Sometimes you have an interface that doesn't fit nicely in the Universal or I/O slot, like export item + import fluid. Such things are awkward to manage as they require 2 interfaces.
The idea would be to have a modular interface that can be configured for any of the 2 directions x 4 types (8 tabs). Either direction would behave like an Universal interface (sharing cards and maybe polling rate but different slot sizes).
The interface would start with no type and be combined with any to unlock the specific combination.
Points that require consideration :
- Model :
- combinatory models would mean 64 or so different models, so no
- modular texture baking is tricky on parts
- How the behavior is stored : the breadth of possibilities may push for storing in NBT
- How should the combinations be unlocked ? Crafting with it, slots, or upgrade cards?
- Should you allow removing an option? What happens to the inventory inside?
Sometimes you have an interface that doesn't fit nicely in the Universal or I/O slot, like export item + import fluid. Such things are awkward to manage as they require 2 interfaces.
The idea would be to have a modular interface that can be configured for any of the 2 directions x 4 types (8 tabs). Either direction would behave like an Universal interface (sharing cards and maybe polling rate but different slot sizes).
The interface would start with no type and be combined with any to unlock the specific combination.
Points that require consideration :