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enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem?
There's a misalignment between the player and avatar's hands
Currently, when using hand tracking in VR:
- The hands on the avatar don't match as closely with the player's.
- The raycast pointer doesn't align as naturally.
Additionally, there's no way to move the player in VR except with either the VR controllers or a keyboard. It would be more convenient to have a way to move using the hands.
Describe your preferred solution
More experimentation for the alignment improvements, and a system to control the player's movement using either the hands or with face tracking (potentially good for accessibility - eg. right cheek puff to move forward, left to go backward/right-left mouth curl to rotate).
Describe any considered alternatives
N/A
Additional Context
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enhancementNew feature or requestNew feature or request