Skip to content

Hand Tracking Improvements #694

@Chylum

Description

@Chylum

Is your feature request related to a problem?

There's a misalignment between the player and avatar's hands

Currently, when using hand tracking in VR:

  • The hands on the avatar don't match as closely with the player's.
  • The raycast pointer doesn't align as naturally.

Additionally, there's no way to move the player in VR except with either the VR controllers or a keyboard. It would be more convenient to have a way to move using the hands.

Describe your preferred solution

More experimentation for the alignment improvements, and a system to control the player's movement using either the hands or with face tracking (potentially good for accessibility - eg. right cheek puff to move forward, left to go backward/right-left mouth curl to rotate).

Describe any considered alternatives

N/A

Additional Context

No response

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions