It'd be great if you had some notes about what the various sample apps do. It could either go in the top level readme or in a readme in the samples directory.
I found this bit on your blog that was helpful and seemed like it would be a good start:
The block contains four applications. Two are identical, . Another . The last
So how about:
TriMeshSample and VboMeshSample - demonstrate all supported primitives and one custom mesh using TriMesh and VboMesh shapes
InstancedSample - demonstrates VBO instancing, a technique which allows you to make a single call to OpenGL with one VBO and draw many instances in GLSL
VtfSample - shows off vertex texture fetching (VTF), a technique which uses texture data to modify geometry.
It'd be great if you had some notes about what the various sample apps do. It could either go in the top level readme or in a readme in the samples directory.
I found this bit on your blog that was helpful and seemed like it would be a good start:
So how about: