Possibly related to #21. There doesn't seem to be a favored method for building WebGL shaders ahead-of-time with features like minification and preprocessing. glslify looks interesting but I'm not sure how active it is. Open to feedback on what would be helpful to people.
Possibly related to #21. There doesn't seem to be a favored method for building WebGL shaders ahead-of-time with features like minification and preprocessing. glslify looks interesting but I'm not sure how active it is. Open to feedback on what would be helpful to people.