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dopplerender.py
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328 lines (257 loc) · 11.4 KB
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############# BEGIN GPL 3.0 LICENSE BLOCK ##############################
#
# This file is part of Doppelrender.
#
# Doppelrender is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Doppelrender is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Doppelrender. If not, see <http://www.gnu.org/licenses/>.
#
############# END GPL 3.0 LICENSE BLOCK ################################
# <pep8 compliant>
import bpy
import os
import tempfile
import time
import glob
import hashlib
import struct
import shutil
from bpy.props import (BoolProperty, FloatProperty, StringProperty, EnumProperty)
#make class for storing all the properties needed for the plugin
class DoppleRenderProperties(bpy.types.PropertyGroup):
dopplerender_thumbsize: bpy.props.FloatProperty(
name="Thumbnail Reduction",
description="Percentage scale of thumbnail size for frame comparison",
default=5,
min=1,
max=100,
subtype='PERCENTAGE'
)
dopplerender_thumbpath: bpy.props.StringProperty(
name="Thumbnail Render Directory",
subtype='FILE_PATH',
default=os.path.join(tempfile.gettempdir(), "dopthumbs", "tiny####.png")
)
dopplerender_copytype: bpy.props.EnumProperty(
name = "Frame copying",
description = "Frame duplication method",
default = 'COPY',
items =
[
('SYMLINK', "Symlink", "Symbolic Link duplicate frame files"),
('COPY', "Copy", "Copy duplicate frame files")
]
)
class DOPPLERENDER_OT_render(bpy.types.Operator):
bl_idname = "dopplerender.render"
bl_label = "DoppleRender Process"
bl_options = {'REGISTER'}
def execute(self, context):
#store active/selected scene to variable
scene = context.scene
#allow access to user inputted properties through pointer
#to properties
dopplerendertool = scene.dopplerender_tool
self.report({'INFO'}, "doppleOp execute()!")
# print("Dopplerender EXECUTE called.")
dopplerender_process(context, dopplerendertool)
return {'FINISHED'}
def invoke(self, context, event):
#store active/selected scene to variable
scene = context.scene
#allow access to user inputted properties through pointer
#to properties
dopplerendertool = scene.dopplerender_tool
self.report({'INFO'}, "doppleOp invoke()!")
# print("Dopplerender INVOKE called.")
dopplerender_process(context, dopplerendertool)
return {'FINISHED'}
#####################################
def dopplerender_process(context, dopplerendertool):
pre_thumbs = time.time()
render_thumbnails(context, dopplerendertool)
post_thumbs = time.time()
thumb_time = post_thumbs - pre_thumbs
doppel_sets = checksum_thumbnails(context, dopplerendertool)
post_checksums = time.time()
checksum_time = post_checksums - post_thumbs
preprocess_time = checksum_time + thumb_time
unique_frame_count = len(doppel_sets)
render_full(context, doppel_sets, dopplerendertool, preprocess_time)
rendercopy_time = time.time() - post_checksums
print("Timings: thumbnails: %.03f, checksums: %.03f, render %d fully+clone: %.03f" % (thumb_time, checksum_time, unique_frame_count, rendercopy_time))
print("== DoppleRender Finished ==")
def render_thumbnails(context, dopplerendertool):
prior_settings = {}
# Might not need to loop all scenes?
# Unless... other scenes are being used for various compositing effects?
# Can just use C.scene for active one.
for scene in bpy.data.scenes:
prior_settings[scene.name] = {
'render.filepath': scene.render.filepath,
'render.resolution_percentage': scene.render.resolution_percentage,
'cycles.samples': scene.cycles.samples,
'cycles.use_animated_seed': scene.cycles.use_animated_seed
}
context.scene.render.filepath = dopplerendertool.dopplerender_thumbpath
context.scene.render.resolution_percentage = dopplerendertool.dopplerender_thumbsize
context.scene.cycles.samples = 20
context.scene.cycles.use_animated_seed = False
bpy.ops.render.render(animation=True)
for sname in prior_settings.keys():
sc = bpy.data.scenes[sname]
settings = prior_settings[sname]
sc.render.resolution_percentage = settings['render.resolution_percentage']
sc.cycles.samples = settings['cycles.samples']
sc.cycles.use_animated_seed = settings['cycles.use_animated_seed']
sc.render.filepath = settings['render.filepath']
def checksum_thumbnails(context, dopplerendertool):
tpath, tpattern = os.path.split(dopplerendertool.dopplerender_thumbpath)
hashpat = tpattern.count("#") * "#"
tmatch = tpattern.replace(hashpat, "*")
tframes = glob.glob(os.path.join(tpath, tmatch)) # list all frames of the current? render.
thumbnail_digests = {}
# make image object for first one; reload subsequent thumbnails into same object.
loadimg = None
for f in tframes:
if not loadimg:
loadimg = bpy.data.images.load(f)
else:
loadimg.filepath = f
loadimg.reload() # maybe unneeded: setting filepath in pyconsole works already?
ihash = get_image_hash(loadimg)
if ihash in thumbnail_digests:
thumbnail_digests[ihash].append(f)
else:
thumbnail_digests[ihash] = [f]
# print(thumbnail_digests)
sameframe_sets = []
for thash in thumbnail_digests:
frame_nums = []
for filepath in thumbnail_digests[thash]:
frnum = filepath_to_framenum(filepath)
if frnum is not None:
frame_nums.append(frnum)
sameframe_sets.append(frame_nums)
return sorted(sameframe_sets)
# uses bpy image object; avoids dependency on PIL/Pillow.
def get_image_hash(img):
thumb_hash = hashlib.sha256()
# Ref: https://stackoverflow.com/questions/34794640/python-struct-pack-pack-multiple-datas-in-a-list-or-a-tuple
pxblob = struct.pack("<%uf" % len(img.pixels), *img.pixels) # pack RGBA floats as blob.
thumb_hash.update(pxblob)
return thumb_hash.hexdigest()
def filepath_to_framenum(instr):
nameonly = os.path.split(instr)[-1]
numstr = "".join([i for i in nameonly if i.isdigit()])
if numstr:
return int(numstr)
else:
return None # frame num -1 is still a number... explicit None check seems clearer.
def framenum_to_filepath(frnum, ftemplate=''):
if not ftemplate:
ftemplate = bpy.context.scene.render.filepath
if "#" not in ftemplate:
ftemplate = os.path.join(ftemplate, "####.png") # safety: user renderpath.
numdigits = ftemplate.count('#')
framenum_str = str(frnum).zfill(numdigits)
return ftemplate.replace('#'*numdigits, framenum_str)
def render_full(context, doppel_sets, dopplerendertool, preprocesstime=None):
# render the first frame of each doppel_set; clone core frames to fill out the sets.
# print(doppel_sets)
render_frames = sorted([fnums[0] for fnums in doppel_sets])
scene = context.scene
old_fpath = scene.render.filepath
# scene.render.image_settings.file_format = 'PNG' # safer being explicit...?
# Ensure there's a numbering pattern on the path; my renderpath was "/tmp/"
fullrender_pathtemplate = os.path.join(old_fpath, "####.png")
wm = bpy.context.window_manager
tot = len(render_frames)
wm.progress_begin(0, tot)
frame_rts = [] # frame render times, for stats report
frame_count = 0
for frame_num in render_frames:
frame_count += 1
wm.progress_update(frame_count)
t0 = time.time()
scene.frame_set(frame_num)
scene.render.filepath = framenum_to_filepath(frame_num, fullrender_pathtemplate)
bpy.ops.render.render(write_still=True)
tframe = time.time()
frame_rts.append(tframe-t0)
wm.progress_end()
tot_frt = sum(frame_rts)
avg_frt = tot_frt / len(frame_rts)
scene.render.filepath = old_fpath # restore to previous
# Clone all uniques to all their sibling frames.
# print(doppel_sets)
clonecount = 0
clonetimes = []
# use_symlinks option... Copy method: Copy file | SymLink (toggle buttons)
do_copy = dopplerendertool.dopplerender_copytype == 'COPY'
for dopset in doppel_sets:
corefilenum = dopset[0]
corefilepath = framenum_to_filepath(corefilenum, fullrender_pathtemplate)
for clonefilenum in dopset[1:]:
t0 = time.time()
clonefilepath = framenum_to_filepath(clonefilenum, fullrender_pathtemplate)
if do_copy:
shutil.copy2(corefilepath, clonefilepath)
# print("copying: %s , %s" % (corefilepath, clonefilepath))
else:
os.symlink(os.path.basename(corefilepath), clonefilepath)
# print("symlinking: %s , %s" % (corefilepath, clonefilepath))
clonecount += 1
clonetimes.append(time.time() - t0)
avg_clonetime = sum(clonetimes) / len(clonetimes)
cloningtime = clonecount * avg_clonetime
rendersaved = clonecount * avg_frt
saving = (rendersaved - cloningtime) - preprocesstime
print("Avg frame render: %.2f, Avg clone: %.2f. Clones: %d. Timesaving: %.2fs" %
(avg_frt, avg_clonetime, clonecount, saving))
#####################################
class DOPPLERENDER_PT_main_panel(bpy.types.Panel):
"""Creates a Panel in the render context of the properties editor"""
bl_label = "DoppleRender"
bl_idname = "DOPPLERENDER_PT_main_panel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
def draw(self, context):
#store active/selected scene to variable
scene = context.scene
#allow access to user inputted properties through pointer
#to properties
dopplerendertool = scene.dopplerender_tool
row = self.layout.row()
# props = row.operator(DoppleRenderOperator.bl_idname, icon="RENDER_ANIMATION", text="Animation")
row.operator("dopplerender.render", icon="RENDER_ANIMATION", text="Animation")
row = self.layout.row()
row.prop(dopplerendertool, "dopplerender_thumbsize")
row = self.layout.row()
row.prop(dopplerendertool, "dopplerender_copytype", expand=True)
classes = [DoppleRenderProperties, DOPPLERENDER_PT_main_panel, DOPPLERENDER_OT_render]
def register():
for cls in classes:
bpy.utils.register_class(cls)
#register dopplerendertool as a type which has all
#the user input properties from the properties class
bpy.types.Scene.dopplerender_tool = bpy.props.PointerProperty(type = DoppleRenderProperties)
def unregister():
#unregister in reverse order to registered so classes relying on other classes
#will not lead to an error
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
#unregister dopplerender_tool as a type
del bpy.types.Scene.dopplerender_tool
if __name__ == "__main__":
register()