList bullets = new ArrayList();
+ public BulletManager(Window window) {
+ this.window = window;
+ }
+
+ public ArrayList getBullets() {
+ return bullets;
+ }
+
+ //@Override
+ public void add(PVector position, PVector direction) {
+ Bullet bullet = new Bullet(position, direction, 15, 15,
+ 10, new Color(0, 0, 255), window,
+ new Rectangle((int) position.x, (int)direction.y, 30, 30), 1);
+
+ bullet.setHitBox();
+ bullets.add(bullet);
+ }
+
+ @Override
+ public void add() {
+
+ }
+
+
+
+ //@Override
+ public void remove(Bullet bullet) {
+ bullets.remove(bullet);
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Button.java b/src/main/java/bcit/comp2522/projectteama/Button.java
new file mode 100644
index 0000000..3e2ace9
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Button.java
@@ -0,0 +1,42 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PApplet;
+import processing.core.PConstants;
+
+import java.awt.*;
+
+public class Button {
+
+ //Variables for button size and content
+ float x, y, w, h;
+ String text;
+
+ //Displaying buttons in this window
+ PApplet parent;
+ Window window;
+
+ Button(PApplet parent, float x, float y, float w, float h, String text) {
+ this.parent = parent;
+ this.x = x;
+ this.y = y;
+ this.w = w;
+ this.h = h;
+ this.text = text;
+ }
+
+ //Formatting for the displayed buttons
+ void display() {
+ parent.stroke(0);
+ parent.fill(200);
+ parent.rect(x, y, w, h);
+ parent.fill(0);
+ parent.textSize(20);
+ parent.textAlign(PConstants.CENTER, PConstants.CENTER);
+ parent.text(text, x + w / 2, y + h / 2);
+ }
+
+ public boolean isMouseOver() {
+ return parent.mouseX >= x && parent.mouseX <= x + w &&
+ parent.mouseY >= y && parent.mouseY <= y + h;
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Collidable.java b/src/main/java/bcit/comp2522/projectteama/Collidable.java
new file mode 100644
index 0000000..fef18b0
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Collidable.java
@@ -0,0 +1,20 @@
+package bcit.comp2522.projectteama;
+
+import java.awt.*;
+
+public interface Collidable {
+ Rectangle getHitBox();
+
+ default boolean isCollidingWith(Collidable other) {
+ Rectangle thisBox = this.getHitBox();
+ Rectangle otherBox = other.getHitBox();
+
+ return thisBox.getX() < otherBox.getX() + otherBox.getWidth() &&
+ thisBox.getX() + thisBox.getWidth() > otherBox.getX() &&
+ thisBox.getY() < otherBox.getY() + otherBox.getHeight() &&
+ thisBox.getY() + thisBox.getHeight() > otherBox.getY();
+ }
+
+ void handleCollision(Collidable other);
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Creature.java b/src/main/java/bcit/comp2522/projectteama/Creature.java
new file mode 100644
index 0000000..78f96c0
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Creature.java
@@ -0,0 +1,27 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PVector;
+
+import java.awt.*;
+
+
+public abstract class Creature extends Sprite{
+ protected int health;
+
+
+ public Creature(PVector position, PVector direction, float width, float height, float speed, Color color, Window window, Rectangle hitBox, int health) {
+ super(position, direction, width, height, speed, color, window, hitBox);
+ this.health = health;
+ }
+
+ public int getHealth() {
+ return health;
+ }
+
+ public void setHealth(int health) {
+ this.health = health;
+ }
+
+ abstract void takeDamage(T object);
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java b/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java
new file mode 100644
index 0000000..f7a1de3
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/DatabaseHandler.java
@@ -0,0 +1,56 @@
+package bcit.comp2522.projectteama;
+
+import com.mongodb.ConnectionString;
+import com.mongodb.MongoClientSettings;
+import com.mongodb.ServerApi;
+import com.mongodb.ServerApiVersion;
+import com.mongodb.client.MongoClient;
+import com.mongodb.client.MongoClients;
+import com.mongodb.client.MongoDatabase;
+import org.bson.Document;
+
+public class DatabaseHandler {
+
+ MongoDatabase database;
+ String myCollection;
+ private Window window;
+
+ /**
+ * DB handler constructor
+ * @param username
+ * @param password
+ * @param window
+ */
+ public DatabaseHandler(String username, String password, Window window) {
+ this.window = window;
+ ConnectionString connectionString = new ConnectionString("mongodb+srv://spaceShoot:spaceshoot@2522project.dtdwv6c.mongodb.net/?retryWrites=true&w=majority");
+ MongoClientSettings settings = MongoClientSettings.builder()
+ .applyConnectionString(connectionString)
+ .serverApi(ServerApi.builder()
+ .version(ServerApiVersion.V1)
+ .build())
+ .build();
+ MongoClient mongoClient = MongoClients.create(settings);
+ this.database = mongoClient.getDatabase("Player");
+ //this.database = mongoClient.getDatabase("Enemy");
+ this.myCollection = "Player_Score";
+ try {
+ this.database.createCollection(this.myCollection);
+ } catch (Exception e){
+ System.out.println("Collection already exists.");
+ }
+
+ }
+
+ /**
+ * Stores a key value pair in the database
+ * @param key
+ */
+ public void put(String key) {
+ Document document = new Document();
+ document.append(key, this.window.getCurrentScore());
+ new Thread (() -> database.getCollection(myCollection).insertOne(document)).start();
+ }
+
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Enemy.java b/src/main/java/bcit/comp2522/projectteama/Enemy.java
new file mode 100644
index 0000000..4142eb1
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Enemy.java
@@ -0,0 +1,37 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PVector;
+
+
+import java.awt.*;
+
+public class Enemy extends Creature implements Collidable{
+ private int scoreGiven;
+ public Enemy(PVector position, PVector direction, float width, float height,
+ float speed, Color color, Window window, Rectangle hitBox, int health, int scoreGiven) {
+ super(position, direction, width, height, speed, color, window, hitBox, health);
+ }
+
+ @Override
+ void takeDamage(Bullet bullet) {
+ health = health - bullet.getDamage();
+ if (this.health <= 0) {
+ window.getEManager().remove(this);
+ window.setCurrentScore(window.getCurrentScore() + this.scoreGiven);
+ }
+ }
+
+ @Override
+ public Rectangle getHitBox() {
+ return null;
+ }
+
+ @Override
+ public void handleCollision(Collidable other) {
+ if (other instanceof Bullet) {
+ if (this.isCollidingWith(other)) {
+ this.takeDamage((Bullet) other);
+ }
+ }
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/EnemyManager.java b/src/main/java/bcit/comp2522/projectteama/EnemyManager.java
new file mode 100644
index 0000000..3f3652e
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/EnemyManager.java
@@ -0,0 +1,36 @@
+package bcit.comp2522.projectteama;
+
+import java.awt.*;
+import java.util.ArrayList;
+
+import processing.core.PVector;
+
+public class EnemyManager extends Manager{
+ ArrayList enemies = new ArrayList();
+ private Window window;
+
+ public EnemyManager(Window window) {
+ this.window = window;
+ }
+
+ public ArrayList getEnemies() {
+ return enemies;
+ }
+
+ @Override
+ public void add() {
+ Enemy enemy = new Enemy(
+ new PVector(random(0, window.width), random(0, window.height)),
+ new PVector(random(-1, 1), random(-1, 1)),
+ 30, 30, 2, new Color(255, 255, 0),
+ window, new Rectangle(0, 0, 20, 20), 3, 10);
+ enemy.setHitBox();
+
+ enemies.add(enemy);
+ }
+
+ @Override
+ public void remove(Enemy enemy) {
+ enemies.remove(enemy);
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java b/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java
new file mode 100644
index 0000000..873a867
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/GameOverMenu.java
@@ -0,0 +1,41 @@
+package bcit.comp2522.projectteama;
+
+public class GameOverMenu {
+ Window window;
+ private Button newGameButton1;
+ private Button startMenuButton1;
+ private Button quitButton1;
+
+ public GameOverMenu(Window window) {
+ this.window = window;
+ GameOverMenuButtons();
+ }
+
+
+ public Button getNewGameButton1() {
+ return newGameButton1;
+ }
+
+ public Button getStartMenuButton1() {
+ return startMenuButton1;
+ }
+
+ public Button getQuitButton1() {
+ return quitButton1;
+ }
+
+ public void displayMenu() {
+ newGameButton1.display();
+ quitButton1.display();
+ startMenuButton1.display();
+ }
+
+ public void GameOverMenuButtons() {
+ float width = window.getWidth() / 2 - 100;
+ this.newGameButton1 = new Button(window, window.getWidth() / 2 - 330, window.getHeight() / 2 - 50 , 130, 50, "New Game");
+ this.quitButton1 = new Button(window, window.getWidth() / 2 + 200, window.getWidth() / 2 - 50, 130, 50, "Quit");
+ this.startMenuButton1 = new Button(window, window.getWidth() / 2 + 100, window.getWidth() / 2 - 50, 130, 50, "StartMenu");
+
+// TODO magic numbers
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/GameStateManager.java b/src/main/java/bcit/comp2522/projectteama/GameStateManager.java
new file mode 100644
index 0000000..fd5932e
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/GameStateManager.java
@@ -0,0 +1,36 @@
+package bcit.comp2522.projectteama;
+
+public class GameStateManager {
+ public enum GameState {
+ START_MENU,
+ IN_GAME,
+ PAUSE,
+ GAME_OVER
+ }
+ private GameState currentState;
+
+ public GameState getCurrentState() {
+ return currentState;
+ }
+
+ public GameStateManager() {
+ currentState = GameState.START_MENU;
+ }
+
+ public void setInGameState() {
+ currentState = GameState.IN_GAME;
+ }
+
+ public void setGameOverState() {
+ currentState = GameState.GAME_OVER;
+ }
+
+ public boolean isPlaying() {
+ return currentState == GameState.IN_GAME;
+ }
+
+ public boolean isGameOver() {
+ return currentState == GameState.GAME_OVER;
+ }
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Manager.java b/src/main/java/bcit/comp2522/projectteama/Manager.java
new file mode 100644
index 0000000..c954911
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Manager.java
@@ -0,0 +1,8 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PApplet;
+
+public abstract class Manager extends PApplet {
+ public abstract void add();
+ public abstract void remove(T object);
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Player.java b/src/main/java/bcit/comp2522/projectteama/Player.java
new file mode 100644
index 0000000..7f1e118
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Player.java
@@ -0,0 +1,56 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PVector;
+
+import java.awt.*;
+
+public class Player extends Creature implements Collidable {
+
+ public Player(PVector position, PVector direction, float width, float height,
+ float speed, Color color, Window window, Rectangle hitBox, int health) {
+ super(position, direction, width, height, speed, color, window, hitBox, health);
+
+ }
+
+ /**
+ * Calculates and returns the current velocity of the sprite based on its direction and speed.
+ */
+ public PVector getVelocity() {
+ return PVector.mult(direction, speed);
+ }
+
+ /**
+ * Sets the velocity of the sprite based on the given velocity vector by updating its direction and speed fields.
+ */
+ public void setVelocity(PVector velocity) {
+ this.direction = velocity.copy().normalize();
+ this.speed = velocity.mag();
+ }
+
+ public void doFire() {
+ window.getBManager().add(this.position, window.getAimDirection());
+ }
+
+ public void upgrade(){
+
+ }
+ @Override
+ void takeDamage(Enemy enemy) {
+ this.health--;
+ }
+
+ @Override
+ public Rectangle getHitBox() {
+ return hitBox;
+ }
+
+ @Override
+ public void handleCollision(Collidable other) {
+ if (other instanceof Enemy) {
+ if (isCollidingWith(other)) {
+ takeDamage((Enemy) other);
+ }
+ }
+ }
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/PlayerManager.java b/src/main/java/bcit/comp2522/projectteama/PlayerManager.java
new file mode 100644
index 0000000..1869d0b
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/PlayerManager.java
@@ -0,0 +1,33 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PVector;
+
+import java.awt.*;
+
+public class PlayerManager extends Manager{
+
+ private Player player;
+ private Window window;
+
+ public PlayerManager(Window window) {
+ this.window = window;
+ }
+
+ public Player getPlayer() {
+ return player;
+ }
+
+ @Override
+ public void add() {
+ player = new Player(new PVector(window.width/2 , window.height/2), new PVector(0, 0),
+ 30, 30, 2, new Color(0, 255, 0), window,
+ new Rectangle(0, 0, 30, 30), 3);
+ player.setHitBox();
+ }
+
+ @Override
+ public void remove(Player player) {
+ window.getGameStateManager().setGameOverState();
+ }
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Sprite.java b/src/main/java/bcit/comp2522/projectteama/Sprite.java
new file mode 100644
index 0000000..ca4ebd7
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Sprite.java
@@ -0,0 +1,116 @@
+package bcit.comp2522.projectteama;
+
+
+import java.awt.*;
+import processing.core.PVector;
+
+/**
+ * This class is responsible for the most common variables and methods
+ * that are common for the player, enemy and wall class.
+ */
+public class Sprite {
+ protected PVector position;
+ protected PVector direction;
+ protected float width;
+ protected float height;
+ protected float speed;
+ protected Color color;
+ protected Window window;
+ protected Rectangle hitBox;
+
+ public Sprite(PVector position, PVector direction, float width, float height, float speed, Color color, Window window, Rectangle hitBox) {
+ this.position = position;
+ this.direction = direction;
+ this.width = width;
+ this.height = height;
+ this.speed = speed;
+ this.color = color;
+ this.window = window;
+ this.hitBox = hitBox;
+ }
+
+ /**
+ * this method draws an ellipse on the window.
+ */
+ public void draw() {
+ window.pushStyle();
+ window.fill(this.color.getRed(), this.color.getGreen(), this.color.getBlue());
+ window.ellipse(this.position.x, this.position.y, getRadius(), getRadius());
+ window.popStyle();
+ }
+
+ public void update() {
+ this.position = this.getPosition().add(this.direction.copy().mult(speed));
+ this.setHitBox();
+ }
+
+ public void setPosition(PVector position) {
+ this.position = position;
+ }
+ public PVector getPosition() {
+ return position.copy();
+ }
+
+
+ public void setDirection(PVector direction) {
+ this.direction = direction;
+ }
+
+ public PVector getDirection() {
+ return direction.copy();
+ }
+
+ public float getWidth() {
+ return width;
+ }
+
+ public void setWidth(float width) {
+ this.width = width;
+ }
+
+ public float getHeight() {
+ return height;
+ }
+
+ public void setHeight(float height) {
+ this.height = height;
+ }
+
+ public float getSpeed() {
+ return speed;
+ }
+
+ public void setSpeed(float speed) {
+ this.speed = speed;
+ }
+
+ public Color getColor() {
+ return color;
+ }
+
+ public void setColor(Color color) {
+ this.color = color;
+ }
+
+ public Window getWindow() {
+ return window;
+ }
+
+ public void setWindow(Window window) {
+ this.window = window;
+ }
+
+ public Rectangle getHitBox() {
+ return hitBox;
+ }
+
+ public float getRadius() {
+ return height/2;
+ }
+
+
+ public void setHitBox() {
+ this.hitBox = new Rectangle((int) getPosition().x,
+ (int) getPosition().y, (int) getWidth(), (int)getHeight());
+ }
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/StartMenu.java b/src/main/java/bcit/comp2522/projectteama/StartMenu.java
new file mode 100644
index 0000000..8ca41c8
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/StartMenu.java
@@ -0,0 +1,59 @@
+package bcit.comp2522.projectteama;
+
+import java.util.ArrayList;
+import processing.core.PApplet;
+import processing.core.PImage;
+import java.awt.*;
+
+
+
+public class StartMenu {
+
+ Window window;
+
+ //Instantiate menu buttons
+ private Button newGameButton;
+ private Button quitButton;
+ private Button settingButton;
+ private Button scoreButton;
+
+ public Button getNewGameButton() {
+ return newGameButton;
+ }
+
+ public Button getQuitButton() {
+ return quitButton;
+ }
+
+ public Button getScoreButton() {
+ return scoreButton;
+ }
+
+ public Button getSettingButton() {
+ return settingButton;
+ }
+
+ //constructor
+ public StartMenu(Window window) {
+ this.window = window;
+ menuButtons();
+ }
+
+ public void displayMenu() {
+ newGameButton.display();
+ quitButton.display();
+ scoreButton.display();
+ settingButton.display();
+ }
+
+ public void menuButtons() {
+ float width = window.getWidth() / 2 - 100;
+ this.newGameButton = new Button(window, window.getWidth() / 2 - 330, window.getHeight() / 2 - 50 , 130, 50, "New Game");
+ this.scoreButton = new Button(window, window.getWidth() / 2 - 150, window.getHeight() / 2 - 50 , 130, 50, "Score");
+ this.quitButton = new Button(window, window.getWidth() / 2 + 200, window.getWidth() / 2 - 50, 130, 50, "Quit");
+ this.settingButton = new Button(window, window.getWidth() / 2 + 25, window.getWidth() / 2 - 50, 130, 50, "Setting");
+// TODO magic numbers
+ }
+
+
+}
diff --git a/src/main/java/bcit/comp2522/projectteama/Window.java b/src/main/java/bcit/comp2522/projectteama/Window.java
new file mode 100644
index 0000000..7c7dbea
--- /dev/null
+++ b/src/main/java/bcit/comp2522/projectteama/Window.java
@@ -0,0 +1,274 @@
+package bcit.comp2522.projectteama;
+
+import processing.core.PApplet;
+import processing.core.PImage;
+import processing.core.PVector;
+
+
+public class Window extends PApplet{
+
+ private EnemyManager enemyManager;
+ private PlayerManager playerManager;
+ private BulletManager bulletManager;
+ private DatabaseHandler databaseHandler;
+ private GameStateManager gameStateManager;
+ private PImage backgroundImage;
+ private PImage backgroundImage2;
+ private PImage backgroundImage3;
+ private PVector aimDirection = new PVector(0, -1);
+ private int currentScore = 0;
+ StartMenu startMenu;
+ GameOverMenu gameOverMenu;
+ /**
+ * Sets window size
+ */
+ public void settings() {
+ size(800,800);
+
+ }
+
+ /**
+ * Initializes all required elements
+ */
+ public void setup() {
+ this.init();
+ surface.setTitle("Shooting Space"); // Constant
+ backgroundImage = loadImage("images/background.png"); // Move to a constant
+ backgroundImage.resize(width, height);
+ backgroundImage2 = loadImage("images/backgroundI.png"); // TODO
+ backgroundImage2.resize(width, height);
+ backgroundImage3 = loadImage("images/GameOver.png");
+ backgroundImage3.resize(width,height);
+ setupStartMenu();
+ }
+
+ /**
+ * Sets up the menu.
+ */
+ public void setupStartMenu() {
+ startMenu = new StartMenu(this);
+ startMenu.menuButtons();
+ }
+
+// /**
+// * Sets up the menu.
+// */
+// public void setupGameOverMenu() {
+// gameOverMenu = new GameOverMenu(this);
+// gameOverMenu.GameOverMenuButtons();
+// }
+
+ /**
+ * initializes all the elements that are required.
+ * these include the player and enemy.
+ */
+ public void init() {
+ playerManager = new PlayerManager(this);
+ enemyManager = new EnemyManager(this);
+ bulletManager = new BulletManager(this);
+
+ gameStateManager = new GameStateManager();
+ databaseHandler = new DatabaseHandler("spaceShoot", "spaceshoot", this);
+
+ playerManager.add();
+
+ for (int i = 0; i < 10; i++) { // magic number
+ enemyManager.add();
+ }
+ }
+
+ /**
+ * Draws the current state of the window based on game state set
+ * by gameStateManager
+ */
+ public void draw() {
+ //When player loses all health
+ if(playerManager.getPlayer().getHealth() <= 0) {
+ playerManager.remove(playerManager.getPlayer());
+ databaseHandler.put("Score");
+ }
+
+ gameStateManager.getCurrentState();
+ switch (gameStateManager.getCurrentState()) {
+ case START_MENU:
+ background(backgroundImage2);
+ startMenu.displayMenu();
+ break;
+ case IN_GAME:
+ background(backgroundImage);
+
+ playerManager.getPlayer().update();
+ playerManager.getPlayer().draw();
+
+ for (Enemy enemy : enemyManager.enemies) {
+ enemy.update();
+ enemy.draw();
+ }
+ for (Bullet bullet : bulletManager.getBullets()) {
+ bullet.update();
+ bullet.draw();
+ }
+ break;
+ //case PAUSED:
+ // Draw paused screen
+ //break;
+ case GAME_OVER:
+ background(backgroundImage3);
+ gameOverMenu.displayMenu();
+ //setupGameOverMenu();
+ break;
+ }
+ }
+
+ /**
+ * Processes key presses to control the player sprite
+ */
+ @Override
+ public void keyPressed() {
+ //Handles movement
+ if (key == 'a' || key == 'A') {
+ databaseHandler.put("Score");
+ playerManager.getPlayer().setVelocity(new PVector(-3, playerManager.getPlayer().getVelocity().y)); // TODO
+ } else if (key == 'd' || key == 'D') {
+ playerManager.getPlayer().setVelocity(new PVector(3, playerManager.getPlayer().getVelocity().y));
+ } else if (key == 'w' || key == 'W') {
+ playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, -3));
+ } else if (key == 's' || key == 'S') {
+ playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 3));
+ //Handles aiming
+ } else if (keyCode == LEFT) {
+ aimDirection = new PVector(-1, 0).normalize();
+ } else if (keyCode == RIGHT) {
+ aimDirection = new PVector(1, 0).normalize();
+ } else if (keyCode == UP) {
+ aimDirection = new PVector(0, -1).normalize();
+ } else if (keyCode == DOWN) {
+ aimDirection = new PVector(0, 1).normalize();
+ }
+
+ }
+
+ /**
+ * Gets the direction the player is currently aiming.
+ * @return A PVector representing the aim direction
+ */
+ public PVector getAimDirection() {
+ return aimDirection;
+ }
+
+ /**
+ * Sets the current score.
+ * @param currentScore The new current score value.
+ */
+ public void setCurrentScore(int currentScore) {
+ this.currentScore = currentScore;
+ }
+
+ /**
+ * Gets the current score.
+ * @return The current score.
+ */
+ public int getCurrentScore() {
+ return currentScore;
+ }
+
+ /**
+ * Gets the height of the game window.
+ * @return The height of the game window.
+ */
+ public float getHeight() {
+ return height;
+ }
+
+ /**
+ * Gets the width of the game window.
+ * @return The width of the game window.
+ */
+ public float getWidth() { // put above main
+ return width;
+ }
+
+ /**
+ * Gets the game state manager.
+ * @return The game state manager.
+ */
+ public GameStateManager getGameStateManager() {
+ return gameStateManager;
+ }
+
+ /**
+ * Gets the bullet manager.
+ * @return The bullet manager.
+ */
+ public BulletManager getBManager() {
+ return bulletManager;
+ }
+
+ /**
+ * Gets the enemy manager.
+ * @return The enemy manager.
+ */
+ public EnemyManager getEManager() {
+ return enemyManager;
+ }
+
+ /**
+ * Sets key pressed state back to non-pressed state
+ */
+ @Override
+ public void keyReleased() {
+ if ((key == 'a' || key == 'A') && playerManager.getPlayer().getVelocity().x < 0) {
+ playerManager.getPlayer().setVelocity(new PVector(0, playerManager.getPlayer().getVelocity().y));
+ } else if ((key == 'd' || key == 'D') && playerManager.getPlayer().getVelocity().x > 0) {
+ playerManager.getPlayer().setVelocity(new PVector(0, playerManager.getPlayer().getVelocity().y));
+ } else if ((key == 'w' || key == 'W') && playerManager.getPlayer().getVelocity().y < 0) {
+ playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 0));
+ } else if ((key == 's' || key == 'S') && playerManager.getPlayer().getVelocity().y > 0) {
+ playerManager.getPlayer().setVelocity(new PVector(playerManager.getPlayer().getVelocity().x, 0));
+ }
+ if (key == ' ') {
+ playerManager.getPlayer().doFire();
+ }
+ }
+
+ /**
+ * Handles mouse click events
+ */
+ public void mouseClicked() {
+ if (startMenu.getNewGameButton().isMouseOver()) {
+ gameStateManager.setInGameState();
+ draw();
+ }
+ if (startMenu.getQuitButton().isMouseOver()) {
+ exit();
+ }
+ if (startMenu.getScoreButton().isMouseOver()) {
+ exit(); // changed this after the score board implemented;
+ }
+ if (startMenu.getSettingButton().isMouseOver()) {
+ exit(); // changed this after the setting board implemented;
+ }
+// if (gameOverMenu.getStartMenuButton1().isMouseOver()) {
+//
+// }
+// if(gameOverMenu.getNewGameButton1().isMouseOver()) {
+//// gameStateManager.setInGameState();
+//// draw();
+// }
+// if (gameOverMenu.getQuitButton1().isMouseOver()) {
+//// exit();
+// }
+ }
+
+ /**
+ * Main function.
+ *
+ * @param passedArgs arguments from command line
+ */
+ public static void main(String[] passedArgs) {
+ String[] appletArgs = new String[]{"shooter"};
+ Window shooter = new Window();
+ PApplet.runSketch(appletArgs, shooter);
+ }
+
+}
diff --git a/src/test/java/bcit/comp2522/projectteama/EnemyTest.java b/src/test/java/bcit/comp2522/projectteama/EnemyTest.java
new file mode 100644
index 0000000..6490bf9
--- /dev/null
+++ b/src/test/java/bcit/comp2522/projectteama/EnemyTest.java
@@ -0,0 +1,36 @@
+package bcit.comp2522.projectteama;
+
+
+import org.junit.jupiter.api.Test;
+import processing.core.PApplet;
+import processing.core.PVector;
+
+import java.awt.*;
+
+import static org.junit.jupiter.api.Assertions.*;
+
+class EnemyTest {
+ Window shooter2;
+
+ @Test
+ void handleCollision() {
+ // Create a new enemy and bullet object
+ String[] appletArgs = new String[]{"shooter2"};
+ shooter2 = new Window();
+ PApplet.runSketch(appletArgs, shooter2);
+ shooter2.init();
+ Enemy enemy = new Enemy(new PVector(0, 0), new PVector(0, 0), 50, 50,
+ 10, new Color(255, 0, 0), shooter2, new Rectangle(0, 0, 50, 50), 2, 10);
+ Bullet bullet = new Bullet(new PVector(0, 0), new PVector(0, 0), 5, 10,
+ 10, new Color(0, 255, 0), shooter2, new Rectangle(0, 0, 5, 10), 1);
+ // Save the enemy's initial health
+ int initialHealth = enemy.getHealth();
+
+ // Call the handleCollision method with the bullet object
+ enemy.handleCollision(bullet);
+
+ // Verify that the enemy's health has been reduced by the bullet's damage
+ int expectedHealth = initialHealth - bullet.getDamage();
+ assertEquals(expectedHealth, enemy.getHealth());
+ }
+}
\ No newline at end of file
diff --git a/src/test/java/bcit/comp2522/projectteama/PlayerTest.java b/src/test/java/bcit/comp2522/projectteama/PlayerTest.java
new file mode 100644
index 0000000..4fcedad
--- /dev/null
+++ b/src/test/java/bcit/comp2522/projectteama/PlayerTest.java
@@ -0,0 +1,49 @@
+package bcit.comp2522.projectteama;
+
+import org.junit.jupiter.api.BeforeEach;
+import org.junit.jupiter.api.Test;
+import processing.core.PVector;
+
+import java.awt.*;
+
+import static org.junit.jupiter.api.Assertions.*;
+
+class PlayerTest {
+
+ private Window window;
+ private Player player;
+
+ @BeforeEach
+ public void setUp() {
+ window = new Window();
+ window.settings();
+ player = new Player(new PVector(window.getWidth() / 2, window.getHeight() / 2), new PVector(0, 0),
+ 30, 30, 2, new Color(0, 255, 0), window, new Rectangle(0, 0, 30, 30), 3);
+ }
+
+ @Test
+ void getVelocity() {
+ }
+
+ @Test
+ void setVelocity() {
+ }
+
+ @Test
+ void testDoFire() {
+ player.doFire();
+
+ }
+
+ @Test
+ void takeDamage() {
+ }
+
+ @Test
+ void getHitBox() {
+ }
+
+ @Test
+ void handleCollision() {
+ }
+}
\ No newline at end of file