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An Autocrafter Bug #41
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bugSomething isn't workingSomething isn't workingcannot reproduceMore information needed, cannot reproduce locally with the available infoMore information needed, cannot reproduce locally with the available info
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bugSomething isn't workingSomething isn't workingcannot reproduceMore information needed, cannot reproduce locally with the available infoMore information needed, cannot reproduce locally with the available info
This machine often leaves some ingredients remaining in the subnetwork without starting the crafting process. For example, with a recipe that includes non-consumable items, if I input 64 sets of materials (excluding the non-consumable ones) into the subnetwork, it might leave 1–2 sets of materials unused in the subnetwork. Even if I take them out and put them back in, it still won't start crafting. I'm not sure what causes this, but this issue has existed since version 1.6.0 or even earlier, and it still persists in 1.6.2
I'm not sure whether this is caused by the recipe containing non‑consumable items.