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Copy pathCell2D.cpp
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119 lines (90 loc) · 1.98 KB
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#include "Cell2D.h"
unsigned Cell2D::getIdent() const {
return this->ident;
}
Point& Cell2D::getVertex1() {
return vertices[0];
}
Point& Cell2D::getVertex2() {
return vertices[1];
}
Point& Cell2D::getVertex3() {
return vertices[2];
}
Point& Cell2D::getVertex4() {
return vertices[3];
}
Face& Cell2D::getFace1() {
return faces[0];
}
Face& Cell2D::getFace2() {
return faces[1];
}
Face& Cell2D::getFace3() {
return faces[2];
}
Face& Cell2D::getFace4() {
return faces[3];
}
Cell2D* Cell2D::getNeighbor1() {
return neighbor1;
}
Cell2D* Cell2D::getNeighbor2() {
return neighbor2;
}
Cell2D* Cell2D::getNeighbor3() {
return neighbor3;
}
Cell2D* Cell2D::getNeighbor4() {
return neighbor4;
}
double Cell2D::getVol() const {
double x1 = vertices[0].getX();
double x2 = vertices[1].getX();
double x3 = vertices[2].getX();
double x4 = vertices[3].getX();
double y1 = vertices[0].getY();
double y2 = vertices[1].getY();
double y3 = vertices[2].getY();
double y4 = vertices[3].getY();
double vol = 0.5 * ((x1 - x3)*(y2 - y4) + (x4 - x2)*(y1 - y3));
return vol;
}
void Cell2D::setIdent(unsigned ident) {
this->ident = ident;
}
void Cell2D::setVertex1(Point p) {
vertices[0] = p;
}
void Cell2D::setVertex2(Point p) {
vertices[1] = p;
}
void Cell2D::setVertex3(Point p) {
vertices[2] = p;
}
void Cell2D::setVertex4(Point p) {
vertices[3] = p;
}
void Cell2D::setNeighbor1(Cell2D* currentCell) {
this->neighbor1 = currentCell;
}
void Cell2D::setNeighbor2(Cell2D* currentCell) {
this->neighbor2 = currentCell;
}
void Cell2D::setNeighbor3(Cell2D* currentCell) {
this->neighbor3 = currentCell;
}
void Cell2D::setNeighbor4(Cell2D* currentCell) {
this->neighbor4 = currentCell;
}
void Cell2D::setVol(double vol) {
this->vol = vol;
}
const std::array<Point, 4>& Cell2D::getVertices() const
{
return vertices;
}
const std::array<Face, 4>& Cell2D::getFaces() const
{
return faces;
}