Describe the bug
When first loading a world, existing Subnet Proxy subnets desync with their front network(s). Doing something like disabling & reenabling Subnet Proxy channels is necessary to sync them until the next world load.
To Reproduce
Steps to reproduce the behavior:
- Create a new world
- Create a simple Subnet Proxy subnet exposed to a front network with some contents (e.g., a stack of Oak Wood Planks)
- Restart the game (may require multiple)
- Load back into the world
- Try to extract contents from the front network
- See error
Expected behavior
The networks should be synced on world load.
Logs and crash reports
Screenshots
N/A
Checklist
Environment
- C.E.L.L.S version: 0.6.4-beta3
- AE2UEL version: 0.56.5
- Minecraft: 1.12.2
- Forge: 14.23.5.2860
- Java: 8u51
- OS: Windows 11 Version 25H2
- Modpack (if any): N/A
Additional context
N/A
Describe the bug
When first loading a world, existing Subnet Proxy subnets desync with their front network(s). Doing something like disabling & reenabling Subnet Proxy channels is necessary to sync them until the next world load.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The networks should be synced on world load.
Logs and crash reports
Screenshots
N/A
Checklist
Environment
Additional context
N/A