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Desync in Subnet Proxy subnet on world load after restart #85

Description

@sibir-ine

Describe the bug

When first loading a world, existing Subnet Proxy subnets desync with their front network(s). Doing something like disabling & reenabling Subnet Proxy channels is necessary to sync them until the next world load.

To Reproduce

Steps to reproduce the behavior:

  1. Create a new world
  2. Create a simple Subnet Proxy subnet exposed to a front network with some contents (e.g., a stack of Oak Wood Planks)
  3. Restart the game (may require multiple)
  4. Load back into the world
  5. Try to extract contents from the front network
  6. See error

Expected behavior

The networks should be synced on world load.

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Checklist

  • I tested and can reproduce the issue in the latest version of the mod (from Curseforge or GitHub). I guarantee the version mentioned in Environment is the latest one.
  • I searched for existing issues that might be related.
  • If additional modifications have been made to the mod list, I have provided the exact sources (e.g. github repo for an unofficial build of a mod).

Environment

  • C.E.L.L.S version: 0.6.4-beta3
  • AE2UEL version: 0.56.5
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2860
  • Java: 8u51
  • OS: Windows 11 Version 25H2
  • Modpack (if any): N/A

Additional context

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