I DO NOT OWN ANY OF THE ASSETS , EVERYTHING IS MADE BY ARTIFLEX MUNDI.DECOMPILED FROM THEIR GAMES
All of the games made in this engine have the files encoded in a format named CUB , Data.cub and Game.cub. To decode I used an BMS script I found online , it worked for me for an older game and a newer one
- .sparkeffect
- .sparkatlas
- .stex
- .cubemap
- .cubebin
cubemap and cubebin are related , spark are more for the data cubemap and cubebin are related to CUB.
BMP's are used for placeholders , in HOG scenes , puzzles , or the inventory.
Cubebin is the lua code for the exe.
The actual game code is actually stored in cubebin files and the executable is the engine itself. Cubebin files are in theory just lua scripts but encrypted , yet they are still pretty readable , which helps a lot in decompiling the games.