Not using mods other than talisman and steam mods. As the title says, it crashes when using certain consumables. I was able to use a hex, but my friend crashed when using it. I used a temperance twice before crashing on the third use. First hermit use crashed. Emperor crashed for both of us.
Crash Dump for emperor crash:
Oops! The game crashed:
main.lua:1620: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
2: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua field 'is_enough_to_win' at file 'main.lua:1620'
Local variables:
chips = number: 0
(*temporary) = 0 {array:table: 0x395ee3e0, sign:1}
(*temporary) = number: 0
(*temporary) = string: "attempt to compare number with table"
(4) Lua function '?' at file 'main.lua:1530' (best guess)
Local variables:
e = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
new_preview_text = string: ""
should_juice = boolean: false
(5) Lua method 'update' at file 'engine/ui.lua:968'
Local variables:
self = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
dt = number: 0.0194588
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2735'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
http_resp = nil
move_dt = number: 0.0048647
(for generator) = C function: next
(for state) = table: 0x38a22338 {1:table: 0x39183b48, 2:table: 0x395364f0, 3:table: 0x3917f388, 4:table: 0x39695a48, 5:table: 0x38c9efb8, 6:table: 0x390aec20, 7:table: 0x39317970 (more...)}
(for control) = number: nan
k = number: 292
v = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
(7) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(8) Lua upvalue 'game_update_ref' at file 'main.lua:2249'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(9) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(10) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(11) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(12) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(13) Lua upvalue 'oldupd' at file 'main.lua:1007'
Local variables:
dt = number: 0.0048647
(14) Lua field 'update' at file 'main.lua:2282'
Local variables:
dt = number: 0.0048647
(15) Lua function '?' at file 'main.lua:946' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
No idea if this is an issue with what we did to install it or with the mod itself. We're using multiplayer version 0.2.20.
Not using mods other than talisman and steam mods. As the title says, it crashes when using certain consumables. I was able to use a hex, but my friend crashed when using it. I used a temperance twice before crashing on the third use. First hermit use crashed. Emperor crashed for both of us.
Crash Dump for emperor crash:
Oops! The game crashed:
main.lua:1620: attempt to compare number with table
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
2: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 9.007199254741e+15, Version: 0.2.20, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua field 'is_enough_to_win' at file 'main.lua:1620'
Local variables:
chips = number: 0
(*temporary) = 0 {array:table: 0x395ee3e0, sign:1}
(*temporary) = number: 0
(*temporary) = string: "attempt to compare number with table"
(4) Lua function '?' at file 'main.lua:1530' (best guess)
Local variables:
e = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
new_preview_text = string: ""
should_juice = boolean: false
(5) Lua method 'update' at file 'engine/ui.lua:968'
Local variables:
self = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
dt = number: 0.0194588
(6) Lua upvalue 'gameUpdateRef' at file 'game.lua:2735'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
http_resp = nil
move_dt = number: 0.0048647
(for generator) = C function: next
(for state) = table: 0x38a22338 {1:table: 0x39183b48, 2:table: 0x395364f0, 3:table: 0x3917f388, 4:table: 0x39695a48, 5:table: 0x38c9efb8, 6:table: 0x390aec20, 7:table: 0x39317970 (more...)}
(for control) = number: nan
k = number: 292
v = table: 0x39b56ba8 {click_offset:table: 0x39a11e78, children:table: 0x39b56bd0, parent:table: 0x39b56a08, T:table: 0x39a11c00, offset:table: 0x39a12568, role:table: 0x38e23e20 (more...)}
(7) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(8) Lua upvalue 'game_update_ref' at file 'main.lua:2249'
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(9) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(10) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1025' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(11) Lua upvalue 'game_update_ref' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(12) Lua method 'update' at file 'misc/mod_hash.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x38a064b0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x3920b4b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x392da890 (more...)}
dt = number: 0.0048647
(13) Lua upvalue 'oldupd' at file 'main.lua:1007'
Local variables:
dt = number: 0.0048647
(14) Lua field 'update' at file 'main.lua:2282'
Local variables:
dt = number: 0.0048647
(15) Lua function '?' at file 'main.lua:946' (best guess)
(16) global C function 'xpcall'
(17) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
No idea if this is an issue with what we did to install it or with the mod itself. We're using multiplayer version 0.2.20.