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Copy pathmain.cpp
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175 lines (143 loc) · 5.02 KB
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#include<ImGui/imgui.h>
#include<ImGui/imgui_impl_glfw.h>
#include<ImGui/imgui_impl_opengl3.h>
#include<ImGui/imfilebrowser.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include<stb_image.h>
#include"Material.h"
#include"ImageLoader.h"
#include"TextureLoader.h"
const int Widht = 800;
const int Height = 600;
bool WireFrame = false;
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow* window);
float vertices[] = {
0.5f, 0.5f,0.0f, 1.0f,1.0f,1.0f, 1.0f,1.0f,
0.5f,-0.5f,0.0f, 1.0f,1.0f,1.0f, 1.0f,0.0f,
-0.5f,-0.5f,0.0f, 1.0f,1.0f,1.0f, 0.0f,0.0f,
-0.5f, 0.5f,0.0f, 1.0f,1.0f,1.0f, 0.0f,1.0f
};
unsigned int indices[] = {
0,1,3,
1,2,3
};
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(Widht, Height, "Light Engine", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
Material material("default.vert","default.frag");
unsigned int VBO;
unsigned int VAO;
unsigned int EBO;
glGenBuffers(1, &EBO);
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3*sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
//texture
TextureLoader textureimag("texture.tex", "wall");
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (textureimag.nrChannels == 1) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureimag.width, textureimag.height, 0, GL_RED, GL_UNSIGNED_BYTE, textureimag.data);
}
if (textureimag.nrChannels == 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, textureimag.width, textureimag.height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureimag.data);
}
if (textureimag.nrChannels > 3) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureimag.width, textureimag.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureimag.data);
}
glGenerateMipmap(GL_TEXTURE_2D);
glViewport(0, 0, Widht, Height);
//Editor:
std::string fileloc = "";
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 330");
//File browser:
ImGui::FileBrowser fileBrowser;
fileBrowser.SetTitle("Image Loader:");
while (!glfwWindowShouldClose(window)){
processInput(window);
glClearColor(0.53f, 0.80f, 0.92f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
material.use();
glBindTexture(GL_TEXTURE_2D, texture);
glBindVertexArray(VAO);
glDrawElements(GL_TRIANGLES, 6,GL_UNSIGNED_INT,0);
glBindVertexArray(0);
if (!WireFrame) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
ImGui::Begin("Editor");
if (ImGui::Button("Load Image file")) {
fileBrowser.Open();
}
ImGui::Checkbox("WireFrame Mode:", &WireFrame);
//ImGui::InputText("Save to:",(char*)&fileloc,IM_ARRAYSIZE(fileloc.c_str()));
ImGui::End();
fileBrowser.Display();
if (fileBrowser.HasSelected()) {
std::cout << "Image:" << fileBrowser.GetSelected().string() << std::endl;
ImageLoader image(fileBrowser.GetSelected().string(),fileBrowser.GetSelected().filename().string());
fileBrowser.ClearSelected();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
glfwPollEvents();
}
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow* window) {
}