My mod character .tscn has no spine nodes and use one animtree(blend) and one animplayer to play anims.
If the online game room has two or more mod characters, and two or more of them die together in combat or after architect winning die together, the game will be unresponding without any error logs in log file.
Baselib 3.1.0 to 3.1.3 are all the same of this issue, I didn't test earlier versions, my friends using baselib and spine nodes don't have this issue, and some who don't have spine nodes share the same problem with me.
So I wonder if it is baselib's problem or my code problem.
My mod character .tscn has no spine nodes and use one animtree(blend) and one animplayer to play anims.
If the online game room has two or more mod characters, and two or more of them die together in combat or after architect winning die together, the game will be unresponding without any error logs in log file.
Baselib 3.1.0 to 3.1.3 are all the same of this issue, I didn't test earlier versions, my friends using baselib and spine nodes don't have this issue, and some who don't have spine nodes share the same problem with me.
So I wonder if it is baselib's problem or my code problem.