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ColorReductionMultipalette.cpp
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562 lines (501 loc) · 19.7 KB
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#include "ConsoleGraphics.h"
#include "ColorReduction.h"
#include <math.h>
// Magic
#define xPrecisionMax 25000
#define xMaxTilesPerPalette 10000
#define xReduceColors 1
#define xMaxColorsPerPalette 256
#define xMaxNbPalettes 256
// Must correspond to the Pixel data type
#define xPixelType uint32_t
struct XPALETTE {
xPixelType data[xMaxColorsPerPalette];
unsigned associatedTiles[xMaxTilesPerPalette];
unsigned nbAssocTiles;
unsigned usedColors;
XPALETTE() : nbAssocTiles(0), usedColors(0) {
memset(data, 0, sizeof(data));
memset(associatedTiles, 0, sizeof(associatedTiles));
}
};
static XPALETTE *xPalettes;
static unsigned premCouleur;
static unsigned nbPalettes;
static unsigned colorsPerPalette;
static unsigned xUsedPalettes;
// Settable -- optimisation vitesse (should be set to 1)
static bool xUseOctree;
static int64_t xGblScore;
// xUnfavorNewColorCreation: -1: défavorise la création de nouvelles couleurs (pourri), 0: rien, >0: calcule les diffs entre les couleurs * facteur, -2: calcule pour toute l'image (meilleur résultat, ultra lent)
// Settable -- colorization (values: -2 - 2500)
static int xUnfavorNewColorCreation;
//xPostProcessingCompletePalette: post processing qui remplit les palettes inutilisées avec les tiles qui le méritent. Utile si unfavorcolorcreation est >0
// Settable -- post processing (should be set to 1)
static bool xPostProcessingCompletePalette;
static void xApplyOptimalTilesetPalData(ref<Tile> t, xPixelType *indexedTile, xPixelType *destPalette, unsigned precisionMax, unsigned nCoul);
static void xApplyOptimalTilesetPalDataMultiple(XPALETTE *p, ref<Tileset> tileset, xPixelType *indexedTile, xPixelType *indexedPalette, unsigned precisionMax, unsigned nCoul);
#include "xReduc.hpp"
static void xDisplayPalettes() {
}
//Calcule et renvoie le nombre de couleurs et stocke une palette ainsi qu'un tableau
//représentant l'image 8 bits en utilisant "nbMax" couleurs et une tolérance de
//"différence" unités RVB.
static int xCalcPalette(ref<Tile> tile, xPixelType *destTile, xPixelType *destPalette, unsigned difference, unsigned nCoulInitiales, unsigned nbBase) {
unsigned nbCouleurs=nCoulInitiales, coulTransparente = 0;
xGblScore = 0;
unsigned l = tile->width, h = tile->height;
for (unsigned y = 0; y < h; y++) {
for (unsigned x = 0; x < l; x++) {
Pixel p = tile->getPixel(x, y);
if (p.a == 0) {
destTile[l * y + x] = coulTransparente;
continue;
}
unsigned bestDifference=difference;
int bestDiffNum=-1;
for (unsigned i=nbBase;i<nbCouleurs;i++) {
unsigned delta = p.colorDeltaWith(destPalette[i]);
if (delta <= bestDifference) {
bestDiffNum = i;
bestDifference = delta;
}
}
if (bestDiffNum == -1) { //La couleur n'existe pas
if (nbCouleurs < colorsPerPalette)
destPalette[nbCouleurs++] = p.value;
else
return -1;
}
// CHANGED from original
xGblScore += (int64_t) sqrt(bestDifference);
destTile[l*y+x]=bestDiffNum;
}
}
return nbCouleurs;
}
static int xCalcPaletteMultiple(XPALETTE *pal, ref<Tileset> tileset, xPixelType *destPalette, unsigned difference, unsigned nCoulInitiales, unsigned nbBase) {
unsigned nbCouleurs=nCoulInitiales, coulTransparente = 0;
unsigned l = tileset->getTile(0)->width, h = tileset->getTile(0)->height;
unsigned i;
xGblScore = 0;
for (unsigned p=0;p<pal->nbAssocTiles;p++) {
ref<Tile> t = tileset->getTile(pal->associatedTiles[p]);
for (unsigned y=0;y<h;y++) {
for (unsigned x=0;x<l;x++) {
Pixel p = t->getPixel(x, y);
if (p.a == 0)
continue;
unsigned bestDifference=difference;
int bestDiffNum=-1;
for (i=nbBase;i<nbCouleurs;i++) {
unsigned delta = p.colorDeltaWith(destPalette[i]);
if (delta <= bestDifference) {
bestDiffNum = i;
bestDifference = delta;
}
}
if (bestDiffNum == -1) { //La couleur n'existe pas
if (nbCouleurs < colorsPerPalette)
destPalette[nbCouleurs++] = p.value;
else
return -1;
}
// CHANGED from original
xGblScore += (int64_t) sqrt(bestDifference);
}
}
}
return nbCouleurs;
}
// Assigned to xGblUsedColors
static unsigned xTestOptimalTilesetOnTile(unsigned palnb, ref<Tile> tile, xPixelType *destTile, xPixelType *destPalette, unsigned precisionMax) {
int nbCouleurs, prec, i, nCMax;
int nCoulInitiales, nCoulBase = premCouleur;
//Crée la palette
memcpy(destPalette, xPalettes[palnb].data, sizeof(xPixelType) * colorsPerPalette);
nCoulInitiales = xPalettes[palnb].usedColors;
if (xUseOctree) {
nbCouleurs = xReductionOctree(tile, destTile, destPalette, nCoulInitiales, colorsPerPalette);
if (nbCouleurs == 0)
goto quandmeme;
}
else {
quandmeme:
nbCouleurs = xCalcPalette(tile, destTile, destPalette, 0, nCoulInitiales, nCoulBase);
prec=0;
i=precisionMax;
nCMax=-1;
if (nbCouleurs==-1) {
//Petit algo codé à part pour trouver rapidement la meilleure précision
int plagemin=-1, plagemax=precisionMax;
int numeroactuel, max;
numeroactuel = plagemax;
max = plagemax;
while(plagemin+1<plagemax) {
nbCouleurs = xCalcPalette(tile, destTile, destPalette, numeroactuel, nCoulInitiales, nCoulBase);
if (nbCouleurs!=-1) {
plagemax = numeroactuel;
if (numeroactuel == plagemin + 1)
numeroactuel--;
else
numeroactuel = (numeroactuel + plagemin)/2;
}
else {
plagemin = numeroactuel;
if (numeroactuel == plagemax - 1)
numeroactuel++;
else
numeroactuel = (numeroactuel + plagemax)/2;
}
}
prec = plagemax;
nbCouleurs = xCalcPalette(tile, destTile, destPalette, prec, nCoulInitiales, nCoulBase);
if (nbCouleurs<1) {
fputs("Unable to convert the bitmap because the required number of colors cannot be reached.\n", stderr);
return 0;
}
}
}
return nbCouleurs;
}
static unsigned xTestOptimalTilesetOnMultipleTiles(XPALETTE *p, ref<Tileset> tileset, xPixelType *destTile, xPixelType *destPalette, unsigned precisionMax) {
int nbCouleurs, prec, i, nCMax;
int nCoulInitiales = premCouleur, nCoulBase = premCouleur;
unsigned l = tileset->getTile(0)->width, h = tileset->getTile(0)->height;
//Crée la palette
memcpy(destPalette, p->data, sizeof(xPixelType) * colorsPerPalette);
if (xUseOctree) {
nbCouleurs = xReductionOctreeMultiple(p, tileset, destTile, destPalette, nCoulInitiales, colorsPerPalette);
if (nbCouleurs == 0)
goto quandmeme;
}
else {
quandmeme:
nbCouleurs = xCalcPaletteMultiple(p, tileset, destPalette, 0, nCoulInitiales, nCoulBase);
prec=0;
i=precisionMax;
nCMax=-1;
if (nbCouleurs==-1) {
//Petit algo codé à part pour trouver rapidement la meilleure précision
int plagemin=-1, plagemax=precisionMax;
int numeroactuel, max;
numeroactuel = plagemax;
max = plagemax;
while(plagemin+1<plagemax) {
nbCouleurs = xCalcPaletteMultiple(p, tileset, destPalette, numeroactuel, nCoulInitiales, nCoulBase);
if (nbCouleurs!=-1) {
plagemax = numeroactuel;
if (numeroactuel == plagemin + 1)
numeroactuel--;
else
numeroactuel = (numeroactuel + plagemin)/2;
}
else {
plagemin = numeroactuel;
if (numeroactuel == plagemax - 1)
numeroactuel++;
else
numeroactuel = (numeroactuel + plagemax)/2;
}
}
prec = plagemax;
nbCouleurs = xCalcPaletteMultiple(p, tileset, destPalette, prec, nCoulInitiales, nCoulBase);
if (nbCouleurs<1) {
fputs("Unable to convert the bitmap because the required number of colors cannot be reached.\n", stderr);
return 0;
}
}
}
return nbCouleurs;
}
static void xAddPalette(xPixelType *palette, unsigned usedColors, unsigned tileNo) {
memcpy(xPalettes[xUsedPalettes].data, palette, usedColors * sizeof(xPixelType));
xPalettes[xUsedPalettes].usedColors = usedColors;
xPalettes[xUsedPalettes].associatedTiles[0] = tileNo;
xPalettes[xUsedPalettes].nbAssocTiles = 1;
xUsedPalettes++;
}
static void xReplacePalette(XPALETTE *p, xPixelType *palette, unsigned usedColors) {
memcpy(p->data, palette, usedColors * sizeof(xPixelType));
p->usedColors = usedColors;
}
static int xRenderPalette(xPixelType *indexedTile, xPixelType *destPalette, ref<Tile> tile, unsigned difference, unsigned nCoulInitiales, unsigned nbBase, unsigned nbMax) {
unsigned nbCouleurs = nbMax, coulTransparente = 0;
unsigned i;
xGblScore = 0;
unsigned l = tile->width, h = tile->height;
for (unsigned y=0;y<h;y++) {
for (unsigned x=0;x<l;x++) {
Pixel p = tile->getPixel(x, y);
if (p.a == 0) {
indexedTile[l * y + x]=coulTransparente;
continue;
}
unsigned bestDifference = 0;
int bestDiffNum = -1;
for (i=nbBase;i<nbCouleurs;i++) {
unsigned delta = p.colorDeltaWith(destPalette[i]);
if (delta <= bestDifference || bestDiffNum == -1) {
bestDiffNum = i;
bestDifference = delta;
}
}
// No color available at all, should be able to return from there
if (bestDiffNum == -1)
continue;
// CHANGED from original
xGblScore += (int64_t) sqrt(bestDifference);
indexedTile[l * y + x] = bestDiffNum;
}
}
return nbCouleurs;
}
static int xRenderPaletteMultiple(XPALETTE *pal, ref<Tileset> tileset, xPixelType *indexedTile, xPixelType *destPalette, unsigned difference, unsigned nCoulInitiales, unsigned nbBase, unsigned nbMax) {
unsigned nbCouleurs = nbMax, coulTransparente;
unsigned l = tileset->getTile(0)->width, h = tileset->getTile(0)->height;
unsigned i;
coulTransparente=0;
xGblScore = 0;
for (unsigned p=0;p<pal->nbAssocTiles;p++) {
ref<Tile> t = tileset->getTile(pal->associatedTiles[p]);
for (unsigned y=0; y<h; y++) {
for (unsigned x=0; x<l; x++) {
Pixel p = t->getPixel(x, y);
if (p.a == 0) {
indexedTile[l * y + x]=coulTransparente;
continue;
}
unsigned bestDifference = 0;
int bestDiffNum = -1;
for (i=nbBase;i<nbCouleurs;i++) {
unsigned delta = p.colorDeltaWith(destPalette[i]);
if (delta <= bestDifference || bestDiffNum == -1) {
bestDiffNum = i;
bestDifference = delta;
}
}
// No color available at all, should be able to return from there
if (bestDiffNum == -1)
continue;
// CHANGED from original
xGblScore += (int64_t) sqrt(bestDifference);
indexedTile[l * y + x] = bestDiffNum;
}
}
}
return nbCouleurs;
}
static void xApplyOptimalTileset(int palnb, xPixelType *indexedTile, xPixelType *destPalette, ref<Tile> tile, unsigned precisionMax) {
//Crée la palette
memcpy(destPalette, xPalettes[palnb].data, sizeof(xPixelType) * colorsPerPalette);
xRenderPalette(indexedTile, destPalette, tile, 0, premCouleur, premCouleur, xPalettes[palnb].usedColors);
}
static int xGetBestPaletteForTile(xPixelType *indexedTile, xPixelType *destPalette, ref<Tile> tile, unsigned precisionMax) {
int bestPalette=-1;
int64_t minScore;
minScore = 0;
for (unsigned i=0;i<xUsedPalettes;i++) {
xApplyOptimalTileset(i, indexedTile, destPalette, tile, precisionMax);
if (xGblScore < minScore || bestPalette == -1) {
bestPalette = i;
minScore = xGblScore;
}
}
return bestPalette;
}
static void xAddTileToPalette(XPALETTE *p, unsigned tileNo) {
if (p->nbAssocTiles >= xMaxTilesPerPalette) {
fputs("FATAL ERROR: TOO MUCH TILES PER PALETTE!\n", stderr);
return;
}
p->associatedTiles[p->nbAssocTiles++] = tileNo;
}
static int64_t xCalcWholeImageScore(ref<Tileset> initialTileset) {
unsigned tileX = initialTileset->getTile(0)->width, tileY = initialTileset->getTile(0)->height;
xPixelType palette[xMaxColorsPerPalette];
xPixelType *tempIndexedTile = new xPixelType[tileX * tileY];
unsigned pal;
int64_t score;
score=0;
for (unsigned i = 0; i < initialTileset->numberOfTiles(); i++) {
pal = xGetBestPaletteForTile(tempIndexedTile, palette, initialTileset->getTile(i), 250000);
xApplyOptimalTileset(pal, tempIndexedTile, palette, initialTileset->getTile(i), 250000);
score+=xGblScore;
}
delete[] tempIndexedTile;
return score;
}
void xApplyOptimalTilesetPalData(ref<Tile> t, xPixelType *indexedTile, xPixelType *destPalette, unsigned precisionMax, unsigned nCoul) {
//Crée la palette
// memcpy(palette, pal, sizeof(*palette)*xColorsPerPalette);
xRenderPalette(indexedTile, destPalette, t, 0, premCouleur, premCouleur, nCoul);
}
void xApplyOptimalTilesetPalDataMultiple(XPALETTE *p, ref<Tileset> tileset, xPixelType *indexedTile, xPixelType *destPalette, unsigned precisionMax, unsigned nCoul) {
//Crée la palette
// memcpy(palette, pal, sizeof(*palette)*xColorsPerPalette);
xRenderPaletteMultiple(p, tileset, indexedTile, destPalette, 0, premCouleur, premCouleur, nCoul);
}
void DoMultipaletteConversion(ref<Tileset> initialTileset, ref<Map> initialMap, ref<Palette> *outPalette, PixelFormat &pixelFormat, bool useOctree) {
unsigned tileX = initialTileset->getTile(0)->width, tileY = initialTileset->getTile(0)->height;
xPixelType palette[xMaxColorsPerPalette];
xPixelType *indexedTile;
unsigned usedColors;
// Sanity check
if (colorsPerPalette > xMaxColorsPerPalette || nbPalettes > xMaxNbPalettes) {
fputs("Nothing to do: too much colors/palettes\n", stderr);
return;
}
xPalettes = new XPALETTE[xMaxNbPalettes];
indexedTile = new xPixelType[tileX * tileY];
xUsedPalettes = 0;
premCouleur = pixelFormat.firstColorTransparent ? 1 : 0;
nbPalettes = pixelFormat.maxPalettes;
colorsPerPalette = pixelFormat.maxColors;
xUnfavorNewColorCreation = pixelFormat.unfavorNewColorCreation;
xPostProcessingCompletePalette = pixelFormat.postProcessingCompletePalettes;
xUseOctree = useOctree;
// Initialize for conversion
for (unsigned i = 0; i < nbPalettes; i++)
xPalettes[i].usedColors = premCouleur;
// nCoul = colorsPerPalette, motifs = (n/a), map = (dest map), syspal = (dest palette)
//Première étape: trouver les meilleures palettes possibles
//1-1: première palette: la tile la plus gourmande
int64_t maxScore = -1;
unsigned bestTileNo;
for (unsigned i = 0; i < initialTileset->numberOfTiles(); i++) {
unsigned score = xTestOptimalTilesetOnTile(0, initialTileset->getTile(i), indexedTile, palette, 250000);
if (score > maxScore || maxScore == -1)
maxScore = score, bestTileNo = i;
}
usedColors = xTestOptimalTilesetOnTile(0, initialTileset->getTile(bestTileNo), indexedTile, palette, 250000);
xAddPalette(palette, usedColors, bestTileNo);
printf("%d %lld %d\n", xUsedPalettes, maxScore, bestTileNo);
// Remplit les autres palettes
while (xUsedPalettes < nbPalettes) {
maxScore = -1;
for (unsigned i = 0; i < initialTileset->numberOfTiles(); i++) {
unsigned pal = xGetBestPaletteForTile(indexedTile, palette, initialTileset->getTile(i), 250000);
xApplyOptimalTileset(pal, indexedTile, palette, initialTileset->getTile(i), 250000);
if (xGblScore > maxScore || maxScore == -1)
maxScore = xGblScore, bestTileNo = i;
}
usedColors = xTestOptimalTilesetOnTile(xUsedPalettes, initialTileset->getTile(bestTileNo), indexedTile, palette, 250000);
xAddPalette(palette, usedColors, bestTileNo);
if (usedColors == 0) {
printf("ERROR %d %d\n", xUsedPalettes, bestTileNo);
}
printf("%d %lld %d\n", xUsedPalettes, maxScore, bestTileNo);
}
xDisplayPalettes();
//Seconde étape: trouver quelle tile va avec quelle palette
XPALETTE temp;
unsigned bestPal;
for (unsigned tileNo = 0; tileNo < initialTileset->numberOfTiles(); tileNo++) {
maxScore = -1;
for (unsigned i=0;i<xUsedPalettes;i++) {
memcpy(&temp, &xPalettes[i], sizeof(temp));
xAddTileToPalette(&temp, tileNo);
usedColors = xTestOptimalTilesetOnMultipleTiles(&temp, initialTileset, indexedTile, palette, 250000);
if (xUnfavorNewColorCreation > 0) {
for (unsigned tmp=0;tmp<usedColors;tmp++) {
if (palette[tmp] != xPalettes[i].data[tmp])
// CHANGED from original
xGblScore += xUnfavorNewColorCreation * Pixel(palette[tmp]).colorDeltaWith(xPalettes[i].data[tmp]);
}
}
//Désactivé pour test
if (xUnfavorNewColorCreation == -1)
xGblScore += (usedColors - xPalettes[i].usedColors)*100;
else if (xUnfavorNewColorCreation == -2) {
XPALETTE temp2;
memcpy(&temp2, &xPalettes[i], sizeof(temp2));
xGblScore = xCalcWholeImageScore(initialTileset);
memcpy(&xPalettes[i], &temp2, sizeof(temp2));
}
if (xGblScore < maxScore || maxScore == -1)
maxScore = xGblScore, bestTileNo = tileNo, bestPal = i;
}
xAddTileToPalette(&xPalettes[bestPal], tileNo);
usedColors = xTestOptimalTilesetOnMultipleTiles(&xPalettes[bestPal], initialTileset, indexedTile, palette, 250000);
xReplacePalette(&xPalettes[bestPal], palette, usedColors);
// test_tablo(x,y, xTileX, xTileY, tableau, palette);
}
xDisplayPalettes();
/*
POST PROCESSING DE TEST!!!!!
Algo possible: pour chaque palette dans laquelle il manque des couleurs, on
essaie de caser une tile qui remplira cette palette. Celle qui améliore le plus
le score final est prise.
*/
if (xPostProcessingCompletePalette) {
unsigned tiles = initialTileset->numberOfTiles();
bool *used = new bool[tiles];
memset(used, 0, sizeof(bool) * tiles);
while(1) {
int neededPalette = -1;
unsigned j = 0;
for (unsigned i=0;i<xUsedPalettes;i++) {
if (xPalettes[i].usedColors < colorsPerPalette) {
neededPalette = i;
j += colorsPerPalette - xPalettes[i].usedColors;
}
}
//Plus de palette libre
if (neededPalette == -1)
break;
printf("Free colors: %d\n", j);
maxScore = -1;
//Seconde étape: trouver quelle tile va avec quelle palette
for (unsigned tileNo = 0; tileNo < initialTileset->numberOfTiles(); tileNo++) {
for (unsigned i=0;i<xUsedPalettes;i++) {
if (xPalettes[i].usedColors >= colorsPerPalette)
continue;
int pal = xGetBestPaletteForTile(indexedTile, palette, initialTileset->getTile(tileNo), 250000);
xApplyOptimalTileset(pal, indexedTile, palette, initialTileset->getTile(tileNo), 250000);
if ((xGblScore > maxScore || maxScore == -1) && !used[tileNo])
maxScore = xGblScore, bestTileNo = tileNo, bestPal = i;
}
}
if (maxScore == -1)
break;
usedColors = xTestOptimalTilesetOnTile(bestPal, initialTileset->getTile(bestTileNo), indexedTile, palette, 250000);
xReplacePalette(&xPalettes[bestPal], palette, usedColors);
used[bestTileNo] = true;
// test_tablo(curTileX,curTileY, xTileX, xTileY, tableau, palette);
}
delete[] used;
xDisplayPalettes();
}
unsigned tileNb = 0;
unsigned *paletteForTileNb = new unsigned[initialTileset->numberOfTiles()];
for (unsigned tileNo = 0; tileNo < initialTileset->numberOfTiles(); tileNo++) {
ref<Tile> t = initialTileset->getTile(tileNo);
unsigned palNo = xGetBestPaletteForTile(indexedTile, palette, t, 250000);
xPixelType *indexedTilePtr = indexedTile;
xApplyOptimalTileset(palNo, indexedTile, palette, t, 250000);
for (unsigned j = 0; j < tileY; j++)
for (unsigned i = 0; i < tileX; i++)
t->setPixel(i, j, *indexedTilePtr++);
paletteForTileNb[tileNb++] = palNo;
// test_tablo(x,y, xTileX, xTileY, tableau, palette);
}
for (unsigned j = 0; j < initialMap->height; j++)
for (unsigned i = 0; i < initialMap->width; i++) {
MapBlock b = initialMap->getBlock(i, j);
initialMap->setBlock(i, j, b | paletteForTileNb[b] << pixelFormat.mapBitsPaletteOffset);
}
delete[] paletteForTileNb;
*outPalette = newref Palette(xUsedPalettes * colorsPerPalette, false);
for (unsigned j=0;j<xUsedPalettes;j++)
for (unsigned i=0;i<colorsPerPalette;i++) {
Pixel p = xPalettes[j].data[i];
p.a = pixelFormat.opaqueAlphaValue();
(*outPalette)->addColor(p);
}
/*
END POST PROCESSING DE TEST!!!!!
*/
delete[] indexedTile;
delete[] xPalettes;
}