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//Returns true if the box of the sprite collides with another one. Recommended for rectangles | PARAMETERS: First sprite, position x, position y, Second sprite, second position x, second position y.
//Returns true if the distance calculated between two sprites collides. Recommended for circles with center in the middle | PARAMETERS: First sprite, position x, position y, Second sprite, second position x, second position y.
//Returns true if... Recommended for perfect collisions but it might be slow. | PARAMETERS: First sprite, position x, position y, Second sprite, second position x, second position y.