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Overhaul the current memory system, and build seasonal Chunk versions #198
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priority : highCritical issue which breaks, fixes, or makes essential improvements to core mechanics or systemsCritical issue which breaks, fixes, or makes essential improvements to core mechanics or systemsstatus : acceptedWill be added, but work has not yet startedWill be added, but work has not yet startedtype : performanceRequest to improve the performance of existing functionalityRequest to improve the performance of existing functionality
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priority : highCritical issue which breaks, fixes, or makes essential improvements to core mechanics or systemsCritical issue which breaks, fixes, or makes essential improvements to core mechanics or systemsstatus : acceptedWill be added, but work has not yet startedWill be added, but work has not yet startedtype : performanceRequest to improve the performance of existing functionalityRequest to improve the performance of existing functionality
Re-design the memory system to move from a 'Chunk-Wars-arena-based' representation to an 'array of Chunks' representation.
Each Chunk will have a row of possible Chunk versions, for example; Village Taiga (current), Village Plains, Village Savannah, Abandoned Village (Halloween version?).
Include a way of having the 'currently selected arena' generate in the new memory system (independent of launching the game) so that users can quickly see what they've built before running a game.
Have a 'Chunk preview' system built in, so users can quickly see which single chunk version they'd be using without having to fly to it in the memory.
The intention here is to move to a new system where we separate the functions of "Chunk saving', 'Chunk preview', and 'Arena preview'.
Therefore in future, we will have the following...
Do we also need to consider an Arena preview area for Condensed?