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Copy pathBuildAssistController.cs
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278 lines (235 loc) · 7.95 KB
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using System;
using System.Drawing;
using System.Windows.Forms;
namespace SquadTools;
internal sealed class BuildAssistController : IDisposable
{
private const int RequiredHoldSeconds = 3;
private const int ReleaseConfirmationTicks = 3;
private const double MovementThresholdPixels = 2.0;
private readonly System.Windows.Forms.Timer monitorTimer = new() { Interval = 100 };
private readonly OverlayForm overlayForm = new();
private Point lastMousePosition;
private DateTime? holdStartedAt;
private MouseButton? activeButton;
private MouseButton? buttonBeingReleased;
private int releaseConfirmationTicksRemaining;
private bool syntheticButtonDown;
private AssistState state = AssistState.Off;
internal event Action<string>? StatusChanged;
internal event Action<string>? Error;
internal bool Enabled => monitorTimer.Enabled;
internal BuildAssistController()
{
monitorTimer.Tick += (_, _) => MonitorMouse();
}
internal void SetEnabled(bool enabled)
{
ReleaseSyntheticButton();
ResetTracking();
if (enabled)
{
SetState(AssistState.Ready, "准备建造");
overlayForm.ShowStatus("准备建造");
monitorTimer.Start();
return;
}
monitorTimer.Stop();
overlayForm.Hide();
SetState(AssistState.Off, "未启用");
}
private void MonitorMouse()
{
Point currentPosition = Cursor.Position;
bool leftButtonDown = IsPhysicalButtonDown(MouseButton.Left);
bool rightButtonDown = IsPhysicalButtonDown(MouseButton.Right);
bool moved = Distance(currentPosition, lastMousePosition) > MovementThresholdPixels;
if (buttonBeingReleased is MouseButton releasingButton)
{
bool buttonStillDown = IsButtonDown(releasingButton, leftButtonDown, rightButtonDown);
if (!NativeMethods.SendMouse(GetUpFlag(releasingButton)))
{
StopAfterInputFailure();
return;
}
if (releaseConfirmationTicksRemaining > 0)
{
releaseConfirmationTicksRemaining--;
}
if (!buttonStillDown && releaseConfirmationTicksRemaining == 0)
{
buttonBeingReleased = null;
}
ResetTracking(currentPosition);
SetState(AssistState.Ready, "准备建造");
overlayForm.ShowStatus("准备建造");
return;
}
if (state == AssistState.Holding)
{
if (moved)
{
if (!StartReleaseConfirmation())
{
StopAfterInputFailure();
return;
}
ResetTracking(currentPosition);
SetState(AssistState.Ready, "准备建造");
overlayForm.ShowStatus("准备建造");
return;
}
if (activeButton is not MouseButton holdingButton)
{
ResetTracking(currentPosition);
SetState(AssistState.Ready, "准备建造");
overlayForm.ShowStatus("准备建造");
return;
}
bool physicalButtonDown = IsButtonDown(holdingButton, leftButtonDown, rightButtonDown);
if (!physicalButtonDown && !NativeMethods.SendMouse(GetDownFlag(holdingButton)))
{
StopAfterInputFailure();
}
return;
}
if (activeButton is null)
{
activeButton = leftButtonDown
? MouseButton.Left
: rightButtonDown
? MouseButton.Right
: null;
}
if (activeButton is not MouseButton button || !IsButtonDown(button, leftButtonDown, rightButtonDown))
{
ResetTracking(currentPosition);
SetState(AssistState.Ready, "准备建造");
overlayForm.ShowStatus("准备建造");
return;
}
if (holdStartedAt is null || moved)
{
holdStartedAt = DateTime.UtcNow;
lastMousePosition = currentPosition;
}
TimeSpan heldFor = DateTime.UtcNow - holdStartedAt.GetValueOrDefault(DateTime.UtcNow);
int remaining = RequiredHoldSeconds - (int)Math.Floor(heldFor.TotalSeconds);
if (remaining > 0)
{
SetState(AssistState.Countdown, $"倒计时 {remaining}");
overlayForm.ShowStatus(remaining.ToString());
return;
}
if (NativeMethods.SendMouse(GetDownFlag(button)))
{
syntheticButtonDown = true;
lastMousePosition = currentPosition;
string holdingText = button == MouseButton.Right ? "刨除中" : "建造中";
SetState(AssistState.Holding, holdingText);
overlayForm.ShowStatus(holdingText);
return;
}
StopAfterInputFailure();
}
private bool StartReleaseConfirmation()
{
if (!syntheticButtonDown || activeButton is not MouseButton button)
{
return false;
}
if (!NativeMethods.SendMouse(GetUpFlag(button)))
{
return false;
}
syntheticButtonDown = false;
buttonBeingReleased = button;
releaseConfirmationTicksRemaining = ReleaseConfirmationTicks;
return true;
}
private void ReleaseSyntheticButton()
{
MouseButton? button = syntheticButtonDown ? activeButton : buttonBeingReleased;
if (button is not MouseButton releaseButton)
{
return;
}
NativeMethods.SendMouse(GetUpFlag(releaseButton));
syntheticButtonDown = false;
buttonBeingReleased = null;
releaseConfirmationTicksRemaining = 0;
}
private void StopAfterInputFailure()
{
ReleaseSyntheticButton();
monitorTimer.Stop();
overlayForm.Hide();
SetState(AssistState.Off, "未启用");
Error?.Invoke($"Windows 未接受鼠标控制输入。{NativeMethods.DescribeLastInputError()}。请确认本程序与游戏权限一致。");
}
private void ResetTracking()
{
ResetTracking(Cursor.Position);
}
private void ResetTracking(Point position)
{
holdStartedAt = null;
activeButton = null;
lastMousePosition = position;
}
private void SetState(AssistState nextState, string text)
{
if (state == nextState)
{
return;
}
state = nextState;
StatusChanged?.Invoke(text);
}
private static bool IsPhysicalButtonDown(MouseButton button)
{
int virtualKey = button == MouseButton.Right ? 0x02 : 0x01;
return (NativeMethods.GetAsyncKeyState(virtualKey) & 0x8000) != 0;
}
private static bool IsButtonDown(MouseButton button, bool leftButtonDown, bool rightButtonDown)
{
return button == MouseButton.Right ? rightButtonDown : leftButtonDown;
}
private static NativeMethods.MouseInputFlags GetDownFlag(MouseButton button)
{
return button == MouseButton.Right
? NativeMethods.MouseInputFlags.RightDown
: NativeMethods.MouseInputFlags.LeftDown;
}
private static NativeMethods.MouseInputFlags GetUpFlag(MouseButton button)
{
return button == MouseButton.Right
? NativeMethods.MouseInputFlags.RightUp
: NativeMethods.MouseInputFlags.LeftUp;
}
private static double Distance(Point a, Point b)
{
int dx = a.X - b.X;
int dy = a.Y - b.Y;
return Math.Sqrt(dx * dx + dy * dy);
}
public void Dispose()
{
ReleaseSyntheticButton();
monitorTimer.Stop();
monitorTimer.Dispose();
overlayForm.Dispose();
}
private enum MouseButton
{
Left,
Right
}
private enum AssistState
{
Off,
Ready,
Countdown,
Holding
}
}